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Looking for stock MOD please

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Опубликовано:

BTW: CFour wtf, we both joined in the exact same minute? ;)

 

You will find these dvars on init() in _class.gsc in the .iwd i've attached:

 

//set jump, sprint, reload dvars
setDvar("perk_weapreloadmultiplier", 0.3); //default 0.5
setDvar("g_speed", 360); //default 190
setDvar("jump_height", 60); //default 39
//setDvar("g_gravity", 800 ); //default 800

 

adjust them to your likings.

I've added fast-reload for all players. If you want fast-reload for players with sleight of hand perk in their current class only, then you haven to delete this line in _class.gsc:

self maps\mp\perks\_perks::givePerk( "specialty_fastreload" ); //fast-reload for all players

 

Virustotal: https://www.virustotal.com/file/d563723 ... 344854334/

Опубликовано:
very nice this did help alot also one more question how do u rule out like noob tubes and stuff so they cannot be pick or used?

 

Go to the mods _class.gsc and look for the isValidblalbla functions. Comment out the things you want to disallow. E.g.for grenade launcher:

 

isValidAttachment( refString )
{
switch ( refString )
{
	case "none":
	case "acog":
	case "reflex":
	case "silencer":
	case "grip":
	//case "gl":
	case "akimbo":
	case "thermal":
	case "shotgun":
	case "heartbeat":
	case "fmj":
	case "rof":
	case "xmags":
	case "eotech":  
	case "tactical":
		return true;
	default:
		assertMsg( "Replacing invalid equipment weapon: " + refString );
		return false;
}
}

Опубликовано:
  • Автор
very nice this did help alot also one more question how do u rule out like noob tubes and stuff so they cannot be pick or used?

 

Go to the mods _class.gsc and look for the isValidblalbla functions. Comment out the things you want to disallow. E.g.for grenade launcher:

 

isValidAttachment( refString )
{
switch ( refString )
{
	case "none":
	case "acog":
	case "reflex":
	case "silencer":
	case "grip":
	//case "gl":
	case "akimbo":
	case "thermal":
	case "shotgun":
	case "heartbeat":
	case "fmj":
	case "rof":
	case "xmags":
	case "eotech":  
	case "tactical":
		return true;
	default:
		assertMsg( "Replacing invalid equipment weapon: " + refString );
		return false;
}
}

THANKS! for reals very thankful ^_^

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