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Опубликовано:

hi i remmember in mw2 i had binded buttons like when i pressed 0 a text came what i binded i tried the same command in mw3 /bin 0 say and text but it does not work in mw3 is there something different or it does not exist? i would like to have almost all of the buttons binded

Featured Replies

Опубликовано:

There is no way to do this. I tested it right now. Even if you write the command correctly, as soon as you start the game it gets overwritten, and replaced by the original config_mp.cfg. Binding is not allowed in IW5M, sadly.

Опубликовано:

...? It doesn't work, I just tried to bind the keys like in the config_mp.cfg are, using this preset

bind :putcharacterhere: ":putcommandhere: :puttexthere:"

and it didn't work. Everytime you run IW5M, config_mp.cfg gets overwritten by the original file, somehow. So no, it won't work. And binding from console shouldn't be allowed as well...

Опубликовано:
...? It doesn't work, I just tried to bind the keys like in the config_mp.cfg are, using this preset

bind :putcharacterhere: ":putcommandhere: :puttexthere:"

and it didn't work. Everytime you run IW5M, config_mp.cfg gets overwritten by the original file, somehow. So no, it won't work. And binding from console shouldn't be allowed as well...

 

Is the file set to read-only ?

Опубликовано:

by default you can only bind these ( the strings in quotations ), with a few modifications you can bind anything.

.data:008AF1E4 84 E4 81 00 dd offset aAttack ; "+attack"

.data:008AF1E8 B0 8D 81 00 dd offset aAttack_0 ; "-attack"

.data:008AF1EC EC 46 7E 00 dd offset aMelee ; "+melee"

.data:008AF1F0 F8 25 7F 00 dd offset aMelee_0 ; "-melee"

.data:008AF1F4 1C 92 7E 00 dd offset aFrag_0 ; "+frag"

.data:008AF1F8 B4 55 7F 00 dd offset aFrag_1 ; "-frag"

.data:008AF1FC 0C FA 7F 00 dd offset aSmoke_1 ; "+smoke"

.data:008AF200 84 CD 7D 00 dd offset aSmoke_0 ; "-smoke"

.data:008AF204 E4 77 7F 00 dd offset aBreath_sprint ; "+breath_sprint"

.data:008AF208 9C 3B 80 00 dd offset aBreath_sprin_0 ; "-breath_sprint"

.data:008AF20C A8 18 81 00 dd offset aUsereload_0 ; "+usereload"

.data:008AF210 4C 5E 7F 00 dd offset aUsereload ; "-usereload"

.data:008AF214 A8 47 7F 00 dd offset aSpeed_throw ; "+speed_throw"

.data:008AF218 9C 04 80 00 dd offset aSpeed_throw_0 ; "-speed_throw"

.data:008AF21C 38 52 7F 00 dd offset aActionslot1_0 ; "+actionslot 1"

.data:008AF220 74 C3 81 00 dd offset aActionslot1_1 ; "-actionslot 1"

.data:008AF224 E0 F5 7E 00 dd offset aActionslot2_0 ; "+actionslot 2"

.data:008AF228 EC 7C 80 00 dd offset aActionslot2_1 ; "-actionslot 2"

.data:008AF22C B4 41 7F 00 dd offset aActionslot3_0 ; "+actionslot 3"

.data:008AF230 1C 49 80 00 dd offset aActionslot3_1 ; "-actionslot 3"

.data:008AF234 00 05 82 00 dd offset aActionslot4_1 ; "+actionslot 4"

.data:008AF238 A8 47 80 00 dd offset aActionslot4_0 ; "-actionslot 4"

.data:008AF23C 20 A9 7E 00 dd offset aActionslot5_0 ; "+actionslot 5"

.data:008AF240 C8 FF 7F 00 dd offset aActionslot5_1 ; "-actionslot 5"

.data:008AF244 90 9F 7F 00 dd offset aActionslot6_1 ; "+actionslot 6"

.data:008AF248 FC 23 7F 00 dd offset aActionslot6_0 ; "-actionslot 6"

.data:008AF24C 08 87 7F 00 dd offset aActionslot7_1 ; "+actionslot 7"

.data:008AF250 7C AD 7E 00 dd offset aActionslot7_0 ; "-actionslot 7"

.data:008AF254 50 3F 82 00 dd offset aStance_0 ; "+stance"

.data:008AF258 DC F7 81 00 dd offset aStance ; "-stance"

.data:008AF25C F8 01 81 00 dd offset aGostand ; "+gostand"

.data:008AF260 A8 BA 80 00 dd offset aGostand_0 ; "-gostand"

.data:008AF264 34 4E 7F 00 dd offset aMelee_zoom ; "+melee_zoom"

.data:008AF268 A4 5F 81 00 dd offset aMelee_zoom_0 ; "-melee_zoom"

.data:008AF26C E4 DC 7E 00 dd offset aChangezoom ; "+changezoom"

.data:008AF270 98 83 7E 00 dd offset aChangezoom_0 ; "-changezoom"

.data:008AF274 24 DD 7F 00 dd offset aForward_0 ; "+forward"

.data:008AF278 A4 1E 81 00 dd offset aForward_2 ; "-forward"

.data:008AF27C E4 79 81 00 dd offset aBack_2 ; "+back"

.data:008AF280 84 38 80 00 dd offset aBack_1 ; "-back"

.data:008AF284 20 33 7F 00 dd offset aMoveleft_0 ; "+moveleft"

.data:008AF288 DC AC 7E 00 dd offset aMoveleft ; "-moveleft"

.data:008AF28C 2C 2F 80 00 dd offset aMoveright_0 ; "+moveright"

.data:008AF290 F4 C3 80 00 dd offset aMoveright ; "-moveright"

.data:008AF294 B8 05 7F 00 dd offset aMovedown ; "+movedown"

.data:008AF298 D8 A7 80 00 dd offset aMovedown_0 ; "-movedown"

.data:008AF29C 3C 7A 81 00 dd offset aLeft_1 ; "+left"

.data:008AF2A0 AC D7 81 00 dd offset aLeft_2 ; "-left"

.data:008AF2A4 28 9D 80 00 dd offset aRight_1 ; "+right"

.data:008AF2A8 74 09 81 00 dd offset aRight_2 ; "-right"

.data:008AF2AC 30 F9 7F 00 dd offset aLookup_0 ; "+lookup"

.data:008AF2B0 3C 69 7E 00 dd offset aLookup ; "-lookup"

.data:008AF2B4 6C 1A 80 00 dd offset aLookdown_0 ; "+lookdown"

.data:008AF2B8 64 38 7E 00 dd offset aLookdown ; "-lookdown"

.data:008AF2BC 94 E6 7F 00 dd offset aStrafe_0 ; "+strafe"

.data:008AF2C0 98 FE 7E 00 dd offset aStrafe ; "-strafe"

.data:008AF2C4 A0 12 7E 00 dd offset aHoldbreath ; "+holdbreath"

.data:008AF2C8 84 3A 7F 00 dd offset aHoldbreath_0 ; "-holdbreath"

.data:008AF2CC C0 22 82 00 dd offset aActivate ; "+activate"

.data:008AF2D0 44 83 81 00 dd offset aActivate_0 ; "-activate"

.data:008AF2D4 80 63 81 00 dd offset aReload_1 ; "+reload"

.data:008AF2D8 C8 73 81 00 dd offset aReload_2 ; "-reload"

.data:008AF2DC FC C4 80 00 dd offset aProne_1 ; "+prone"

.data:008AF2E0 98 74 7F 00 dd offset aProne_0 ; "-prone"

.data:008AF2E4 E0 70 7F 00 dd offset aMlook ; "+mlook"

.data:008AF2E8 30 CE 81 00 dd offset aMlook_0 ; "-mlook"

.data:008AF2EC 88 39 81 00 dd offset aToggleads_thro ; "+toggleads_throw"

.data:008AF2F0 C4 DB 81 00 dd offset aToggleads_th_0 ; "-toggleads_throw"

.data:008AF2F4 24 F3 7D 00 dd offset aSprint ; "+sprint"

.data:008AF2F8 4C E4 7D 00 dd offset aSprint_0 ; "-sprint"

.data:008AF2FC 6C C9 7F 00 dd offset aScores_0 ; "+scores"

.data:008AF300 10 7B 7F 00 dd offset aScores ; "-scores"

.data:008AF304 8C 0F 81 00 dd offset aTalk_0 ; "+talk"

.data:008AF308 00 89 7F 00 dd offset aTalk ; "-talk"

.data:008AF30C F8 6B 7E 00 dd offset aTogglemenu ; "togglemenu"

.data:008AF310 E8 60 81 00 dd offset aWeapnext ; "weapnext"

.data:008AF314 8C 7A 7E 00 dd offset aPause ; "pause"

.data:008AF318 54 21 7E 00 dd offset aChatmodepubl_0 ; "chatmodepublic"

.data:008AF31C 20 AC 7E 00 dd offset aChatmodeteam_0 ; "chatmodeteam"

.data:008AF320 20 F1 81 00 dd offset aWeapprev ; "weapprev"

.data:008AF324 A8 D9 80 00 dd offset aCenterview ; "centerview"

.data:008AF328 D8 BF 7E 00 dd offset aTogglecrouch ; "togglecrouch"

.data:008AF32C 48 1B 80 00 dd offset aToggleprone ; "toggleprone"

.data:008AF330 34 2E 80 00 dd offset aGoprone ; "goprone"

.data:008AF334 DC 22 7F 00 dd offset aGocrouch ; "gocrouch"

.data:008AF338 30 3D 82 00 dd offset aToggleads ; "toggleads"

.data:008AF33C 70 DD 80 00 dd offset aLeaveads ; "leaveads"

.data:008AF340 F0 BD 80 00 dd offset aVoteYes_0 ; "vote yes"

.data:008AF344 9C 96 7E 00 dd offset aVoteNo_0 ; "vote no"

.data:008AF348 E0 83 7E 00 dd offset aSkip ; "skip"

Опубликовано:
...? It doesn't work, I just tried to bind the keys like in the config_mp.cfg are, using this preset

bind :putcharacterhere: ":putcommandhere: :puttexthere:"

and it didn't work. Everytime you run IW5M, config_mp.cfg gets overwritten by the original file, somehow. So no, it won't work. And binding from console shouldn't be allowed as well...

 

Is the file set to read-only ?

Screw gravity.

Uh, I meant no, it's not. Let's see now if binding works, but as BaberZz said it shouldn't work...

 

by default you can only bind these ( the strings in quotations ), with a few modifications you can bind anything.

.data:008AF1E4 84 E4 81 00                             dd offset aAttack       ; "+attack"
.data:008AF1E8 B0 8D 81 00                             dd offset aAttack_0     ; "-attack"
.data:008AF1EC EC 46 7E 00                             dd offset aMelee        ; "+melee"
.data:008AF1F0 F8 25 7F 00                             dd offset aMelee_0      ; "-melee"
.data:008AF1F4 1C 92 7E 00                             dd offset aFrag_0       ; "+frag"
.data:008AF1F8 B4 55 7F 00                             dd offset aFrag_1       ; "-frag"
.data:008AF1FC 0C FA 7F 00                             dd offset aSmoke_1      ; "+smoke"
.data:008AF200 84 CD 7D 00                             dd offset aSmoke_0      ; "-smoke"
.data:008AF204 E4 77 7F 00                             dd offset aBreath_sprint ; "+breath_sprint"
.data:008AF208 9C 3B 80 00                             dd offset aBreath_sprin_0 ; "-breath_sprint"
.data:008AF20C A8 18 81 00                             dd offset aUsereload_0  ; "+usereload"
.data:008AF210 4C 5E 7F 00                             dd offset aUsereload    ; "-usereload"
.data:008AF214 A8 47 7F 00                             dd offset aSpeed_throw  ; "+speed_throw"
.data:008AF218 9C 04 80 00                             dd offset aSpeed_throw_0 ; "-speed_throw"
.data:008AF21C 38 52 7F 00                             dd offset aActionslot1_0 ; "+actionslot 1"
.data:008AF220 74 C3 81 00                             dd offset aActionslot1_1 ; "-actionslot 1"
.data:008AF224 E0 F5 7E 00                             dd offset aActionslot2_0 ; "+actionslot 2"
.data:008AF228 EC 7C 80 00                             dd offset aActionslot2_1 ; "-actionslot 2"
.data:008AF22C B4 41 7F 00                             dd offset aActionslot3_0 ; "+actionslot 3"
.data:008AF230 1C 49 80 00                             dd offset aActionslot3_1 ; "-actionslot 3"
.data:008AF234 00 05 82 00                             dd offset aActionslot4_1 ; "+actionslot 4"
.data:008AF238 A8 47 80 00                             dd offset aActionslot4_0 ; "-actionslot 4"
.data:008AF23C 20 A9 7E 00                             dd offset aActionslot5_0 ; "+actionslot 5"
.data:008AF240 C8 FF 7F 00                             dd offset aActionslot5_1 ; "-actionslot 5"
.data:008AF244 90 9F 7F 00                             dd offset aActionslot6_1 ; "+actionslot 6"
.data:008AF248 FC 23 7F 00                             dd offset aActionslot6_0 ; "-actionslot 6"
.data:008AF24C 08 87 7F 00                             dd offset aActionslot7_1 ; "+actionslot 7"
.data:008AF250 7C AD 7E 00                             dd offset aActionslot7_0 ; "-actionslot 7"
.data:008AF254 50 3F 82 00                             dd offset aStance_0     ; "+stance"
.data:008AF258 DC F7 81 00                             dd offset aStance       ; "-stance"
.data:008AF25C F8 01 81 00                             dd offset aGostand      ; "+gostand"
.data:008AF260 A8 BA 80 00                             dd offset aGostand_0    ; "-gostand"
.data:008AF264 34 4E 7F 00                             dd offset aMelee_zoom   ; "+melee_zoom"
.data:008AF268 A4 5F 81 00                             dd offset aMelee_zoom_0 ; "-melee_zoom"
.data:008AF26C E4 DC 7E 00                             dd offset aChangezoom   ; "+changezoom"
.data:008AF270 98 83 7E 00                             dd offset aChangezoom_0 ; "-changezoom"
.data:008AF274 24 DD 7F 00                             dd offset aForward_0    ; "+forward"
.data:008AF278 A4 1E 81 00                             dd offset aForward_2    ; "-forward"
.data:008AF27C E4 79 81 00                             dd offset aBack_2       ; "+back"
.data:008AF280 84 38 80 00                             dd offset aBack_1       ; "-back"
.data:008AF284 20 33 7F 00                             dd offset aMoveleft_0   ; "+moveleft"
.data:008AF288 DC AC 7E 00                             dd offset aMoveleft     ; "-moveleft"
.data:008AF28C 2C 2F 80 00                             dd offset aMoveright_0  ; "+moveright"
.data:008AF290 F4 C3 80 00                             dd offset aMoveright    ; "-moveright"
.data:008AF294 B8 05 7F 00                             dd offset aMovedown     ; "+movedown"
.data:008AF298 D8 A7 80 00                             dd offset aMovedown_0   ; "-movedown"
.data:008AF29C 3C 7A 81 00                             dd offset aLeft_1       ; "+left"
.data:008AF2A0 AC D7 81 00                             dd offset aLeft_2       ; "-left"
.data:008AF2A4 28 9D 80 00                             dd offset aRight_1      ; "+right"
.data:008AF2A8 74 09 81 00                             dd offset aRight_2      ; "-right"
.data:008AF2AC 30 F9 7F 00                             dd offset aLookup_0     ; "+lookup"
.data:008AF2B0 3C 69 7E 00                             dd offset aLookup       ; "-lookup"
.data:008AF2B4 6C 1A 80 00                             dd offset aLookdown_0   ; "+lookdown"
.data:008AF2B8 64 38 7E 00                             dd offset aLookdown     ; "-lookdown"
.data:008AF2BC 94 E6 7F 00                             dd offset aStrafe_0     ; "+strafe"
.data:008AF2C0 98 FE 7E 00                             dd offset aStrafe       ; "-strafe"
.data:008AF2C4 A0 12 7E 00                             dd offset aHoldbreath   ; "+holdbreath"
.data:008AF2C8 84 3A 7F 00                             dd offset aHoldbreath_0 ; "-holdbreath"
.data:008AF2CC C0 22 82 00                             dd offset aActivate     ; "+activate"
.data:008AF2D0 44 83 81 00                             dd offset aActivate_0   ; "-activate"
.data:008AF2D4 80 63 81 00                             dd offset aReload_1     ; "+reload"
.data:008AF2D8 C8 73 81 00                             dd offset aReload_2     ; "-reload"
.data:008AF2DC FC C4 80 00                             dd offset aProne_1      ; "+prone"
.data:008AF2E0 98 74 7F 00                             dd offset aProne_0      ; "-prone"
.data:008AF2E4 E0 70 7F 00                             dd offset aMlook        ; "+mlook"
.data:008AF2E8 30 CE 81 00                             dd offset aMlook_0      ; "-mlook"
.data:008AF2EC 88 39 81 00                             dd offset aToggleads_thro ; "+toggleads_throw"
.data:008AF2F0 C4 DB 81 00                             dd offset aToggleads_th_0 ; "-toggleads_throw"
.data:008AF2F4 24 F3 7D 00                             dd offset aSprint       ; "+sprint"
.data:008AF2F8 4C E4 7D 00                             dd offset aSprint_0     ; "-sprint"
.data:008AF2FC 6C C9 7F 00                             dd offset aScores_0     ; "+scores"
.data:008AF300 10 7B 7F 00                             dd offset aScores       ; "-scores"
.data:008AF304 8C 0F 81 00                             dd offset aTalk_0       ; "+talk"
.data:008AF308 00 89 7F 00                             dd offset aTalk         ; "-talk"
.data:008AF30C F8 6B 7E 00                             dd offset aTogglemenu   ; "togglemenu"
.data:008AF310 E8 60 81 00                             dd offset aWeapnext     ; "weapnext"
.data:008AF314 8C 7A 7E 00                             dd offset aPause        ; "pause"
.data:008AF318 54 21 7E 00                             dd offset aChatmodepubl_0 ; "chatmodepublic"
.data:008AF31C 20 AC 7E 00                             dd offset aChatmodeteam_0 ; "chatmodeteam"
.data:008AF320 20 F1 81 00                             dd offset aWeapprev     ; "weapprev"
.data:008AF324 A8 D9 80 00                             dd offset aCenterview   ; "centerview"
.data:008AF328 D8 BF 7E 00                             dd offset aTogglecrouch ; "togglecrouch"
.data:008AF32C 48 1B 80 00                             dd offset aToggleprone  ; "toggleprone"
.data:008AF330 34 2E 80 00                             dd offset aGoprone      ; "goprone"
.data:008AF334 DC 22 7F 00                             dd offset aGocrouch     ; "gocrouch"
.data:008AF338 30 3D 82 00                             dd offset aToggleads    ; "toggleads"
.data:008AF33C 70 DD 80 00                             dd offset aLeaveads     ; "leaveads"
.data:008AF340 F0 BD 80 00                             dd offset aVoteYes_0    ; "vote yes"
.data:008AF344 9C 96 7E 00                             dd offset aVoteNo_0     ; "vote no"
.data:008AF348 E0 83 7E 00                             dd offset aSkip         ; "skip"

May you please tell me how?

Derpy edit: Putting read only didn't help.

Опубликовано:
baberzzzy tell us how to get everything you are the modder/??? over here

 

it's not a modification you'll be able to do, you'll have to wait for NTA to do it in a later revision if he can be bothered with it :P, i would make a tool for it but i'm very busy with my education.

Опубликовано:
baberzzzy tell us how to get everything you are the modder/??? over here

 

it's not a modification you'll be able to do, you'll have to wait for NTA to do it in a later revision if he can be bothered with it :P, i would make a tool for it but i'm very busy with my education.

Ok, thank you anyways.

Опубликовано:
baberzzzy tell us how to get everything you are the modder/??? over here

 

it's not a modification you'll be able to do, you'll have to wait for NTA to do it in a later revision if he can be bothered with it :P, i would make a tool for it but i'm very busy with my education.

the bind table only seems to store indexes into the bind command list, and I'm assuming there's a complicated mess of reallocation to change that

Опубликовано:
  • Автор
baberzzzy tell us how to get everything you are the modder/??? over here

 

No, but he does make hacks, afaik ;p

 

 

 

well the ??? was firstly hacker but then i thought that i whould get into trouble

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