Somewhat a crazy idea regarding dependencies and RAM usage
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well,so imagine you added a dependency to mp_terminal.ff - oilrig.ff to use the m40a3 and shit. The problem is, loading 2 maps' textures is resource eating. So I came up with a crazy idea:
Find texture files associated with oilrig.ff aaand NULL them all(shouldnt be hard, i saw some 'make a texture hack' tutorial somewhere on mpgh which changed all .iwis to some 1 colour). Just leave the weapon texture alone, we want it high quality, right? It would decrease ram usage drastically allowing to run multiple dependencies at once.
But here are 3 main problems:
-we need the way to find associated textures
-oilrig wouldnt be playable anymore, but we can always back it up if we want to play on oilrig
-some SP textures may be common with MP meaning we would null some mp textures too
Anyway if someone knows how to get past the fist problem he should surely try it.