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Featured Replies

Опубликовано:

Hey guys, just making a Roll The Dice mod, original, I know xD, one of the rolls is aimbot for 20 seconds, now, I know j_head works, but I want it to aim torso, so I've tried j_torso_upper and just torso_upper, I can't seem to find it, does anyone know the what It's called?

 

- Boots (:

 

Edit: I found this over at Se7enSins, all credits to them, or whoever posted/found it, not quite sure... this is a straight copy and paste

 

Edit2: Made it a little more neater

 

j_* in alphabetical order:

j_ankle_le
j_ankle_ri

j_back_equip_le
j_back_equip_ri
j_ball_le
j_ball_ri
j_bolt
j_boxmain
j_boxlid1
j_boxlid2
j_boxlid_end
j_brow_le
j_brow_ri

j_cheek_le
j_cheek_ri
j_chin_skinroll
j_clavicle_le
j_clavicle_ri
j_clip
j_coatfront_le
j_coatfront_ri
j_coatrear_le
j_coatrear_ri
j_collar
j_collar_front
j_collar_le
j_collar_rear
j_collar_ri

j_elbow_bulge_le
j_elbow_bulge_ri
j_elbow_le
j_elbow_ri
j_eye_lid_bot_le
j_eye_lid_bot_ri
j_eye_lid_top_le
j_eye_lid_top_ri
j_eyeball_le
j_eyeball_ri

j_flesh_le
j_flesh_ri

j_gasmask
j_gasmask_front
j_gasmask_le
j_gasmask_ri
j_gun

j_helmet
j_head_end
j_hip_le
j_hip_ri
j_hiptwist_le
j_hiptwist_ri
j_head

j_index_le_0
j_index_ri_0
j_index_le_1
j_index_ri_1
j_thumb_le_2
j_index_ri_2
j_index_le_3
j_index_ri_3

j_jaw

j_knee_le
j_knee_ri
j_knee_bulge_le
j_knee_bulge_ri
j_kneebuldgelow_le
j_kneebuldgelow_ri
j_kneebuldgeup_le
j_kneebuldgeup_ri

j_legextra_le
j_legextra_ri
j_levator_le
j_levator_ri
j_lip_top_le
j_lip_top_ri
j_lip_bot_le
j_lip_bot_ri

j_mainroot
j_mid_le_0
j_mid_ri_0
j_mid_le_1
j_mid_ri_1
j_mid_le_2
j_mid_ri_2
j_mid_le_3
j_mid_ri_3
j_mouth_le
j_mouth_ri

j_neck
j_nvg
j_nvg_end

j_pack1
j_pack2
j_pack3
j_pack4
j_pack5
j_pack6
j_pants_hang
j_pinky_le_0
j_pinky_ri_0
j_pinky_le_1
j_pinky_ri_1
j_pinky_le_2
j_pinky_ri_2
j_pinky_le_3
j_pinky_ri_3
j_pinkypalm_le
j_pinkypalm_ri

j_ring_le_0
j_ring_ri_0
j_ring_le_1
j_ring_ri_1
j_ring_le_2
j_ring_ri_2
j_ring_le_3
j_ring_ri_3
j_ringpalm_le
j_ringpalm_ri

j_shorts_le
j_shorts_lift_le
j_shorts_lift_ri
j_shorts_ri
j_shoulderraise_le
j_shoulderraise_ri
j_shoulder_le
j_shoulder_ri
j_shouldertwist_le
j_shouldertwist_ri
j_sleave_reshape_top_le_1
j_sleave_reshape_top_ri_1
j_sleave_reshape_top_le_2
j_sleave_reshape_top_ri_2
j_sleave_reshape_top_le_3
j_sleave_reshape_top_ri_3
j_sleave_reshape_bottom_le_1
j_sleave_reshape_bottom_le_2
j_spineupper
j_spinelower
j_spine1
j_spine2
j_spine4
j_spine3
j_spade
j_spade_end
j_squeezer
j_syrette_cap

j_thumb_le_0
j_thumb_ri_0
j_thumb_le_1
j_thumb_ri_1
j_thumb_le_2
j_thumb_ri_2
j_thumb_le_3
j_thumb_ri_3
j_toeend_le
j_toeend_ri

j_webbing_le
j_webbing_ri
j_wrist_le
j_wrist_ri
j_wristtwist_le
j_wristtwist_ri

 

The rest:

fx_debris_stone_02
fx_gib_chunk_flesh02
fx_gib_chunk_flesh03
fx_gib_chunk_fat
fx_gib_chunk_meat01
fx_gib_chunk_meat02
fx_gib_chunk_bone02
fx_gib_chunk_bone_03
fx_debris_stone_01

tag_wheel_back_left
tag_wheel_back_right
tag_wheel_front_left
tag_wheel_front_right
tag_wheel_middle_left
tag_wheel_middle_right
tag_driver
tag_engine_left
tag_engine_right
tag_guy0
tag_guy1
tag_guy2
tag_guy3
tag_guy4
tag_guy5
tag_guy6
tag_guy7
tag_passenger
tag_playerride
tag_turret
tag_turret2
tag_walker3
tag_barrel
tag_barrel2
tag_hatch
tag_body
tag_origin
tag_knife
tag_knife_fx
tag_brass
tag_knife_attach
tag_view
tag_ads
tag_cambone
tag_torso
tag_camera
tag_gasmask
tag_mg
tag_flash
tag_butt
tag_player
tag_weapon
tag_aim
tag_dummy
tag_pivot
tag_reflector_arm_le
tag_reflector_arm_ri
tag_stowed_hip_le
tag_stowed_hip_rear
tag_weapon_left
tag_weapon_right
tag_eye
tag_sync
tag_bipod
tag_inhand
tag_stowed_back
tag_weapon_chest

// Things I don't quite understand...
joint1
joint2
sndnt#jpn_pain
end
footstep_right_large
start_ragdoll
fire
footstep_left_large
dropgun
sndnt#body_burn
sndnt#bodyfall_dirt_small
sndnt#bodyfall_dirt_large
footstep_left_small
bodyfall small
footstep_right_small
bodyfall large
sndnt#body_burn_novo
anim_pose = "crouch"
helmet off
pistol_pickup
end standdeath
anim_pose = "back"
start backdeath1
start backdeath2
no death
footscrape
anim_alertness = alert
footstep
anim_alertness = aiming
anim_gunhand = "left"
anim_gunhand = "right"
null
fire_spray
grenade_left
grenade_throw
drop clip
attach clip left
detach clip left
reload done
reload start
anim_gunhand = "leftright"
attach clip right
detach clip right
start_aim
swish small
exit_align
code_move
grenade_drop
anim_pose = "stand"
anim_movement = "stop"
finish
grenade_right
anim_movement = "run"
anim_movement = "walk"
dummy
gun keep
attach
detach
start_door
anim_pose = "prone"
pickup
rotation start
rotation stop
gun drop
start_ragdoll = bodyfall small
gravity on
kick
anim_pose = "crawl"
death_neckgrab_spurt
ready_to_run
left_hand_on
anim_pose = \"crouch\"
land
noclip
bodyfall
stop
torso_stabilizer
gun_2_chest
pistol_rechamber
pistol_putaway
pronepain_b
shoot
eject
bi_base
bi_l
bi_r
mg01
shotgun_pickup
gun_2_back
rechamber
load_shell
traverse_align
traverse_death
traverse_drop
blend
gravity off
collision off
collision on
a_ponytail
mgbase
swish large
pcylinder1
pronefire_forward_0_aim
pronefire_forward_0_fire - end
pronecrawl - end
melee
anim_melee = "left"
anim_melee = "right"
anim_melee =  left
shell2
sleave_extra_e_le
sleave_extra_e_ri
sleave_extra_n_le
sleave_extra_n_ri
sleave_extra_s_le
sleave_extra_s_ri
sleave_extra_w_le
sleave_extra_w_ri
gr_1911_mag_in_plr
gr_1911_mag_out_plr
gr_1911_slide_forward_plr
gr_1911_futz_plr
knife_stab_plr
knife_pull_plr
knife_slash_plr
polysurface919
pistolgrip

gr_m1gren_mag_in_plr
gr_m1gren_futz_plr
polysurface115
polysurface155
pcube3
pcube4
box1
polysurface1
trim_char_f_1_1
trim_char_x_1_1
origin_animate_jnt
psphere1

Опубликовано:
tag_weapon
j_mainroot
pelvis
tag_sync
j_hip_le
j_hip_ri
torso_stabilizer
j_spinelower
back_low
tag_stowed_hip_rear
j_hiptwist_le
j_hiptwist_ri
j_knee_le
j_knee_ri
j_spineupper
back_mid
j_ankle_le
j_ankle_ri
j_kneebuldgelow_le
j_kneebuldgelow_ri
j_kneebuldgeup_le
j_kneebuldgeup_ri
j_spine4
j_ball_le
j_ball_ri
j_clavicle_le
j_clavicle_ri
j_neck
j_shoulderraise_le
j_shoulderraise_ri
tag_bipod
tag_inhand
tag_shield_back
tag_stowed_back
tag_weapon_chest
j_head
j_shoulder_le
j_shoulder_ri
j_elbow_bulge_le
j_elbow_bulge_ri
j_elbow_le
j_elbow_ri
j_shouldertwist_le
j_shouldertwist_ri
j_wrist_le
j_wrist_ri
j_wristtwist_le
j_wristtwist_ri
tag_reflector_arm_le
tag_reflector_arm_ri
j_gun
j_index_le_1
j_index_ri_1
j_mid_le_1
j_mid_ri_1
j_pinky_le_1
j_pinky_ri_1
j_ring_le_1
j_ring_ri_1
j_thumb_le_1
j_thumb_ri_1
tag_weapon_left
tag_weapon_right
j_index_le_2
j_index_ri_2
j_mid_le_2
j_mid_ri_2
j_pinky_le_2
j_pinky_ri_2
j_ring_le_2
j_ring_ri_2
j_thumb_le_2
j_thumb_ri_2
j_index_le_3
j_index_ri_3
j_mid_le_3
j_mid_ri_3
j_pinky_le_3
j_pinky_ri_3
j_ring_le_3
j_ring_ri_3
j_thumb_le_3
j_thumb_ri_3
j_brow_le
j_brow_ri
j_browouter_le
j_browouter_ri
j_cheek_le
j_cheek_ri
j_cheeklower_le
j_cheeklower_ri
j_eye_lid_bot_le
j_eye_lid_bot_ri
j_eye_lid_top_le
j_eye_lid_top_ri
j_eyeball_le
j_eyeball_ri
j_head_end
j_jaw
j_levator_le
j_levator_ri
tag_eye
j_chin_skinroll
j_helmet
j_lip_top_le
j_lip_top_ri
j_mouth_le
j_mouth_ri
j_lip_bot_le
j_lip_bot_ri
tag_view
tag_ads
tag_cambone
tag_camera
tag_torso
tag_gasmask
tag_gasmask2
j_sleave_reshape_bottom_le_1
j_sleave_reshape_bottom_le_2
j_sleave_reshape_top_le_1
j_sleave_reshape_top_le_2
j_sleave_reshape_top_le_3
j_sleave_reshape_top_ri_1
j_sleave_reshape_top_ri_2
j_sleave_reshape_top_ri_3
j_index_le_0
j_index_ri_0
j_mid_le_0
j_mid_ri_0
j_pinkypalm_le
j_pinkypalm_ri
j_ringpalm_le
j_ringpalm_ri
j_thumb_le_0
j_thumb_ri_0
j_webbing_le
j_webbing_ri
tag_knife_attach
j_pinky_le_0
j_pinky_ri_0
j_ring_le_0
j_ring_ri_0
j_coatfront_le
j_coatfront_ri
j_coatrear_le
j_coatrear_ri
j_knee_bulge_le
j_knee_bulge_ri
tag_stowed_hip_le

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