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Amazing work with CryEngine 3 - Vehicle physics

Опубликовано:

Revolutionary soft-body physics in CryEngine3

 

 

Copy&Paste from the description:

The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system - cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It's all real physics. Anything is possible.

 

 

This is still an early work in progress - don't mind the shading and collision issues, we're working on it.

 

http://beamng.com

_________________________________________________________________________________________

 

This looks fucking awsome!

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Опубликовано:
  • Автор
:o

NOW PORT TO MW2!!!

._.

Cryengine 3 has so much more potential than any other engine IMO

The shit you can make in there... the mods ive seen from single people in their rooms at home and compare that shit to crysis 2

its amazing

Too bad CryEngine is only good for graphics, nothing more.

Umn, did you even watch the video?

Опубликовано:
They should work with codemaster.

Btw: I'm wondering what is the PC spec they are running in :3

 

Hopefully not since Codemasters has released only crap and will become only worse in the future. If this even has the precision of the ancient gMotor2 engine had then i could start to dream about combining the two things i like the most in games, guns and cars... gMotor2 is only now phasing out and is being used by majority of simtitles, BTW.. Some of the smaller simracing companies like SimBin or Kunos and a good FPS team developing together.. But i'm not convinced about the vehicle physics in CryEgine3, it looks promising on their website thou.

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