[help] adapt this to 4d1 xD
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Can someone help me adapt this source code to 4d1 an compile it please? xD
public override void OnMapChange() { string currmap = GetDvar("mapname"); if (currmap == "mp_radar") { g_speed_var = 265; jump_height_var = 245; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_village") { g_speed_var = 235; jump_height_var = 250; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_seatown") { g_speed_var = 235; jump_height_var = 260; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_bravo") { g_speed_var = 255; jump_height_var = 305; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_exchange") { g_speed_var = 228; jump_height_var = 130; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_underground") { g_speed_var = 255; jump_height_var = 255; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_dome") { g_speed_var = 265; jump_height_var = 240; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_paris") { g_speed_var = 257; jump_height_var = 265; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_plaza2") { g_speed_var = 230; jump_height_var = 210; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_carbon") { g_speed_var = 245; jump_height_var = 265; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_aground_ss") { g_speed_var = 245; jump_height_var = 310; fall_damage_var = 0; gravity_var = 800; } else if (currmap == "mp_alpha") { g_speed_var = 225; jump_height_var = 140; fall_damage_var = 0; gravity_var = 800; } else // if map not defined { g_speed_var = 226; jump_height_var = 245; fall_damage_var = 0; gravity_var = 800; } set_g_speed(g_speed_var); set_jump_height(jump_height_var); set_g_gravity(gravity_var); if (fall_damage_var == 0) disableFallDamage(); else enableFallDamage(); }