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Need a Scripter to help me out here. -Again-

Опубликовано:

Just wondering why this

entity.GiveWeapon("throwingknife_mp")

won't work

this is a part of my whole code

private void spawnZombie(Entity entity)
       {
           Random rand = new Random();
           switch (rand.Next(3))
           {
                   case 0:
                   entity.Call("iprintlnbold", "^5This is a test");
                   AfterDelay(1500, () =>
                   {
                       entity.Call("iprintlnbold", "^4Testa");
                       OnInterval(100, () =>
                       {
                           entity.Call("setmovespeedscale", new Parameter((float)1.2));
                           entity.GiveWeapon("throwingknife_mp");
                           return true;
                       });
                       entity.Health = 600;
                   });
                   break;
                   case 1:
                   entity.Call("iprintlnbold", "^5This is a test");
                   AfterDelay(1500, () =>
                   {
                       entity.Call("iprintlnbold", "^4Testa");
                       OnInterval(100, () =>
                       {
                           entity.Call("setmovespeedscale", new Parameter((float)1.2));
                           entity.GiveWeapon("throwingknife_mp");
                           return true;
                       });
                       entity.Health = 600;
                   });
                   break;
           }

Could it be from me calling a return true; early or what? Thanks.

Featured Replies

Опубликовано:

private void spawnZombie(Entity entity)
       {
           Random rand = new Random();
           switch (rand.Next(3))
           {
                   case 0:
                   entity.Call("iprintlnbold", "^5This is a test");
                   AfterDelay(1500, () =>
                   {
                       entity.Call("iprintlnbold", "^4Testa");
                       OnInterval(100, () =>
                       {
                           entity.Call("setmovespeedscale", new Parameter((float)1.2));
                           entity.GiveWeapon("throwingknife_mp");
                           return true;
                       });
                       entity.Health = 600;
                   });
                   break;
                   case 1:
                   entity.Call("iprintlnbold", "^5This is a test");
                   AfterDelay(1500, () =>
                   {
                       entity.Call("iprintlnbold", "^4Testa");
                       entity.Call("SetOffhandPrimaryClass", "throwingknife");
                       entity.GiveWeapon("throwingknife_mp");
                       entity.Call("setweaponammoclip", "throwingknife_mp", 1);
                       OnInterval(100, () =>
                       {
                           entity.Call("setmovespeedscale", new Parameter((float)1.2));
                           entity.Call("setweaponammoclip", "throwingknife_mp", 1);
                           return true;
                       });
                       entity.Health = 600;
                   });
                   break;
           }

Straight from Deathmax's snipe mod.

Гость
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