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[Request] Quarantine Chaos Zombie Mod 6.0

Опубликовано:

Hello friends of 4D1, DUKIP here and I have a request for all of you guys. I would like to see a QCZM 5.0 but with the 4.91 flags so players can have more "room" to run a muck.

-But there was some other things I would like to see such as more areas to go to and more care package forts/floors/areas.

-Also on 5.0 the Survivor's vision is way too dark, it should be brighter a little more.

-Also can this be compatible with the "new" maps *a.k.a. 4D1/Singleplayer*

The same aspect comes into play all you gotta do is survive as long as possible!

 

Starting match at spawn;

HUMANS: Primary SMG or AR -No attachments-

Secondary -Spas/Model/Striker/M1014

Third slot -M9/USP/.44 Magnum/Desert Eagle

NO PERKS - but all guns have max ammo

 

Zombies

Initial Zombies: USP -Tactical- 200HP

Wallhack -Until first blood-

1 Throwing Knife -Until first blood-

Thermal Overlay

Other Zombies: USP -No tactial- 200HP

NO PERKS - no ammo

Thermal Overlay

 

Another thing is too have access to buy ALL the weapons and some attachments as well in game except the launchers, the "scroll" menu would include:

*For Humans*
Page 1: Ammo, Gun list, Gun Attachments.
Page 2: Special Weapons, Equipment, Tactical
Page 3: Perks list, Special Shop, Purchase Killstreaks 

 

*For Zombies*
Page 1: Perks list, Health, Suicide.
Page 2: Tactical equipment, Primary equipment, Team-Upgrades.
Page 3: Stinger, Deathstreaks, Special Power-Ups.

 

HUMANS

Gun Attachments should only include:

AR: RDS, Silencer, ACOG Scope, FMJ, Holo, Thermal, and Extended Mags.
SMG: RDS, FMJ, Thermal, Extended Mags, Akimbo, and Rapid Fire.
LMG: RDS, FMJ, Grip, and Extended Mags.
Sniper: ACOG, Thermal, Extended Mags, and Silencer.
MP: RDS, Akimbo, and Extended Mags.
Shotguns: Grip, Extended Mags, and Akimbo -Only for the 1887-
Handgun: FMJ, Akimbo, Tactical, and Extended Mags.

 

*For Humans Special Weapons*
1)Extra Damaging weapons? But cost 5x more than the normal versions. Only a selefct few will be able to be purchased. 1 per gun category.
2)Launchers: Only RPG-7 that costs 10k which has 10 only 10 RPG's. "1+9 = 10" So 1 in the chamber and 9 extra RPG.

*For Humans Perk list* -BUYABLE PRO VERSIONS MUST BE AVAILABLE-
Tier 1:Marathon -> Pro
Sleight of Hand -> Pro
Tier 2: Stopping Power -> Pro *Not really needed*
Lightweight -> Pro
Cold-Blooded -> Pro
Danger Close -> Pro
Tier 3: Commando -> Pro
Steady Aim -> Pro
Ninja -> Pro

*For Humans Equipment*
Frag, Semtex, TK, Claymore, C4.

*For Humans Tactical* -Can ONLY Purchase 1 Tactical Equipment-
Smoke - Only 1 time per life.
Stun - Max 4 per life
Flash - Max 2 per life

*For Humans Special Shop*
-Buyable lives -Max 5- *CAN ONLY BE PURCHASED BEFORE FIRST ZOMBIES ARE CHOSEN*
-Buyable Speed boost for -30 seconds- *SpeedScaler = 1.2*
-God mode for -5 seconds- *A SHIT TON OF POINTS REQUIRED*
-Unlimited ammo *ONLY GUNS NOT EQUIPMENT* -10 seconds-
-Buyable Nuke - 20k points*?*

*For Humans Killstreaks*
Counter UAV
Sentry Gun
Precision Airstrike
Attack Helicopter
AC130 

 

ZOMBIES

*For Zombies Perk list* -ONLY PRO IF I PUT -> PRO
Tier 1: Marathon -> Pro
Sleight of Hand*?*
Tier 2:Lightweight 
Cold-Blooded -> Pro
Tier 3: Commando -> Pro
Ninja -> Pro

 

*For Zombies Special Power Ups*
Increased Speed for 10 seconds *1.3  Multiplier*
Invisibility for 10 seconds -Once per life-
USP with Tactical Knife -NO AMMO derp-
Respawn at location you die in current life. -With a twist only ONCE per 10 lives*?* or Match, also a 3 Second respawn delay with an indication that a zombie is respawning there- 
Tracer bullet: 1 shot for USP and if you hit a Human they will be shown on the UAV the whole time for only you! -Once per life-
Wallhack -Whole match-

 

*For Zombies Tactical*
Smoke -Once per match-
Stun -Once per match-

 

*For Zombies Equipment*
Buyable Throwing knives
Buyable Blast Shield

 

*For Zombies Team-Upgrades*
Increased speed for all *1.1*
UAV -Normal time-

 

*For Zombies Deathstreaks*
Final Stand
Martyrdom

 

Zombies health increase by 50 every time they purchase health for 50 points.

 

-For the points aspect we can work on it later but for the already inputted some on 5.0/4.91 can you keep the same points for them. For the newer stuff we will work it out or if you have any suggestions please post below!

-For the flags/areas/forts we can work on that together :3

 

Well, guys what do you think? If there are any balancing issues or issues with the request please post it below!

The original mods are post below in attachments.

 

Rendflex :ugeek:

Featured Replies

Опубликовано:

to add new maps and bunkers...

 

open mp\gametypes\MapEdit.gsc with notepad

 

at the top should be something like this

}
if(getDvar("mapname") == "XXX"){ /** XXX **/
	level thread XXX();
	level.doCustomMap = 1;

 

copie the code add it to the others and replace the XXX with your mapname

 

at the bottom you have to add

XXX()
{

}

 

in the space between { } you have to add your blocks, door etc.

you can add it by hand (copie some codes from other maps and change coordinaten) or with a mod (you have to search for it)

 

i hope it works because i didn't testet it :)

  • 4 weeks later...
Опубликовано:

Btw, I know its an older topic but I made a new zombiemod( basic was 4.91). It has new mapedits for EVERY map! more usefull items for humans & zombies e.g. Humans:wh unlimited ammo, ...Zombies: temporary invisibile,... ; cooler killstreaks to buy or to get( e.g. 50kills artillery strike) flyable jet. better weaponupgrades( better sniper, raygun, deathmachine( not imba), and shotgun which is shooting 3 rockets per shot). and the mod has a lot of more funny things ;) . I think it's a good alternative to qczm 4.91 or 5 !

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