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Somewhat a crazy idea regarding dependencies and RAM usage

Опубликовано:

well,so imagine you added a dependency to mp_terminal.ff - oilrig.ff to use the m40a3 and shit. The problem is, loading 2 maps' textures is resource eating. So I came up with a crazy idea:

 

Find texture files associated with oilrig.ff aaand NULL them all(shouldnt be hard, i saw some 'make a texture hack' tutorial somewhere on mpgh which changed all .iwis to some 1 colour). Just leave the weapon texture alone, we want it high quality, right? It would decrease ram usage drastically allowing to run multiple dependencies at once.

 

But here are 3 main problems:

-we need the way to find associated textures

-oilrig wouldnt be playable anymore, but we can always back it up if we want to play on oilrig :)

-some SP textures may be common with MP meaning we would null some mp textures too

 

Anyway if someone knows how to get past the fist problem he should surely try it.

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Опубликовано:

Hmm, might have a go at this, sounds like some fun.

I tried something similar - not loading the texture data; removing some call from Load_Texture or so - but it seems either my string matching failed or I only saved 60 MB :/

The string matching was just for .IWIs, right? What about .BSPs and such?

Опубликовано:

Just a little suggestion, well more of a question. Is there any weapon files left in iw4_credits.ff

If there is wouldn't it be best to use this map for loading any weapons it might hold as it is so small.

Опубликовано:
  • Автор
Just a little suggestion, well more of a question. Is there any weapon files left in iw4_credits.ff

If there is wouldn't it be best to use this map for loading any weapons it might hold as it is so small.

erm no guns there obviously

Опубликовано:
You dont need to load maps as dependencies. You can also load simple ffs (ok, not just simple ffs, but it doesnt have to be entire maps), like i did for the m249 SAW!

What did you do exactly for the saw?

I don't understand. Please clarify.

Опубликовано:
You dont need to load maps as dependencies. You can also load simple ffs (ok, not just simple ffs, but it doesnt have to be entire maps), like i did for the m249 SAW!

What did you do exactly for the saw?

I don't understand. Please clarify.

What exactly did he do that didn't use the map as a dependency (simple ffs) that allowed him to load the SAW weapon.

Опубликовано:
  • Автор
You dont need to load maps as dependencies. You can also load simple ffs (ok, not just simple ffs, but it doesnt have to be entire maps), like i did for the m249 SAW!

What did you do exactly for the saw?

I don't understand. Please clarify.

What exactly did he do that didn't use the map as a dependency (simple ffs) that allowed him to load the SAW weapon.

He just got lucky with the m249 since it was in some .ff from spec ops which didnt have any maps inside
Опубликовано:
You dont need to load maps as dependencies. You can also load simple ffs (ok, not just simple ffs, but it doesnt have to be entire maps), like i did for the m249 SAW!

What did you do exactly for the saw?

I don't understand. Please clarify.

What exactly did he do that didn't use the map as a dependency (simple ffs) that allowed him to load the SAW weapon.

He just got lucky with the m249 since it was in some .ff from spec ops which didnt have any maps inside

Yeah, something that unfortunately doesn't work for the g36c ;(

 

 

I tried something similar - not loading the texture data; removing some call from Load_Texture or so - but it seems either my string matching failed or I only saved 60 MB :/

 

 

60 mb aren't bad not?

Опубликовано:

well maybe you could support spawning of script_brush-/models of the dependency map for fixing carepackages, bombspots and stuff, if this is possible. would make dependencies at least for me even more useful :)

Опубликовано:
How about restrict loading of EVERYTHING in oilrig.ff except the weapon files?

 

OR

 

making a new .ff with just the weapon files in it (might not work i have no idea about coding)

 

1. That would require writing a second system to deal with maps which is kind of pointless.

2.

Vital rules:


  • 1. Don't touch fastfiles.
    2. Don't touch fastfiles through code if you do not understand the code.

Опубликовано:
How about restrict loading of EVERYTHING in oilrig.ff except the weapon files?

 

OR

 

making a new .ff with just the weapon files in it (might not work i have no idea about coding)

 

1. That would require writing a second system to deal with maps which is kind of pointless.

2.

Vital rules:


  • 1. Don't touch fastfiles.
    2. Don't touch fastfiles through code if you do not understand the code.

I don't like these rules :(

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