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Kiren0494

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  1. тему ответил в EMZ пользователя Kiren0494 в Mods
    Nice release!
  2. тему ответил в Kiren0494 пользователя Kiren0494 в Mods
    v1.0 Released!
  3. сообщение в теме ответил в Kiren0494 в Mods
    Hi, i dont know what is one shot one kill text but if u want to change the 100+ text you have to modify the scorePopup on rank.gsc You have to modify self.hud_scorePopup.color = hudColor; to self.hud_scorePopup.color = (R,G,; R G B are number, from 0 to 1 ( i think ). The final colour will be the mix of all colour. 4example (1,0,0) will make the string red, (0,1,0) will make the string green.
  4. тему ответил в zxz0O0 пользователя Kiren0494 в Mods
    Nice work
  5. сообщение в теме ответил в Kiren0494 в Mods
    Nice man!
  6. тему ответил в Kiren0494 пользователя Kiren0494 в Mods
    I did, those videos are old Thx thx thx
  7. сообщение в теме ответил в Kiren0494 в Mods
    You are a little bit confused 1 - self waittill ("used_nuke"); This is called after the nuke timer start, you dont need this. 2 - wait 0.5; This is not required since this isnt an infinite loop, because previusly you have added self waittill ("used_nuke"); Like [ExP] JoeyB and banz said you have to use this code: if( ( GetTeamScore( "allies" ) < minScore ) && ( GetTeamScore( "axis" ) < minScore ) ) The easy way to stop a nuke is adding this little little code on _nuke.gsc like I did http://pastebin.com/XaKFs8EV (Tested and working ) if( ( GetTeamScore( "allies" ) < minScore ) && ( GetTeamScore( "axis" ) < minScore ) ) { self iprintlnBold( "Please Wait for both team reach"+minScore+" Score." ); return false; }
  8. тему ответил в Kiren0494 пользователя Kiren0494 в Mods
    Thx guys for the feedback. I have added a new video
  9. тему добавил Kiren0494 в Mods
    DodgeBall MOD v1.0 Visit my channel for more DodgeBall videos How to play? Rockets and nuclear bombs are fired from a pre-determined spot in the map. Each team uses their compression blast ability to reflect the rockets and bombs back at the other team. These projectiles are designed to follow one targeted player until deflected by an air blast. When the projectile is air blasted, it targets a random player on the opposite team. It gains speed with each deflection until the projectile's new target does not successfully deflect it killing the target. Gameplay continues until one team is eliminated entirely. There are two types of projectiles used: the rocket and the nuclear bomb. The rocket looks like a standard harrier rocket. The "nuke" rockets are larger like airstrike bombs. These bombs have a much bigger area of effect and a much higher damage output, able to kill anyone within its blast radius. As a result, players tend to pay more attention to reflecting nukes. [From TF2 Wiki] Map Play the mod only in Rust, gametype snd. Have you a nice idea and you want to add it to the mod? Tell me or send me the code! Credits -Kiren0494 -Killingdyl for his building functions -Chroanalis for his Manage Health funcion -Originally developed by Voogru for TF2
  10. тему ответил в Kiren0494 пользователя Kiren0494 в $RECYCLE.BIN
  11. тему ответил в Kiren0494 пользователя Kiren0494 в $RECYCLE.BIN
  12. тему добавил Kiren0494 в $RECYCLE.BIN
  13. тему ответил в zxz0O0 пользователя Kiren0494 в Script Releases
  14. тему ответил в Kiren0494 пользователя Kiren0494 в Script Releases

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