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Featured Replies

Опубликовано:
  • Автор
Count the kills then give all perks?

Yes, Give all perks that is "Specialistu Bonus Achieved!"

Should I just use player.Call("setperk", "blah"); till the end? the problem here is the names of perks.. where can I get them from?

Опубликовано:
Count the kills then give all perks?

Yes, Give all perks that is "Specialistu Bonus Achieved!"

Should I just use player.Call("setperk", "blah"); till the end? the problem here is the names of perks.. where can I get them from?

 

Well those are found in the weaponutils class in qczm

Опубликовано:
  • Автор
Count the kills then give all perks?

Yes, Give all perks that is "Specialistu Bonus Achieved!"

Should I just use player.Call("setperk", "blah"); till the end? the problem here is the names of perks.. where can I get them from?

 

Well those are found in the weaponutils class in qczm

Found them thanks for help. ^_^

Опубликовано:
  • Автор

For some reason it doesn't work. I tried this:

case "!fastreload":
{
	AfterDelay(100, () =>
	{
		issuer.Call("setperk", "specialty_fastreload");
	});
	return false;
}

I tried to call "clearperks" => works perfectly. but "unsetperk" doesn't work. :|

Did anyone use setperk successfully here? if so, please gimme some advices.

Опубликовано:
For some reason it doesn't work. I tried this:

case "!fastreload":
{
	AfterDelay(100, () =>
	{
		issuer.Call("setperk", "specialty_fastreload");
	});
	return false;
}

I tried to call "clearperks" => works perfectly. but "unsetperk" doesn't work. :|

Did anyone use setperk successfully here? if so, please gimme some advices.

try

case "!fastreload":
{
    issuer.Call("setperk", "specialty_fastreaload", true, true);
}

Опубликовано:
  • Автор

try

case "!fastreload":
{
    issuer.Call("setperk", "specialty_fastreaload", true, true);
}

I tried. it doesn't work :/

Oops. It does work.. I copied the wrong perk name from your code: "specialty_fastreaload" the correct is: "specialty_fastreload"wihtout a.

Thank you for help :)

Опубликовано:
  • Автор

Some pro perks doesn't work. Like "specialty_falldamage" and "specialty_paint_pro"

I tested "specialty_fastmantle", "specialty_quickswap" they both work.

Any possible solutions?

Опубликовано:
Some pro perks doesn't work. Like "specialty_falldamage" and "specialty_paint_pro"

I tested "specialty_fastmantle", "specialty_quickswap" they both work.

Any possible solutions?

Some of those are script perks and they don't properly work.

Опубликовано:

Another question would be, where to find the names of the weapons?

 

I've tried giving myself iw5_deserteagle, which supposedly should given me a deagle. Guess what? It took my weapons, even the knife and didn't give me anything else in return.

 

Running naked around ain't fun l0l

Опубликовано:
Another question would be, where to find the names of the weapons?

 

I've tried giving myself iw5_deserteagle, which supposedly should given me a deagle. Guess what? It took my weapons, even the knife and didn't give me anything else in return.

 

Running naked around ain't fun l0l

forgot the _mp

and it's in weaputils.

 

Some of those are script perks and they don't properly work.

I see. I have a question. How I can get the name of the current secondary weapon?

That I don't know....

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