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update 1032 (lfreeze after game starts)

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Опубликовано:

upon joining a game, after the sound team deathmatch the client will totally freeze, works fine yesterday, broken after 1032 update today. please fix.

 

sometimes it will recover work again after 30 seconds...

sometimes it will freeze until disconnected by server...

sometimes it will have a server disconnected dialog box...

on the server console, I can see messages about client not responding...

 

it will always happen when you first launch client, if you played once, joining server again will work fine.

 

not my hardware problem because alterrev M2 client works fine...

not my server problem because it happens on every server...

 

version 1032 released today have problems...

Опубликовано:
  • Автор

did, I said 1032, because you are pushing out minor releases, look in caches.xml

1031, then 1032, are version 103...

yesterday it was working fine, after today update, it is broken.

Опубликовано:
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I see. maybe the new server is far away/ slow from me and the net code is blocking some thread...

(I am just taking a wild guess here...)

 

from my experience, in previous version, after joining a server, 4d1 client always had a momentary pause right after joining a game. However, the alterrev M2 client did not have this problem...

 

I guess I have to use the arev M2 client for now until I figure out whats wrong...

 

right after joining a server, after map load, does the client have to do a lot of networking stuff with some other network server??? will there be a problem if that other server is slow responding?

Опубликовано:
  • Автор
This is whats going on: please take a look and help me
either 1) I have a sound / mp3 problem, or 
        2) between [     87670] [NP] Sending async RPC message with ID 4.
           and         [    132663] [NP] RPC_HandleMessage: type 1111
           my client is completely frozen

thank you.

console_mp.log
---------------------------------------------------------
[     84049] About to sort world surfaces.
[     84051] Finished sorting world surfaces.
[     84052] Starting to back up world specular maps.
[     84054] Finished backing up world specular maps.
[     84056] Playing smoke grenades at time 224244200
[     84056]       dvar set cg_drawSpectatorMessages 1
[     84056]       dvar set g_compassShowEnemies 0
[     84056]       dvar set cg_scoreboardPingGraph 1
[     84056]       dvar set cg_hudGrenadeIconHeight 25
[     84056]       dvar set cg_hudGrenadeIconWidth 25
[     84056]       dvar set cg_hudGrenadeIconOffset 50
[     84056]       dvar set cg_hudGrenadePointerHeight 12
[     84056]       dvar set cg_hudGrenadePointerWidth 25
[     84056]       dvar set cg_hudGrenadePointerPivot 12 27
[     84056]       dvar set cg_fovScale 1
[     84056]       dvar set cg_deadChatWithDead 0
[     84056]       dvar set cg_deadChatWithTeam 1
[     84056]       dvar set cg_deadHearTeamLiving 1
[     84056]       dvar set cg_deadHearAllLiving 0
[     84056]       dvar set cg_everyoneHearsEveryone 0
[     84056]       dvar set ui_altscene 0
[     84056]       dvar set ui_adrenaline 0
[     84056]       dvar set ui_promotion 0
[     84056]       dvar set player_summary_xp 0
[     84056]       dvar set player_summary_score 0
[     84056]       dvar set player_summary_challenge 0
[     84056]       dvar set player_summary_match 0
[     84056]       dvar set player_summary_misc 0
[     84056]       dvar set ui_opensummary 0

[     85366] IJskonijn cannot talk to anyone but the server
[     85367] MrMits cannot talk to anyone but the server
[     85368] UnnamedPlayer cannot talk to anyone but the server
[     85369] Zyriii cannot talk to anyone but the server
[     85370] VehicleCl_ResetEntity 1: (defIndex = 3), (entIndex = 295), (localClientNum = 0)
[     85370] VehicleCl_ResetEntity 0: (defIndex = 2), (entIndex = 510), (localClientNum = 0)
[     85382] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.

[     87635] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[     87652] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[     87669] [NP] Sending RPC message with ID 4.
[     87670] [NP] Sending async RPC message with ID 4.
[    132663] [NP] RPC_HandleMessage: type 1111
[    132665] [NP] Dispatching RPC message with ID 4 and type 1111.
[    132666] [NP] Dispatching RPC message to async handler.
[    132668] [NP] GetPublisherFileCB for GameRT.dat
[    132685] lol93@mail.com cannot talk to anyone but the server
[    133140] Removing member at index 4 with status = 3.
[    133163] Removing redwar from lobby because they appear to have dropped out
[    133177] Voice: Unregistering slot 4 (11000010000ec28) from gameSession [00000001]
[    133186] Registering xuid 110000100011554 at slot 1 in a public slot - they have nat type 3.  That will give us 0 private slots used and 13 public slots used
[    133194] Changing clientNum 1's address from type 4, ip 192.168.1.35, port 8305, to type 4, ip 192.168.5.3, port 8305
[    133345] Removing xuid 11000010000ec28 from the session because nobody is registered at that slot (slot 4)
[    133349] Calling XSessionLeaveRemote for slot 4 (11000010000ec28) in session 'gameSession' [00000001]
[    133351] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133366] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133386] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133415] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133436] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133453] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133464] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133485] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133508] Error: Couldn't play alias 'sound/ambient\amb_airport_tarmac_emt1_r.mp3' - Error getting sound format.
[    133520]       dvar set cl_paused 0
[    133520]       dvar set loc_language 0
[    133520]       dvar set loc_forceEnglish 0
[    133532]       dvar set com_errorTitle Notice
[    133532]       dvar set com_errorMessage Server Disconnected
[    133537] ********************
ERROR: Server Disconnected
********************
[    133537]       dvar set nextmap 
[    133540] CL_Disconnect called for local client 0
[    133541]       dvar set cl_paused 0
[    133565] Saving lastPlayedTime of 1340114415.
[    133566]       dvar set sv_allowClientConsole 1
[    133573] [NP] Sending RPC message with ID 5.
[    133577] [NP] Sending async RPC message with ID 5.
[    133581] Beginning stats upload for controller 0
[    133588] Calling Party_StopParty() for partyId 0
[    133588] Not uploading stats: no statWriteNeeded (cont 0)
[    133591] Deleting session gameSession (handle 00000001)
[    133593] Deleting 'gameSession' session

Опубликовано:
  • Автор
this is the log when it works fine, notice that there is no big delay in [NP] messages
[     37531] [NP] Sending async RPC message with ID 3.
[     39515] [NP] RPC_HandleMessage: type 1111

could it be a bad dnslookup? sometimes dnslookup blocks also...



Finished sorting world surfaces.
[     34527] Starting to back up world specular maps.
[     34528] Finished backing up world specular maps.
[     35173]       dvar set cl_paused 0
[     35235] Unloaded fastfile mp_underpass_load
[     35242] About to sort world surfaces.
[     35244] Finished sorting world surfaces.
[     35245] Starting to back up world specular maps.
[     35246] Finished backing up world specular maps.
[     35247] Playing smoke grenades at time 127960550
[     35247]       dvar set cg_scoreboardPingGraph 1
[     35247]       dvar set cg_hudGrenadeIconHeight 25
[     35247]       dvar set cg_hudGrenadeIconWidth 25
[     35247]       dvar set cg_hudGrenadeIconOffset 50
[     35247]       dvar set cg_hudGrenadePointerHeight 12
[     35247]       dvar set cg_hudGrenadePointerWidth 25
[     35247]       dvar set cg_hudGrenadePointerPivot 12 27
[     35247]       dvar set cg_fovScale 1
[     35247]       dvar set cg_deadChatWithDead 0
[     35247]       dvar set cg_deadChatWithTeam 1
[     35247]       dvar set cg_deadHearTeamLiving 1
[     35247]       dvar set cg_deadHearAllLiving 0
[     35247]       dvar set cg_everyoneHearsEveryone 0
[     36826] Error: Couldn't play alias 'sound/music\hz_mp_suspense_gulag_intro_LR.mp3' - Error getting sound format.
[     37530] [NP] Sending RPC message with ID 3.
[     37531] [NP] Sending async RPC message with ID 3.
[     39515] [NP] RPC_HandleMessage: type 1111
[     39516] [NP] Dispatching RPC message with ID 3 and type 1111.
[     39517] [NP] Dispatching RPC message to async handler.
[     39518] [NP] GetPublisherFileCB for GameRT.dat
[     49573]       dvar set cl_paused 0
[     49673]       dvar set cg_thirdPerson 0
[     49674] Error: Couldn't play alias 'sound/music\hz_mp_spawn_02.mp3' - Error getting sound format.
[     49676] Error: Couldn't play alias 'sound/ambient\amb_dcemp_heavy_rain.mp3' - Error getting sound format.
[     57611] cAmPaLoT cannot talk to anyone but the server
[     57646] Registering xuid 110000144bd19c9 at slot 6 in a public slot - they have nat type 1.  That will give us 0 private slots used and 2 public slots used
[     57647] Changing clientNum 6's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 118.101.227.147, port 8305

Опубликовано:
  • Автор

I will try new iwd later, downloading.

 

it freeze again... but it had a new reconnecting to friends message...

[ 35983] [NP] Sending RPC message with ID 3.

[ 35983] [NP] Sending async RPC message with ID 3.

[ 72336] [NP] Reconnecting to Friends...

[ 209812] [NP] RPC_HandleMessage: type 1111

[ 209812] [NP] Dispatching RPC message with ID 3 and type 1111.

[ 209813] [NP] Dispatching RPC message to async handler.

[ 209814] [NP] GetPublisherFileCB for GameRT.dat

[ 209833] got endparty message from host

[ 209834] endparty reason: 'PLATFORM_DISCONNECTED_FROM_SERVER'.

Опубликовано:
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This is from the arev M2 client, which has no freeze, the [NP] delay is very small, and the order of Unloaded fastfile, [NP], smoke grenede, messages are different...

I know, 4D1 is newer development code, arev M2 are older code.

 

I always got these mp3 error, they usually are not problems.

 

[ 71585] Starting to back up world specular maps.

[ 71586] Finished backing up world specular maps.

[ 71606] About to sort world surfaces.

[ 71607] Finished sorting world surfaces.

[ 71607] Starting to back up world specular maps.

[ 71607] Finished backing up world specular maps.

[ 71639] Error: Could not load menufile "ui_mp/scriptmenus/popup_summary.menu".

[ 71714] Error: Couldn't play alias 'sound/ambient\amb_roadkill_l3_lr_2.mp3' - Error getting sound format.

[ 71735] CL_InitCGame: 0.50 seconds

[ 71736] Com_TouchMemory: 0 msec. Using sum: 0

[ 71736] dvar set con_gameMsgWindow0Filter gamenotify obituary

[ 71736] dvar set con_gameMsgWindow1Filter boldgame

[ 71736] dvar set con_gameMsgWindow2Filter subtitle

[ 71736] dvar set con_gameMsgWindow3Filter

[ 71737] Hiding channel: gamenotify

[ 71738] Hiding channel: obituary

[ 71739] Adding channel: gamenotify

[ 71740] Adding channel: obituary

[ 71741] Hiding channel: boldgame

[ 71742] Adding channel: boldgame

[ 71743] Hiding channel: subtitle

[ 71744] Adding channel: subtitle

[ 71745] No channels added or hidden

[ 71767] dvar set cl_paused 0

[ 71786] About to sort world surfaces.

[ 71788] Finished sorting world surfaces.

[ 71789] Starting to back up world specular maps.

[ 71791] Finished backing up world specular maps.

[ 72333] [NP] Sending RPC message with ID 3.

[ 72334] [NP] Sending async RPC message with ID 3.

[ 72663] [NP] RPC_HandleMessage: type 1111

[ 72665] [NP] Dispatching RPC message with ID 3 and type 1111.

[ 72666] [NP] Dispatching RPC message to async handler.

[ 72667] [NP] GetPublisherFileCB for GameRT.dat

[ 72671] oldMessageNum is 6, newSnap.messageNum is 38 - not clearing it because they overlap

[ 72675] dvar set cl_paused 0

[ 72744] Unloaded fastfile mp_strike_load

[ 72754] About to sort world surfaces.

[ 72755] Finished sorting world surfaces.

[ 72757] Starting to back up world specular maps.

[ 72758] Finished backing up world specular maps.

[ 72760] Playing smoke grenades at time 130088400

Опубликовано:
  • Автор

no I don't have credui.dll.

it's obvious that after game started, those [NP] code are freezing the game, sometimes short, sometimes very long.. need to move them back up before starting the game and get rid of the long delay problem.

Опубликовано:
Having high delay to specific server in the Internet has nothing to do with the used code.

NP_GetPublisherFile calls during CI init are synchronous, and might cause issues. I've not seen NP have >1s delays in normal cases yet, though.

Опубликовано:
  • Автор

I downloaded new iwd 12 and 20 files, and md5 hashed them they are the same.

 

However, today the freeze is reduced to 2 seconds, like in previous versions...

[ 27831] dvar set cg_hudGrenadeIconMaxRangeFrag 250

[ 30162] [NP] Sending RPC message with ID 3.

[ 30163] [NP] Sending async RPC message with ID 3.

[ 32542] [NP] RPC_HandleMessage: type 1111

[ 32543] [NP] Dispatching RPC message with ID 3 and type 1111.

[ 32544] [NP] Dispatching RPC message to async handler.

[ 32545] [NP] GetPublisherFileCB for GameRT.dat

 

I always had this 2 second freeze, its just yesterday when u change server, it became a 30 second freeze, now its back to 2 seconds.

 

Anyway, thank you for the great work NTAuthority on this MW2 project and brought us 3 years of fun time playing..

 

However, these days, everyone (most my friends) is playing MW3 now, my MW2 server is mostly empty..

I don't know if its worth you guys valuable time continue beating on this dead horse any more.

 

Salute...

 

(when BO2 comes out, you guys will mod it and release it quickly, right? )

(too many hackers on MW3, someone needs to work on anticheat really urgently :)

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