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Опубликовано:

Hello guys! I have been having this problem a lot lately and I was wondering if there is a fix. I am trying to load a mod called Retarded (Smart) Enemies but it happens with every mod other than the Elite Mossy v8 mod. After I load the mod, I go to a private match and set up the game, then I click start and after it loads it just brings me back to the main menu with this message... 0ED49D92B10A75ED4EA9F7C7C922892FCD32680B

 

I checked the console and it doesn't show anything related to any kind of error. If anyone can help that would be appreciated.

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Опубликовано:
  • Автор
There should be error in the console :/

 

Maybe I could post the console here?

 

EDIT: Console Posted.

 

----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile patch_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile patch_alter_mp
Loading fastfile localized_ui_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 978 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 3984 MB.
DirectX reports 512 MB of video memory and 3984 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Using reported available texture memory: 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
Parsing menu file: ui_mp/popup_friends.menu
Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;
[NP] Sending RPC message with ID 5.
[NP] Sending async RPC message with ID 5.
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Waited 914 msec for asset 'effect_add_eyeoffset' of type 'techset'.
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 5 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
execing default_xboxlive.cfg from fastfile
CL_Live_StartPrivateParty() was called, calling Party_StopParty
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Got our host key for our new party - xnkid (220.26.227.68...)
Registering xuid 11000010000067d at slot 0 in a private slot - they have nat type 3.  That will give us 1 private slots used and 0 public slots used
Changing clientNum 0's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
execing default_xboxlive.cfg from fastfile
exec  : execute a script file
Unknown command "ui_enumeratesaved"
CL_Live_StartPrivateMatchHost() was called, calling Party_StopParty
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
We're going to be updating trueskill #0
Got our host key for our new party - xnkid (109.155.231.68...)
Registering xuid 11000010000067d at slot 2 in a public slot - they have nat type 3.  That will give us 0 private slots used and 1 public slots used
Changing clientNum 2's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
execing dvar_defaults.cfg from fastfile
Setting sv_maxclients to 18 in StartMatch()
Loading fastfile mp_afghan_load
CL_Disconnect called for local client 0
[NP] Sending RPC message with ID 6.
[NP] Sending async RPC message with ID 6.
----- R_Init -----
Video memory for device: 978 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 3946 MB.
DirectX reports 512 MB of video memory and 3946 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Using reported available texture memory: 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Unloaded fastfile dlc2_ui_mp
Unloaded fastfile dlc1_ui_mp
Loading fastfile mp_afghan
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 6 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
------ Server Initialization ------
Server: mp_afghan
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Christian\AppData\Local\IW4M/mods/rse
C:\Program Files (x86)\Activision\Modern Warfare 2\mods\rse\RSE.iwd (77 files)
C:\Program Files (x86)\Activision\Modern Warfare 2/mods/rse
C:\Users\Christian\AppData\Local\IW4M/m2demo
C:\Program Files (x86)\Activision\Modern Warfare 2/m2demo
C:\Users\Christian\AppData\Local\IW4M/main
C:\Users\Christian\AppData\Local\IW4M/main_shared
C:\Program Files (x86)\Activision\Modern Warfare 2\main\RSE.iwd (77 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_23.iwd (425 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_22.iwd (430 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_21.iwd (46 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_20.iwd (86 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_19.iwd (57 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_18.iwd (61 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_17.iwd (125 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_16.iwd (171 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_15.iwd (198 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_14.iwd (406 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_13.iwd (63 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_12.iwd (31 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_11.iwd (297 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_10.iwd (556 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_09.iwd (716 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_08.iwd (886 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_07.iwd (782 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_06.iwd (481 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_05.iwd (952 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_04.iwd (1005 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_03.iwd (1437 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_02.iwd (1391 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_01.iwd (1272 files)
C:\Program Files (x86)\Activision\Modern Warfare 2\main\iw_00.iwd (1428 files)
C:\Program Files (x86)\Activision\Modern Warfare 2/main
C:\Program Files (x86)\Activision\Modern Warfare 2/raw
C:\Program Files (x86)\Activision\Modern Warfare 2/raw_shared
C:\Program Files (x86)\Activision\Modern Warfare 2/devraw
C:\Program Files (x86)\Activision\Modern Warfare 2/devraw_shared
C:\Program Files (x86)\Activision\Modern Warfare 2/players
C:\Users\Christian\AppData\Local\IW4M/raw
C:\Users\Christian\AppData\Local\IW4M/raw_shared
C:\Users\Christian\AppData\Local\IW4M/devraw
C:\Users\Christian\AppData\Local\IW4M/devraw_shared
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw07.iwd (860 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw06.iwd (1474 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw05.iwd (1635 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw04.iwd (2164 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw03.iwd (2741 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw02.iwd (2732 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw01.iwd (2524 files)
   localized assets iwd file for english
C:\Program Files (x86)\Activision\Modern Warfare 2\main\localized_english_iw00.iwd (3013 files)
   localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
91720 files in iwd files
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Error: 
******* script compile error *******
Error: unknown function: Error: @ 114509
************************************
********************
ERROR: script compile error
unknown function

(see console for details)

********************
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1340660226.
[NP] Sending RPC message with ID 7.
[NP] Sending async RPC message with ID 7.
----- Server Shutdown -----
==== ShutdownGame (1) ====
CL_Disconnect called for local client 0
[NP] Sending RPC message with ID 8.
[NP] Sending async RPC message with ID 8.
---------------------------
Calling Party_StopParty() for partyId 0
Deleting session gameSession (handle 00000001)
Deleting 'gameSession' session
Voice: Unregistering slot 2 (11000010000067d) from gameSession [00000001]
Clearing party member 2's party info for gameSession
Clearing migration data
Clearing migration data
----- R_Init -----
Video memory for device: 978 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 3905 MB.
DirectX reports 512 MB of video memory and 3905 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Using reported available texture memory: 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Unloaded fastfile mp_afghan
Unloaded fastfile mp_afghan_load
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
Parsing menu file: ui_mp/popup_friends.menu
Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;
GamerProfile - Updating and possibly saving for controller #0.

GamerProfile - Compressed 'Exe' keypairs for storage.  Used 73/1000 bytes.
GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 7 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 8 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
execing default_xboxlive.cfg from fastfile
Gamestate changing due to a call to ResetState

Опубликовано:

I also have this with my Zombie mod that I was working on, seems something with the revisions after r101 broke alot of the mods in private matches. Bodyguard also had this error with his fun mod, was working just fine til r101... afaik

Опубликовано:

I also have this with my Zombie mod that I was working on, seems something with the revisions after r101 broke alot of the mods in private matches. Bodyguard also had this error with his fun mod, was working just fine til r101... afaik

only thing that 'broke' was people depending on test1 functions existing

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