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AMPER

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  1. тему ответил в Rishi90 пользователя AMPER в Mods
    http://www.google.com
  2. тему ответил в mediaphamous пользователя AMPER в Mods
    For fast connection, you must rename file iwd to: _svr_Aizombie.iwd , and if there is rename file sound.iwd to _svr_sound.iwd in mod folder This is original config for AI2: // --- QUERY INFORMATION -------------------------------- set sv_hostname "Server Name" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set rcon_password "password" // password for rcon, empty = disabled set privateMatch_serverPassword "" // game password, leave empty for a public game set sv_maxPing "300" // maximum ping, any higher and players will get kicked set g_inactivity "0" // time in seconds before a player gets kicked if not moving set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // game log file set aiw_sayName "^7Overloard" // name server-side 'say' commands show up as // --- BASE GAME CONFIGURATION --------------------------ed set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // killstreaks, 1 = on set scr_game_perks "1" // perks, obviously set scr_game_spectatetype "2" // by request? // --- Mod Configuration ------------------------------- set g_speed "190" // Sets the moving speed at witch the player moves at set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud set scr_diehard "1" // Sets to revive set g_ScoresColor_Allies "0 1 0 0" // Chat Color set g_TeamColor_Allies "0 1 0 0" // Chat Color set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up set scr_war_timelimit "0" // Timelimit please put at 0 set scr_war_scorelimit "0" Scorelimit please put at 0 set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds set z_money "500" // Sets starting money default: 500 set z_endgame "1" // Sets if everyone dies game restarts should be left on set z_find "1" // Used in development only do not change // --- Killstreaks Configuration Section --------------- set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50 set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75 set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100 set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125 set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150 set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175 set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250 set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275 set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300 set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400 set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650 // --- AUTOMATED ROTATION ------------------------------- set sv_mapRotation "gametype war map mp_afghan gametype war map mp_estate gametype war map mp_abandon gametype war map mp_nightshift gametype war map mp_rust gametype war map mp_trailerpark gametype war map mp_boneyard gametype war map mp_quarry gametype war map mp_compact gametype war map mp_underpass gametype war map mp_highrise gametype war map mp_strike gametype war map mp_derail gametype war map mp_terminal gametype war map mp_brecourt gametype war map mp_subbase gametype war map mp_checkpoint gametype war map mp_favela gametype war map mp_invasion gametype war map mp_vacant gametype war map mp_storm"

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