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Опубликовано:

Hi there,

a few of you maybe know me of the old alteriw.net forums.

Anyways, since i saw there is a new alteriw, i thought i could release my gungame mod here. Since the post from alteriw is now lost, not all features are listed (i am lazy to write a new one) and instead i will post an old descriptopn off of mpgh.net

 

I really think nothing beats my mod in terms of fun, and customizability. Also, the Menu-System i created is very versatile, and pretty easy to use for anyone. Just check it out.

 

!!!!!

To use the menu you have to be a host. Since 4D1 only allows dedicated, you need to enter your name in the settings of the mod (_rank.gsc). It's easy

!!!!!

 

old description:

I wanted a simple GunGame with a few easy customizable settings, like in CS. So here are the features:

- Skips everything, you'll spawn directly into the game (classchanging deactivated, since its needless in gg)

- Rules and current settings will display by pressing "f"

- You have two displays: One for the leading player (and what level he is on), and one to show your progress in leveling (current kills, current level)

- Killcam, weapon-dropping disabled

- Killstreaks are UAV and Predator ( killstreaks are not set in the playerdata, so they will be what they were before when a player leaves the gungame)

You can change them like you want of course.

-Average Level when player connects: Players joining mid game, won't have to start on the first level, but will get the average level of the game.

 

 

Customizable settings (all easily changeable in the initGame() thread):

- host administration (you can give access for the admin-menu to multiple players)

- Spawn Protection: set how long players are spawn protected ( countdown timer included of course )

- Knife-Stealing: Enable/Disable it. When enabled youre knifed victim will loose a level, and you will gain one.

- Suicide-punishment: Enable/Disable it. When enabled, players will loose a level on Suicide (that incldes falling).

- Objective leveling: Enable/Disable it. When enabled, players will get a Level-Up for capturing (flag or domination), planting and defusing.

- Ammo On Kill: Enable/Disable it. When enabled, players will get extra Ammo on a kill (goes to the clip, so players wont have to reload after a kill)

You can also set the amount of extra ammo a player gets on a kill.

- Kills per level: Simply set how many kills are needed for a level up.

- Weapon list (of course): change the number of levels, and what weapon appears in each level.

- Restricted Levels: You can set levels, in which Knife-Stealing won't work. This is to prevent players from skipping a level through knifing

(e.g if you want someone to do the semtex level by killing people with the semtex, instead of just knifing someone)

You can also set special perks for restricted levels, and you can set the start ammo, and ammo on kill for restricted levels

seperated from the settings for "normal" levels.

- Knife-Only-Level: You can set knife only levels. In this levels players will only be able to use the knife. Also Players on knife levels

cannot steal levels, but will always loose a level when knifed (even when the attacker was in restricted level). I made it this way

since knife-levels usually are the last ones.

- Knife Damage: By default, knifing is no instant (making it more like in cs). You can set the knife damage to any value you want .

- Starting Level: If you don't want to modify your individual Level-List, you can change the level players start on.

- nuke level: enable/disable - when having passed all levels, you will get invincible with a nuke in your hands

 

+ TONS more like custom effects and so on...

 

CREDITS: zxz0O0 for the awesome "BO style" kill transition

 

The Mod works in any GameMode (tested are : FFA,TDM,DOM,CTF,DEM).

If you're on steam, host a Ground War, then press "N" for 18-Player Free-For-All GunGame. If you're on alteriw, you know how to do what you want .

(Just use the ingame menu for everything)

That was it

Опубликовано:

Glad you like it^^

Опубликовано:

nice!

will you make another version with rse bot in it?

Опубликовано:
Another fag copying code from my BlackOps GunGame without giving credits.

gonna provide proof or just accuse people

Опубликовано:

I would if code tags were working. SplashNotify function is copied.

 

Edit: Ty banz for correcting me.

My code:

SplashNotify(shader, text1, text2)
{
//End effects
self endon("new_splash");

//Destroy previous elems
if(isDefined(self.KillIcon))
{
	self.KillIcon destroyElem();
}
if(isDefined(self.KillText))
{
	self.KillText destroyElem();
}
if(isDefined(self.KillText2))
{
	self.KillText2 destroyElem();
}
wait 0.05;

//Init new elems
self.KillIcon = self createIcon(shader, 213, 53);
self.KillIcon setPoint("TOP", "MIDDLE", 0, -220);
self.KillIcon.foreground = false;
self.KillIcon.hideWhenInMenu = true;

self.KillText = self createFontString("bigfixed", 0.9);
self.KillText setPoint("TOP", "MIDDLE", 0, -215);
self.KillText setText(text1);
self.KillText.foreground = true;
self.KillText.HideWhenInMenu = true;

self.KillText2 = self createFontString("default", 1.3);
self.KillText2 setPoint("TOP", "MIDDLE", 0, -192);
self.KillText2 setText(text2);
self.KillText2.foreground = true;
self.KillText2.HideWhenInMenu = true;

//Effects
self.KillIcon transitionZoomIn(0.29);
self.KillIcon transitionFadeIn(0.22);
self.KillText transitionZoomIn(0.225);
self.KillText transitionFadeIn(0.25);
self.KillText2 transitionZoomIn(0.225);
wait 2.2;
self.KillText transitionFadeOut(0.25);
self.KillText transitionZoomOut(0.29);
self.KillText2 transitionZoomOut(0.23);
wait 0.02;
self.KillIcon transitionZoomOut(0.31);
wait 0.2;

//destroy
self.KillIcon destroyElem();
self.KillText destroyElem();
self.KillText2 destroyElem();
}

His code:

SplashNotify(shader, text1, text2)
{
//End effects
self endon("new_splash");

//Destroy previous elems
if(isDefined(self.KillIcon))
{
	self.KillIcon destroyElem();
}
if(isDefined(self.KillText))
{
	self.KillText destroyElem();
}
if(isDefined(self.KillText2))
{
	self.KillText2 destroyElem();
}
wait 0.05;

//Init new elems
self.KillIcon = self createIcon(shader, 213, 53);
self.KillIcon setPoint("TOP", "MIDDLE", 0, -220);
self.KillIcon.foreground = false;
self.KillIcon.hideWhenInMenu = true;

self.KillText = self createFontString("bigfixed", 0.9);
self.KillText setPoint("TOP", "MIDDLE", 0, -215);
self.KillText setText(text1);
self.KillText.foreground = true;
self.KillText.HideWhenInMenu = true;

self.KillText2 = self createFontString("default", 1.3);
self.KillText2 setPoint("TOP", "MIDDLE", 0, -192);
self.KillText2 setText(text2);
self.KillText2.foreground = true;
self.KillText2.HideWhenInMenu = true;

//Effects
self.KillIcon transitionZoomIn(0.29);
self.KillIcon transitionFadeIn(0.22);
self.KillText transitionZoomIn(0.225);
self.KillText transitionFadeIn(0.25);
self.KillText2 transitionZoomIn(0.225);
wait 3.2;
self.KillText transitionFadeOut(0.25);
self.KillText transitionZoomOut(0.29);
self.KillText2 transitionZoomOut(0.23);
wait 0.02;
self.KillIcon transitionZoomOut(0.31);
wait 0.2;

//destroy
self.KillIcon destroyElem();
self.KillText destroyElem();
self.KillText2 destroyElem();
}

Опубликовано:

Ty for the insta rage -.- .....as i said the original post on alteriw was deleted. It has been some time i don't know whom to give credit anymore. But it was some guy with the first gungame (to inspire me^^), and your code for the zoom transition (fixed in post). When i posted the mod on mpgh.net, i didn't use your code yet. So sorry that i didn't recall that, was NOT on purpose.

 

On the other hand, you calling me a fag instantly instead of clearifiying this is a bitch move.....

Опубликовано:
Ty for the insta rage -.- .....as i said the original post on alteriw was deleted. It has been some time i don't know whom to give credit anymore. But it was some guy with the first gungame (to inspire me^^), and your code for the zoom transition (fixed in post). When i posted the mod on mpgh.net, i didn't use your code yet. So sorry that i didn't recall that, was NOT on purpose.

 

On the other hand, you calling me a fag instantly instead of clearifiying this is a bitch move.....

god damn, "bitch moves"

 

Anyways nice mod, I'll definetly try it out :)

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