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Опубликовано:

Used TortoiseSVN, as per http://fourdeltaone.net/viewtopic.php?f=18&t=2029 Tried to compile (Yes, I'm a noob to C++) with VS 9, and receive the error:

"Error 1 Error result 255 returned from 'C:\Windows\SysWow64\cmd.exe'. Project steam_api"

 

Any ideas?

 

Kelso

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Опубликовано:

me to

 

give this error when i want to compile

 

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>Performing Pre-Build Event...
1>svn: E155007: 'C:\Documents and Settings\M.........\Desktop\mw22222\cods\svn\svn\iw4m\clientdll' is not a working copy
1>Current revision is 
1>Last revision is 0
1>The syntax of the command is incorrect.
1>Project : error PRJ0002 : Error result 255 returned from 'C:\WINDOWS\system32\cmd.exe'.
1>Build log was saved at "file://c:\Documents and Settings\MaximuM\Desktop\mw22222\cods\svn\svn\iw4m\clientdll\steam_api\Normal\BuildLog.htm"
1>steam_api - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Опубликовано:
  • Автор
Why would you want to compile it? Besides, if you're a noob programmer, why even try?

 

Why even try? It's the challenge of being ABLE to compile it. And, removing the PreBuild command line entry and modifying the

path for the PostBuild command line entry allowed me to successfully build the DLL.

 

Why even try? If you never attempt to accomplish something, you'll NEVER accomplish anything.

 

@SynthAxis: Thanks for the support bud.

 

Kelso

Опубликовано:
Why would you want to compile it? Besides, if you're a noob programmer, why even try?

 

Also, visiting the IRC channel is a better idea.

 

Nice attitude, shows that you will never accomplish anything in life. Is this your motto by any change "If it's to hard, don't do it"

 

Nice one.

Опубликовано:
Why would you want to compile it? Besides, if you're a noob programmer, why even try?

 

Also, visiting the IRC channel is a better idea.

 

Dude how do you want to get better at something if you never challenge yourself? o_O

Опубликовано:
Why would you want to compile it? Besides, if you're a noob programmer, why even try?

 

Why even try? It's the challenge of being ABLE to compile it. And, removing the PreBuild command line entry and modifying the

path for the PostBuild command line entry allowed me to successfully build the DLL.

 

Why even try? If you never attempt to accomplish something, you'll NEVER accomplish anything.

 

@SynthAxis: Thanks for the support bud.

 

Kelso

 

 

:cry:

 

Plz Dont Fuck me i just asked 1 quastion :cry:

 

i am noob and all you are pro...

 

and where is the the PreBuild command line ?! :cry:

Опубликовано:
  • Автор
Why would you want to compile it? Besides, if you're a noob programmer, why even try?

 

Why even try? It's the challenge of being ABLE to compile it. And, removing the PreBuild command line entry and modifying the

path for the PostBuild command line entry allowed me to successfully build the DLL.

 

Why even try? If you never attempt to accomplish something, you'll NEVER accomplish anything.

 

@SynthAxis: Thanks for the support bud.

 

Kelso

 

 

:cry:

 

Plz Dont Fuck me i just asked 1 quastion :cry:

 

i am noob and all you are pro...

 

and where is the the PreBuild command line ?! :cry:

 

I'm not a pro either. This is what worked for me after researching on the internet.

 

So, in Visual Studio, after "Double Clicking the Solution file (iw4cli.sln) or Project file (steam_api.vcproj) to open the entire solution/project:

1: Right Click the project and select properties.

preBuild.jpg[/attachment]

 

3: Create a directory @ C:\Games

4: Modify PostBuild Event as shown.

[attachment=0]postBuild.jpg[/attachment]

 

Good Luck and Hope That Helps.

 

Kelso

Опубликовано:

Thank you man

Now this error:

 

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------

1>Compiling...

1>StdInc.cpp

1>f:\s7n-irmw2\mw22222\cods\iw4m\clientdll\steam_api\StdInc.h(14) : fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory

1>Build log was saved at "file://f:\S7N-irMW2\mw22222\cods\iw4m\clientdll\steam_api\Normal\BuildLog.htm"

1>steam_api - 1 error(s), 0 warning(s)

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Опубликовано:
  • Автор
Thank you man

Now this error:

 

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------

1>Compiling...

1>StdInc.cpp

1>f:\s7n-irmw2\mw22222\cods\iw4m\clientdll\steam_api\StdInc.h(14) : fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory

1>Build log was saved at "file://f:\S7N-irMW2\mw22222\cods\iw4m\clientdll\steam_api\Normal\BuildLog.htm"

1>steam_api - 1 error(s), 0 warning(s)

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

 

Not a problem. Go to: /clientdll/dependencies/tools and double click the buildnumber.exe It will create a buildnumber.h file. Move that file into clientdll\steam_api folder. Voi la.

 

Keep Trying. Don't give up.

 

Kelso

Опубликовано:
  • Автор

Yeah, I get like 517 Warnings. Pretty much all of them have to do with linking .lib's and .pdb's. Don't know how to get rid of them.

 

But, it works so, yeah.

 

You're welcome.

Опубликовано:

Here is a little bath file to compile without opening VS.

@ECHO OFF
call "%VS100COMNTOOLS%vsvars32.bat"
devenv iw4cli.sln /rebuild "Normal|Win32"
pause

Yo can also you /build but It's not big and it can perform rebuild every time, but it's you decision.

Опубликовано:
Well this sucks after the new r65 release im still getting the same issue..does or can anyone who has resolved this issue please help me?

 

if you are again and again getting the same issue, you shall try again and again collect more info about that issue, what should help fixing it.

 

Hi i noticed the console that loads iw4m has some info on it hope this is useful

Menu load error: ui_mp/pc_join_unranked.menu, line 692,693,695,696: unknown itemdef keyword unkToken

Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found border

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword 1

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;

Menu load error: ui_mp/filter_popmenu.menu, line 32,33,36,37,48,49: unknown itemdef keyword unkToken

 

Downloading online_mp.img failed. Error 2.

Found no UPNP devices to query

Опубликовано:
If you're so noob why not just download compiled ? ._.

 

Obviously i had tried that and it isn't working and you aren't much of a help at all..Im not the sort who whines and asks others for help instead of learning the problem..I took the trouble to reinstall the legit mw2 again & frantically restarting the client but to no avail..haiss i did my best researching for this debacle which somehow i only have :cry:

  • 2 weeks later...
Опубликовано:

I have a problem too , i'm trying to compile but i can't because i get this error...

Error 1 error C1083: Cannot open precompiled header file: 'Normal\steam_api.pch': No such file or directory C:\Programming\mw2\steam_api\Auth.cpp 14 1 steam_api

2 IntelliSense: #error directive: NTDDI_VERSION setting conflicts with _WIN32_WINNT setting c:\program files (x86)\microsoft sdks\windows\v7.0a\include\sdkddkver.h 259 2

3 IntelliSense: cannot open source file "buildnumber.h" c:\programming\mw2\steam_api\stdinc.h 14 1 steam_api

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