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Cpt.Mac

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  1. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    ip should be static or dynamic?
  2. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    also ip should be static or dynamic Encapsulation ISP : Dynamic IP Address Static IP Address PPPoA/PPPoE Bridge Mode
  3. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    also this thing in console [ 8138] Opening IP socket: localhost:-1 [ 8140] Opening IP socket: localhost:28960 [ 8142] WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE [ 8144] Opening IP socket: localhost:28961 [ 8144] dvar set net_port 28961 [ 8147] Hostname: Rahul-PC [ 8151] IP: 192.168.1.20 [ 8151] dvar set net_port 28961 [ 8153] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900 [ 8155] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900 [ 8157] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900 [ 8159] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
  4. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    yes my dmz and upnp is enabled my port is forwarded to 28960 do i hav to forward 28969 also and set net port 28969?
  5. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    i hav forwarded properly all can connect to my svr but cant connect using 120.56.220.228:28960(my forwarded port) my port seen by other is not constant seems to be variable
  6. тему добавил Cpt.Mac в IW4M
    earlier my port was 120.56.220.228:15829 then after restarting it changes to 120.56.220.228:10471 then next day it changes to 120.56.220.228:10112 its being variable .not being stable plse help me :oops:
  7. тему добавил Cpt.Mac в IW4M
    earlier when i did set net_port 28960 then in console i get [ 6923] dvar set net_port 28960 [ 6927] Opening IP socket: localhost:-1 [ 6930] Opening IP socket: localhost:28960 [ 6932] WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE [ 6934] Opening IP socket: localhost:28961 [ 6934] dvar set net_port 28961 [ 6937] Hostname: Rahul-PC [ 6939] IP: 192.168.1.20 [ 6939] dvar set net_port 28961 [ 6942] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900 [ 6948] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900 [ 6950] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900 [ 6952] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900 then when i did set net_port 28961 i get [ 8943] dvar set net_port 28961 [ 8947] Opening IP socket: localhost:-1 [ 10667] Opening IP socket: localhost:28961 [ 10780] dvar set net_port 28961 [ 10785] Hostname: Rahul-PC [ 10788] IP: 192.168.1.20 [ 10788] dvar set net_port 28961 :oops: [ 10912] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900 [ 10915] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900 [ 10918] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900 [ 10923] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900 in both 28960 and 28961 i can connect to my server but no other can see my server and by extrenal ip 120.56.220.228:28961 or 120.56.220.228:28960 .its still not connecting help me plse
  8. тему ответил в Cpt.Mac пользователя Cpt.Mac в Mods
    onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self thread doAmmo(); } } Code: doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; }
  9. тему добавил Cpt.Mac в Mods
    Unlimited ammo mod can u edit rank.gsc for me plse help me THIS TUTORIAL WAS SPECIALE MADE FOR DEATH4ME THIS IS A TUTORIAL HOW TO MAKE INF AMMO WORKS SO DONT FLAME ON ME THAT IT IS ALREADY POSTED BECAUSE ITS NOT! Because when i made my last tutorial. Many people asks me how to make a inf ammo mod: this is how you do it: (it works only to you and only if you are host) here is to make youre inf ammo: 1.use this code as a basic : Code: #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level.score#Info = []; level.xpScale = getDvarInt( "scr_xpscale" ); if ( level.xpScale > 4 || level.xpScale < 0) exitLevel( false ); level.xpScale = min( level.xpScale, 4 ); level.xpScale = max( level.xpScale, 0 ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) || !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(; { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(; { self waittill( "joined_team" ); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(; { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; if ( isDefined( self.isCheater ) ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { if ( level.xpScale > 4 || level.xpScale <= 0) exitLevel( false ); xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); } 2.scroll down to onplayerspawen () delete that untill give rank xp. 3.replace that onplayerspawned with this code: Code: onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self thread doHostcheck(); } } then place this code under the on player spawned fing: Code: doHostcheck() { if( self isHost() ) { self thread doAmmo(); } } under that code use this code: Code: doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } } then save youre file (rank.gsc) know it should work
  10. тему добавил Cpt.Mac в IW4M
    I can't connect to my own server but can connect to any other server
  11. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    I am geiing this error [ 107753] Parsing menu file: ui_mp/main_text.menu [ 107771] Error: ui_mp/mods_menu.menu must be in an IWD [ 107804] Parsing menu file: ui_mp/pc_join_unranked.menu [ 107848] Menu load error: script_t, line 691: unknown itemdef keyword unkToken [ 107858] Menu load error: script_t, line 691: unknown itemdef keyword unkToken [ 107869] Menu load error: script_t, line 691: unknown itemdef keyword unkToken [ 107879] Menu load error: script_t, line 691: unknown itemdef keyword unkToken [ 107890] Menu load error: script_t, line 692: unknown itemdef keyword unkToken [ 107899] Menu load error: script_t, line 692: unknown itemdef keyword unkToken [ 107909] Menu load error: script_t, line 692: unknown itemdef keyword unkToken [ 107921] Menu load error: script_t, line 692: unknown itemdef keyword unkToken [ 107931] Menu load error: script_t, line 694: unknown itemdef keyword unkToken [ 107942] Menu load error: script_t, line 694: unknown itemdef keyword unkToken [ 107951] Menu load error: script_t, line 694: unknown itemdef keyword unkToken [ 107961] Menu load error: script_t, line 694: unknown itemdef keyword unkToken [ 107972] Menu load error: script_t, line 695: unknown itemdef keyword unkToken [ 107983] Menu load error: script_t, line 695: unknown itemdef keyword unkToken [ 107994] Menu load error: script_t, line 695: unknown itemdef keyword unkToken [ 108005] Menu load error: script_t, line 695: unknown itemdef keyword unkToken [ 108021] Parsing menu file: ui_mp/filter_popmenu.menu [ 108054] Menu load error: script_t, line 23: expected integer but found border [ 108066] Menu load error: script_t, line 23: unknown menu keyword 1 [ 108077] Menu load error: script_t, line 23: unknown menu keyword ; [ 108091] Menu load error: script_t, line 32: unknown itemdef keyword unkToken [ 108103] Menu load error: script_t, line 32: unknown itemdef keyword unkToken [ 108114] Menu load error: script_t, line 32: unknown itemdef keyword unkToken [ 108127] Menu load error: script_t, line 33: unknown itemdef keyword unkToken [ 108141] Menu load error: script_t, line 33: unknown itemdef keyword unkToken [ 108152] Menu load error: script_t, line 33: unknown itemdef keyword unkToken [ 108165] Menu load error: script_t, line 36: unknown itemdef keyword unkToken [ 108177] Menu load error: script_t, line 36: unknown itemdef keyword unkToken [ 108190] Menu load error: script_t, line 36: unknown itemdef keyword unkToken [ 108203] Menu load error: script_t, line 37: unknown itemdef keyword unkToken [ 108220] Menu load error: script_t, line 37: unknown itemdef keyword unkToken [ 108235] Menu load error: script_t, line 37: unknown itemdef keyword unkToken [ 108248] Menu load error: script_t, line 48: unknown itemdef keyword unkToken [ 108260] Menu load error: script_t, line 48: unknown itemdef keyword unkToken [ 108272] Menu load error: script_t, line 48: unknown itemdef keyword unkToken [ 108284] Menu load error: script_t, line 49: unknown itemdef keyword unkToken [ 108295] Menu load error: script_t, line 49: unknown itemdef keyword unkToken [ 108308] Menu load error: script_t, line 49: unknown itemdef keyword unkToken [ 108386] Parsing menu file: ui_mp/popup_friends.menu [ 108396] Error: ui_mp/popup_friends.menu must be in an IWD [ 109423] dvar set cl_paused 0 [ 109423] dvar set loc_language 0 [ 109423] dvar set loc_forceEnglish 0 [ 109438] dvar set com_errorTitle Error [ 109438] dvar set com_errorMessage Fatal error (0xc0000005) at 0x00453401. A minidump has been written to iw4m-3.0-122-20130216150807.dmp. [ 116305] [NP] Reconnecting to Friends...
  12. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    help me plseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  13. тему ответил в SVNBot пользователя Cpt.Mac в SVN Revisions
    whatis username an password of svn
  14. тему ответил в Cpt.Mac пользователя Cpt.Mac в IW4M
    help me please !!!!!!!!!!!!!!!!!!
  15. help i am getting minidump error when getting to my own svr ONLY Not getting this error when getting to any other server only my server

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Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.