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How do you do this dependency crap.

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Опубликовано:

Pretty easy, get a copy of the svn, edit the PatchMW2SPMaps.cpp (or someting like that) to get your desired dependency and compile everything. Et voila you can run a map with any depency you want :D

Опубликовано:

wtf is this you've opened 3 threads already and all of them are about wasting RAM to play shitty guns InfinityWard removed from the normal gameplay because they actually sucked hard.

use this method slash already posted ages ago and stop spamming: viewtopic.php?p=16764#p16764

Опубликовано:
  • Автор
wtf is this you've opened 3 threads already and all of them are about wasting RAM to play shitty guns InfinityWard removed from the normal gameplay because they actually sucked hard.

use this method slash already posted ages ago and stop spamming: viewtopic.php?p=16764#p16764

Look. If you don't like my threads then don't look at them.

Опубликовано:
  • Автор
Pretty easy, get a copy of the svn, edit the PatchMW2SPMaps.cpp (or someting like that) to get your desired dependency and compile everything. Et voila you can run a map with any depency you want :D

So i found this stuff:

 

LevelDependency _dependencies[] =

{

{ "oilrig", "mp_subbase" },

{ "invasion", "mp_invasion" },

{ "gulag", "mp_subbase" },

{ "contingency", "mp_subbase" },

{ "so_ghillies", "mp_brecourt" },

{ "roadkill", "mp_rust" }, // actually Rust is vs. TF 141 and not vs. Army Rangers, but meh.

{ "favela", "mp_favela" }, // originally said 'takedown', don't know who the fsck came up with this

{ "so_bridge", "mp_underpass" }, // other map dependency requests, PM me on fourdeltaone.net :)

{ "iw4_credits", "mp_rust" },

{ "trainer", "mp_rust" },

{ "dc_whitehouse", "mp_rust" },

{ "airport", "mp_terminal" },

{ "af_caves", "mp_rust" },

{ "af_chase", "mp_rust" },

{ "arcadia", "mp_nightshift" },

{ "boneyard", "mp_rust" },

{ "cliffhanger", "mp_derail" },

{ "co_hunted", "mp_estate" },

{ "dcemp", "mp_highrise" },

{ "dcburning", "mp_highrise" },

{ "ending", "mp_rust" },

{ "estate", "mp_estate" },

{ "favela_escape", "mp_favela" },

{ "mp_rust", 0 },

{ 0, 0 }

};

So do you like change "oilrig", "mp_subbase" to like "mp_terminal", "mp_subbase" or what? And when I save as dll do i put it in the game folder.

Опубликовано:
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{ "mp_terminal", "oilrig" },

So on terminal will work M40A3, Winchester 1200, Remington 700, M60E4, Dragunov etc...

ok

Wait. How did you compile it?

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