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[Release] Bot Warfare (a major edit to RSE)
I attempted constant walking. Its not perfect but is attempted. The bots and waypoints are limited, having too many waypoints would lag the game. These bots do have a plant time and defuse time...
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[Release] Bot Warfare (a major edit to RSE)
Fuel waypoints contains 700 waypoints o.o the map is HUGE. I dont think it'll be possible without lag to play on Fuel, sorry.
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[RELEASE]Night Time Mod V1
cool! glad to see me mod make an appearance!
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Servers Down?
viewtopic.php?f=7&t=26229 the servers are down, please look at recent threads before creating an unneeded duplicate.
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Cant start 4d1
viewtopic.php?f=7&t=26229 NP server is down, please wait for it to be fixed,
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IW4 Screen Freezing and Wont load!
seems like NP server went down 10 mins ago... everyone will be getting this... just wait for NTA to fix or NTA can release 100% offline mode (just for modders and bots, no need to connect to servers). like with what you could do with alterIWnet
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People dont see my server on Server list
Is the server port forwarded? Are you trying to browse the server from the server's computer (client and server on same computer)?
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[Release] Bot Warfare (a major edit to RSE)
i think one map wont be too bad, i was still able to play domination, which takes a lot of memory
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[Release] Bot Warfare (a major edit to RSE)
Updated! Nuketown waypoints are now no longer using the stock gsc files, so you can use your Nuketown mods as you please!
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mp.nuked
just open iw4m and click "store" on the main menu...
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[Release] Bot Warfare (a major edit to RSE)
Sorry for double posting, but theres a bug with the nuketown waypoints. I am not very good with waypointing so if someone could fix this would be nice EDIT: nvm, found the fix, it should be fixed now
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[Release] Bot Warfare (a major edit to RSE)
shouldn't the game end when you use a nuke? only parts where emp code is used is checking if the bot is emped to use killstreaks. if it is a nuke doesn't end game mod, can you provide the code? what happens if you try to use a killstreak? were they on your team? what killstreaks were they using? I'll look into bots using killstreaks soon, do some tweaking or do an overhaul on bots using killstreaks.
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[Release] Bot Warfare (a major edit to RSE)
cool thanks for the feedback! basically i added and fixed things i wish RSE had, ahah. if any server hosters would like to host this, feel free too!
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[Release] Bot Warfare (a major edit to RSE)
nah i found it doesn't make a difference, if you add "" it says its a string, but if you input a value and use getdvar it outputs the same thing. yea, i tried to fix or add any animation, but failed, setting testclients_domove to 1 kinda fixes this, but they become more buggy. if anyone wanna help me with the animation, please do post!
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[Release] Bot Warfare (a major edit to RSE)
remember, if you have any suggestions, please do post it!
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