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[HELP]Can't load my favela map.

Опубликовано:

Ok. As the development continues, I need to run the map several times per day, depending on my free time.

However,I can't load the map. Intead of this, the game goes back to the main menu. Here's the console log.

Also, these "potential infinite loop in script" errors are new , I think I have seen these errors since r90+.

The map takes significantlly more time to load.

 

I also uploaded a minidump.

Thanks in advance

DirectX reports 256 MB of video memory and 1622 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 2 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile dlc2_ui_mp
Unloaded fastfile dlc1_ui_mp
Loading fastfile favela
Loading fastfile mp_favela
Waited 19755 msec for asset 'maps/favela.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Loading script scripts/maptool.gsc...
Script scripts/maptool.gsc loaded successfully.
Finding script handle scripts/maptool::init...
Script handle scripts/maptool::init loaded successfully.
-----------------------------------
Error: Could not load weapon "dragunov".
Error: Could not load weapon "barrel".
script runtime warning: potential infinite loop in script 5055 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5014 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5007 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5033 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5050 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5036 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5066 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5055 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5091 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5066 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5095 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5035 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5031 > 5000.
Error: @ 66630
WARNING: Could not load ai weapon accuracy file 'accuracy/aivsai/rpg.accu'
script runtime warning: potential infinite loop in script 5071 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5074 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5025 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5056 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5068 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5009 > 5000.
Error: @ 66630
script runtime warning: potential infinite loop in script 5005 > 5000.
Error: @ 66630
Error: Missing soundalias "knife_bounce_riotshield".
WARNING: Could not load ai weapon accuracy file 'accuracy/aivsai/rpg.accu'
Error: Missing soundalias "remotemissile_explode".
Error: Missing soundalias "remotemissile_explode".
g_gametype will be changed upon restarting.
-----------------------------------
Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18400000014672c
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1339356334.
----- Server Shutdown -----
==== ShutdownGame (1) ====
CL_Disconnect called for local client 0
---------------------------
----- R_Init -----
Video memory for device: 254 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 1529 MB.
DirectX reports 256 MB of video memory and 1529 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 2 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile mp_favela
Unloaded fastfile favela
Unloaded fastfile favela_load
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
GamerProfile - Updating and possibly saving for controller #0.

GamerProfile - Compressed 'Exe' keypairs for storage.  Used 73/1000 bytes.
GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data

Featured Replies

Опубликовано:
  • Автор
You sir, are welcome to the club.

 

Oh? I thought it was something with my .GSC scripts lol

Well, good to know I'm not the only one getting it.

Someone should have did this.

 

 

What does the console print with developer_script being 1?

I don't know why, but the map loaded with developer_script! Thanks NTA!

 

Available DirectX texture memory: 1622 MB.
DirectX reports 256 MB of video memory and 1622 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 2 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile dlc2_ui_mp
Unloaded fastfile dlc1_ui_mp
Loading fastfile favela
Loading fastfile mp_favela
Waited 22257 msec for asset 'maps/favela.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Loading script scripts/maptool.gsc...
Script scripts/maptool.gsc loaded successfully.
Finding script handle scripts/maptool::init...
Script handle scripts/maptool::init loaded successfully.
-----------------------------------
Error: Could not load weapon "dragunov".
vehicle_motorcycle_destroy_02
Error: Could not load weapon "barrel".
SESSION INFO
=====================================
 Map:         favela
 Script:      war
 HardCore:    0
 Diehard:     0
 3rd Person:  0
 Round:       0
 scr_war_scorelimit 7500
 scr_war_roundlimit 1
 scr_war_winlimit 1
 scr_war_timelimit 10
 scr_war_numlives 0
 scr_war_halftime 
 scr_war_roundswitch 
=====================================
TOTAL CHALLENGE REWARD XP: 8291500
script runtime warning: potential infinite loop in script 5116 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5086 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5104 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5195 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5077 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5208 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5018 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5144 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5033 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5178 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5119 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5204 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5245 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5077 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5071 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5129 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5027 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5049 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5900 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5121 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5121 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5381 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5007 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 6845 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5097 > 5000.
Error: @ 70715
WARNING: Could not load ai weapon accuracy file 'accuracy/aivsai/rpg.accu'
script runtime warning: potential infinite loop in script 5564 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5001 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5294 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5053 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5045 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5053 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5001 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5078 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5089 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5039 > 5000.
Error: @ 70715
Error: Missing soundalias "knife_bounce_riotshield".
WARNING: Could not load ai weapon accuracy file 'accuracy/aivsai/rpg.accu'
Error: Missing soundalias "remotemissile_explode".
Error: Missing soundalias "remotemissile_explode".
-----------------------------------
Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18400000014672c
0% config string match, 0% config string coverage.
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
Starting to back up world specular maps.
Finished backing up world specular maps.
Error: Could not load menufile "ui_mp/scriptmenus/popup_summary.menu".
Error: Unexpected text 'LoadFX( "smoke/thin_black_smoke_M" );

level._effect[ "thin_black_smoke_L" ]			 	= LoadFX( "smoke/thin_black_smoke_L_nofog" );' when trying to find 'loadfx' in map's effect file
Error: Couldn't find 'thin_black_smoke_L' in _fx.gsc map.
Error: Expected 'ent = createLoopSound();' or 'ent = createOneshotEffect' instead of 'ent = createExploder( "car_crush_dust" );

ent.v[ "origin" ] = ( -8722.25, 226.12, 1950.79 );

ent.v[ "angles" ] = ( 272, 53.' in map's effect file
CL_InitCGame:  1.76 seconds
Com_TouchMemory: 1 msec. Using sum: 600628308
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
Unloaded fastfile favela_load
Starting to disable world specular maps.
Finished disabling world specular maps.
About to sort world surfaces.
Starting to restore world specular maps.
Finished restoring world specular maps.
Finished sorting world surfaces.
Starting to back up world specular maps.
Finished backing up world specular maps.
Starting to disable world specular maps.
Finished disabling world specular maps.
Playing smoke grenades at time 4050
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Tried to store more than MAX_CL_LOOPBACK_PACKETS (12) client loopback packets at once; 58 packets will be dropped.
oldMessageNum is 67, newSnap.messageNum is 99 - not clearing it because they overlap
[NP] Sending RPC message with ID 3.
[NP] Sending async RPC message with ID 3.
[NP] RPC_HandleMessage: type 1111
[NP] Dispatching RPC message with ID 3 and type 1111.
[NP] Dispatching RPC message to async handler.
[NP] GetPublisherFileCB for GameRT.dat
Too many bsp pretess surfaces - using fallback
Tried to store more than MAX_CL_LOOPBACK_PACKETS (12) client loopback packets at once; 31 packets will be dropped.
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Tried to store more than MAX_CL_LOOPBACK_PACKETS (12) client loopback packets at once; 24 packets will be dropped.
Tried to store more than MAX_CL_LOOPBACK_PACKETS (12) client loopback packets at once; 16 packets will be dropped.
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Com_TouchMemory: 14 msec. Using sum: 600628308

 

 

But when I do a g_gametype sab;map_restart

 

I get this

]\g_gametype sab;map_restart
g_gametype will be changed upon restarting.
Loading fastfile favela_load
==== ShutdownGame (1) ====
------ Server Initialization ------
Server: favela
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\alterIWnet client/m2demo
C:\Program Files\Activision\alterIWnet client\main\z_tsoPANos_f4v3l4_z.iwd (25 files)
C:\Program Files\Activision\alterIWnet client\main\z_RSEM2.iwd (80 files)
C:\Program Files\Activision\alterIWnet client\main\Maptool.iwd (2 files)
C:\Program Files\Activision\alterIWnet client\main\iw_31.iwd (1 files)
C:\Program Files\Activision\alterIWnet client\main\iw_30.iwd (8 files)
C:\Program Files\Activision\alterIWnet client\main\iw_29.iwd (3 files)
C:\Program Files\Activision\alterIWnet client\main\iw_23.iwd (425 files)
C:\Program Files\Activision\alterIWnet client\main\iw_22.iwd (430 files)
C:\Program Files\Activision\alterIWnet client\main\iw_21.iwd (46 files)
C:\Program Files\Activision\alterIWnet client\main\iw_20.iwd (86 files)
C:\Program Files\Activision\alterIWnet client\main\iw_19.iwd (57 files)
C:\Program Files\Activision\alterIWnet client\main\iw_18.iwd (61 files)
C:\Program Files\Activision\alterIWnet client\main\iw_17.iwd (125 files)
C:\Program Files\Activision\alterIWnet client\main\iw_16.iwd (171 files)
C:\Program Files\Activision\alterIWnet client\main\iw_15.iwd (198 files)
C:\Program Files\Activision\alterIWnet client\main\iw_14.iwd (406 files)
C:\Program Files\Activision\alterIWnet client\main\iw_13.iwd (63 files)
C:\Program Files\Activision\alterIWnet client\main\iw_12.iwd (31 files)
C:\Program Files\Activision\alterIWnet client\main\iw_11.iwd (297 files)
C:\Program Files\Activision\alterIWnet client\main\iw_10.iwd (556 files)
C:\Program Files\Activision\alterIWnet client\main\iw_09.iwd (716 files)
C:\Program Files\Activision\alterIWnet client\main\iw_08.iwd (886 files)
C:\Program Files\Activision\alterIWnet client\main\iw_07.iwd (782 files)
C:\Program Files\Activision\alterIWnet client\main\iw_06.iwd (481 files)
C:\Program Files\Activision\alterIWnet client\main\iw_05.iwd (952 files)
C:\Program Files\Activision\alterIWnet client\main\iw_04.iwd (1005 files)
C:\Program Files\Activision\alterIWnet client\main\iw_03.iwd (1437 files)
C:\Program Files\Activision\alterIWnet client\main\iw_02.iwd (1391 files)
C:\Program Files\Activision\alterIWnet client\main\iw_01.iwd (1272 files)
C:\Program Files\Activision\alterIWnet client\main\iw_00.iwd (1428 files)
C:\Program Files\Activision\alterIWnet client/main
C:\Program Files\Activision\alterIWnet client/main_shared
C:\Program Files\Activision\alterIWnet client/players
C:\Program Files\Activision\alterIWnet client/raw
C:\Program Files\Activision\alterIWnet client/raw_shared
C:\Program Files\Activision\alterIWnet client/devraw
C:\Program Files\Activision\alterIWnet client/devraw_shared
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw07.iwd (860 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw06.iwd (1474 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw05.iwd (1635 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw04.iwd (2164 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw03.iwd (2741 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw02.iwd (2732 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw01.iwd (2524 files)
   localized assets iwd file for english
C:\Program Files\Activision\alterIWnet client\main\localized_english_iw00.iwd (3013 files)
   localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
91692 files in iwd files
----- R_Init -----
Video memory for device: 254 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 1484 MB.
DirectX reports 256 MB of video memory and 1484 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 2 on most textures, 3 on normal maps, and 3 on specular maps
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Loading script scripts/maptool.gsc...
Script scripts/maptool.gsc loaded successfully.
Finding script handle scripts/maptool::init...
Script handle scripts/maptool::init loaded successfully.
-----------------------------------
vehicle_motorcycle_destroy_02
SESSION INFO
=====================================
 Map:         favela
 Script:      sab
 HardCore:    0
 Diehard:     0
 3rd Person:  0
 Round:       0
 scr_sab_scorelimit 0
 scr_sab_roundlimit 1
 scr_sab_winlimit 1
 scr_sab_timelimit 20
 scr_sab_numlives 0
 scr_sab_halftime 
 scr_sab_roundswitch 1
=====================================
TOTAL CHALLENGE REWARD XP: 8291500
script runtime warning: potential infinite loop in script 5007 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5014 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5050 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5051 > 5000.
Error: @ 70715
script runtime warning: potential infinite loop in script 5017 > 5000.
Error: @ 70715


Fatal error (0xc0000005) at 0x004b0112.
A minidump has been written to iw4m-3.0-97-20120611101659.dmp.
Com_TouchMemory: 0 msec. Using sum: 854651311

 

New minidump

Опубликовано:
try fixing those infinite loops first

I'm pretty sure that these loops aren't caused by any content I added..

 

You sir, are welcome to the club.

 

Oh? I thought it was something with my .GSC scripts lol

Well, good to know I'm not the only one getting it.

Yeah, I was also about to test some SP scripts for two hours, until I realized that the error marathon wasn't even my fault ._.

Опубликовано:
  • Автор

Yeah, I was also about to test some SP scripts for two hours, until I realized that the error marathon wasn't even my fault ._.

 

I hope that it'll get fixed soon. :(

Can't wait to test some stuff on my map!

I might search for an older revision.

Опубликовано:
  • Автор

 

I hope that it'll get fixed soon. :(

Can't wait to test some stuff on my map!

I might search for an older revision.

 

 

 

If you need an older revision, I can compile a clean one for ya.

 

With a little search on google, I found this.

http://modsonline.com/Forums-top-14532.html

http://en.wikipedia.org/wiki/Infinite_loop

Now I think that the problem is caused by my gsc scripts.

However, I would like to get an older revision to sure.

Thank you!

Опубликовано:

 

I hope that it'll get fixed soon. :(

Can't wait to test some stuff on my map!

I might search for an older revision.

 

 

 

If you need an older revision, I can compile a clean one for ya.

 

With a little search on google, I found this.

http://modsonline.com/Forums-top-14532.html

Now I think that the problem is caused by my gsc scripts.

However, I would like to get an older revision to sure.

Thank you!

 

Which revision do you want?

Any revision I can do as TortoiseSVN supports backdating.

Опубликовано:
  • Автор

 

I hope that it'll get fixed soon. :(

Can't wait to test some stuff on my map!

I might search for an older revision.

 

 

 

If you need an older revision, I can compile a clean one for ya.

 

With a little search on google, I found this.

http://modsonline.com/Forums-top-14532.html

Now I think that the problem is caused by my gsc scripts.

However, I would like to get an older revision to sure.

Thank you!

 

Which revision do you want?

Any revision I can do as TortoiseSVN supports backdating.

 

hmmm r22, because it was stable for so long.

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