Hmm, the menudef of "minimap_fullscreen" in hud_720.menu? ( I couldn't find a seperate minimap_fullscreen.menu file in there...)
It doesn't seem to use any visible when (just uses hidewheninscope/flash) whereas the pc one does, although the dumped one is messed up:
visible when ( ( && && && && && && )
The ps3 one will be always shown: in killcams, when using killstreaks, when in spectator, in hardcore mode etc., if used on pc i guess.
Well, i used this and did a lot of testing and it seems to work fine. ( hides /shows the radar as in vanilla...)
visible when ( !ui_active() && !dvarbool( "g_hardcore" ) && team( "name" ) != "TEAM_SPECTATOR" && !spectatingclient() && !inkillcam() && !missilecam() && !selecting_location() && !selecting_direction() && !( dvarint( "scr_gameended" ) ) && weaponname( ) != "killstreak_ac130_mp" && weaponname( ) != "killstreak_helicopter_minigun_mp" && weaponname( ) != "killstreak_predator_missile_mp" && weaponname( ) != "ac130_105mm_mp" && weaponname( ) != "ac130_40mm_mp" && weaponname( ) != "ac130_25mm_mp" && !adsjavelin() && weaponname( ) != "heli_remote_mp" )
yes you may be right. I might have missed visible expressions. I'll check if I did and if so add those in and redump them. thanks for noticing that. also I dumped menufile assets instead of menu assets. menufiles are what you see in my dump. menu's are each individual menuDef, which is what nta dumped.