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Опубликовано:

Hi, i Edit entity's on Modern Warfare 2. I search more blockages. In the entity found coordinates. Single Player Map in Multiplayer are so Big! She have many locks... I will serch this with Coordinates, and delete this Shit :D

 

Can i find a way to get directly to teleport to a blockade of Coordinates? (Via Console or Binds or with a Mod)

 

Cheat protected:

bind F9 "setviewpos 22471 -76 1728"

 

sv_cheats "1" (server.cfg) or setDvar ("sv_cheats", 1); (Mod) not working (Screen 1) :cry:

 

Best regards

Bodyguard

 

Screen from the map orlig: [without a blockade]

 

iw4m2012-06-1207-59-46yad7.jpg

 

iw4m2012-06-1207-31-2meyhn.jpg

 

iw4m2012-06-1207-32-0b2ax1.jpg

Featured Replies

Опубликовано:

ehhhhh. Um setviewpos only works in devmap as AFAIK. Try looking at some zombie mods that have teleporting flags. I don't remember the gsc code off the top of my head. And if you are trying to get rid of the blocked area in oilrig it is in oilrig.d3dbsp.ents in the m2demo/maps folder or raw/maps depending on how you have things installed.

Опубликовано:
  • Автор

I have now a Code. She print me the Postion in my game_log This is Ideal for Edit entitys an Custom Spawn...

 

I serch a Code to direkt Teleport on a Position in the Map with Cordinates! I will edit entitieys!

 

c4rz5v96.jpg

 

Spwan Elevator in to the Map:

teleporters(enter, exit, angle)
{
self endon("jw");
self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to starting position of Elevator");
self notifyOnPlayerCommand("SL","+actionslot 2");
for(;
{
	self waittill("SL");
	st=self getOrigin();
	efx = loadfx("misc/flare_ambient_green");
	playFx( efx, enter );
	showInMap();
	self iPrintLn("Start position saved.");
	self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to ending position");
	self waittill("SL");
	en=self getOrigin();
	self iPrintLn("End position saved.");
	self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to start build.");
	self waittill("SL");
	self iPrintLn("started....");
	CreateElevator((st),(en),(0,0,0));
	self iPrintLn("Done.");
    logPrint("\n------------------------------------------------------------\nStart Elevator: " + st + ", Angles: " + self getPlayerAngles() + "\nEnd Elevator: " + en + ", Angles: " + self getPlayerAngles() + "\n------------------------------------------------------------\n");
	self notify("jw");
}
}
showInMap()
{
self endon("disconnect");
self endon("death");
curObjID=maps\mp\gametypes\_gameobjects::getNextObjID();
name=precacheShader("compass_waypoint_panic");
objective_add(curObjID,"invisible",(0,0,0));
objective_position(curObjID,self.origin);
objective_state(curObjID,"active");
objective_team(curObjID,self.team);
objective_icon(curObjID,name);
self.objIdFriendly=curObjID;
}
CreateElevator(enter, exit, angle)
{
flag = spawn( "script_model", enter );
flag setModel( level.elevator_model["enter"] );
wait 0.01;
efx = loadfx( "misc/flare_ambient_green" );
playFx( efx, enter );
wait 0.01;
self thread ElevatorThink(enter, exit, angle);
}


ElevatorThink(enter,exit,angle)
{
while(1)
{
	foreach(player in level.players)
	{
		if(Distance(enter,player.origin)<= 50)
		{
			player SetOrigin(exit);
			player SetPlayerAngles(angle);
		}
	}
	wait .25;
}
}

Опубликовано:
  • Автор
Oh lol, finally bodyguard is active in modding SP maps too, so we have 3 map developers from Bamberg nao. :D

If you have any further questions just contact me via PM as usual since I'm quite experienced. :)

 

Oberfranken rocks the World 3 Developers [Opferklopfer] ?

 

This is Bamberg:

https://www.google.de/maps?q=bamberg&layer=c&ll=49.891096,10.887462&cbll=49.891096,10.887462&photoid=po-2162489&z=10&ei=AsDfT-n6NMbntQaf16HPCA&ved=0CCsQ8wEoATAB

Опубликовано:

 

Sweet! Am I the only one who find similarities with a few scenes in the newest "The Three Musketeers" movie?

 

Edit:

 

144a684a.png

http://www.imdb.com/title/tt1509767/

 

... No wonder I thought it looked similar :P

Опубликовано:

 

Sweet! Am I the only one who find similarities with a few scenes in the newest "The Three Musketeers" movie?

 

Edit:

 

144a684a.png

http://www.imdb.com/title/tt1509767/

 

... No wonder I thought it looked similar :P

Yeah but Bamberg was presented quite strange, the harbor was adjoining the cathedral and stuff, pretty weird to watch for people, who come from there..

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