Need a Scripter to help me out here. -Again-
Featured Replies
Эта тема закрыта для публикации сообщений.
Сейчас на странице 0
- Нет пользователей, просматривающих эту страницу
A better way to browse. Learn more.
A full-screen app on your home screen with push notifications, badges and more.
Используя этот сайт, вы соглашаетесь Условия использования.
Just wondering why this
entity.GiveWeapon("throwingknife_mp")won't work
this is a part of my whole code
private void spawnZombie(Entity entity) { Random rand = new Random(); switch (rand.Next(3)) { case 0: entity.Call("iprintlnbold", "^5This is a test"); AfterDelay(1500, () => { entity.Call("iprintlnbold", "^4Testa"); OnInterval(100, () => { entity.Call("setmovespeedscale", new Parameter((float)1.2)); entity.GiveWeapon("throwingknife_mp"); return true; }); entity.Health = 600; }); break; case 1: entity.Call("iprintlnbold", "^5This is a test"); AfterDelay(1500, () => { entity.Call("iprintlnbold", "^4Testa"); OnInterval(100, () => { entity.Call("setmovespeedscale", new Parameter((float)1.2)); entity.GiveWeapon("throwingknife_mp"); return true; }); entity.Health = 600; }); break; }Could it be from me calling a return true; early or what? Thanks.