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Опубликовано:

While the blue gradient is nice, it needs to have a glowing effect just like the original one where you can see the light-yellow glowing in the left corner below.

 

EDIT: I asked NTA if the light-yellow was a animation, it seems it has to be done with some positioning stuff and it's in the menu code.

  • Ответы 59
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  • Последний ответ

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Опубликовано:
  • Автор

Haha, I go to bed and this is what I see.

 

I could edit the animation or what ever it is (if it involves coding, I can't), that is if you don't know how to (it's a simple use of the color tool), which I'm sure you know how to do it.

 

The compiling would be up to you.

Опубликовано:
I like the blue gradient but may I ask where did you find it o,o?

Also where can I change the X,Y coordinates of the Name/Callsign thing?

Find main_text.menu. All of this stuff is the playercard, fiddle with the coordinates to your heart's content:

itemDef
	{
		rect 0 0 208 70 3 1
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 0 0 0 0.25
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		background white
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( -208 )  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 208 70 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		background cardtitle_248x48
		decoration 
		type 0
		align 0
		textAlign 4
		textAlignX 0
		textAlignY -20
		textScale 0.375
		textStyle 7
		textFont 6
		feeder 0
		visible 1
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( - 208 )  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 160 32 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 9
		textAlignX 0
		textAlignY 0
		textScale 0.375
		textStyle 8
		textFont 3
		feeder 0
		visible 1
		exp text ( "@" + tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 1 )  )
		exp material ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 2 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( - 208  )
		exp rect y ( 18 - 2  )
		exp forecolor r ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 3 )  )
		exp forecolor g ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 4 )  )
		exp forecolor b ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 5 )  )
	}
	itemDef
	{
		rect 0 0 160 18 3 1
		style 0
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 4
		textAlignX 8
		textAlignY 0
		textScale 0.3333
		textStyle 8
		textFont 10
		feeder 0
		visible 1
		exp text ( getplayercardinfo( 8 , 1 , 0 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( - 208  )
		exp rect y ( ( 18 ) + 28  )
	}
	itemDef
	{
		rect 0 0 48 48 3 1
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		exp material ( tablelookupbyrow( "mp/cardIconTable.csv" , getplayercardinfo( 2 , 1 , 0 ) , 1 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( - 208 ) + 160  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 208 20 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 8
		textAlignX 8
		textAlignY 0
		textScale 0.375
		textStyle 7
		textFont 3
		feeder 0
		visible 1
		exp text ( "[" + getplayercardinfo( 9 , 1 , 0 ) + "]"  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && getplayercardinfo( 9 , 1 , 0 ) != ""  )
		exp rect x ( ( - 208 )  )
		exp rect y ( ( 18 ) + 48  )
	}
	itemDef
	{
		rect 0 0 20 20 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		exp material ( tablelookup( "mp/rankIconTable.csv" , 0 , getplayercardinfo( 4 , 1 , 0 ) , ( getplayercardinfo( 5 , 1 , 0 ) + 1 ) )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && ( getplayercardinfo( 4 , 1 , 0 ) >= 0 )  )
		exp rect x ( ( - 208 ) + 164  )
		exp rect y ( ( 18 ) + 48  )
	}
	itemDef
	{
		rect 0 0 20 20 3 1
		style 0
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 9
		textAlignX 20
		textAlignY 0
		textScale 0.375
		textStyle 7
		textFont 3
		feeder 0
		visible 1
		exp text ( tablelookup( "mp/rankTable.csv" , 0 , getplayercardinfo( 4 , 1 , 0 ) , 14 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && ( getplayercardinfo( 4 , 1 , 0 ) >= 0 )  )
		exp rect x ( ( - 208 ) + 164  )
		exp rect y ( ( 18 ) + 48  )
	}

 

And the blue gradient in his image is photoshopped, although I remember that xetal's night theme changed it to green; you may want to ask him, or find it yourself, as it shouldn't be too hard.

Опубликовано:
I like the blue gradient but may I ask where did you find it o,o?

Also where can I change the X,Y coordinates of the Name/Callsign thing?

Find main_text.menu. All of this stuff is the playercard, fiddle with the coordinates to your heart's content:

itemDef
	{
		rect 0 0 208 70 3 1
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 0 0 0 0.25
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		background white
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( -208 )  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 208 70 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		background cardtitle_248x48
		decoration 
		type 0
		align 0
		textAlign 4
		textAlignX 0
		textAlignY -20
		textScale 0.375
		textStyle 7
		textFont 6
		feeder 0
		visible 1
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( - 208 )  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 160 32 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 9
		textAlignX 0
		textAlignY 0
		textScale 0.375
		textStyle 8
		textFont 3
		feeder 0
		visible 1
		exp text ( "@" + tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 1 )  )
		exp material ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 2 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( - 208  )
		exp rect y ( 18 - 2  )
		exp forecolor r ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 3 )  )
		exp forecolor g ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 4 )  )
		exp forecolor b ( tablelookupbyrow( "mp/cardTitleTable.csv" , getplayercardinfo( 1 , 1 , 0 ) , 5 )  )
	}
	itemDef
	{
		rect 0 0 160 18 3 1
		style 0
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 4
		textAlignX 8
		textAlignY 0
		textScale 0.3333
		textStyle 8
		textFont 10
		feeder 0
		visible 1
		exp text ( getplayercardinfo( 8 , 1 , 0 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( - 208  )
		exp rect y ( ( 18 ) + 28  )
	}
	itemDef
	{
		rect 0 0 48 48 3 1
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		exp material ( tablelookupbyrow( "mp/cardIconTable.csv" , getplayercardinfo( 2 , 1 , 0 ) , 1 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 )  )
		exp rect x ( ( - 208 ) + 160  )
		exp rect y ( ( 18 )  )
	}
	itemDef
	{
		rect 0 0 208 20 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 8
		textAlignX 8
		textAlignY 0
		textScale 0.375
		textStyle 7
		textFont 3
		feeder 0
		visible 1
		exp text ( "[" + getplayercardinfo( 9 , 1 , 0 ) + "]"  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && getplayercardinfo( 9 , 1 , 0 ) != ""  )
		exp rect x ( ( - 208 )  )
		exp rect y ( ( 18 ) + 48  )
	}
	itemDef
	{
		rect 0 0 20 20 3 1
		style 1
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 1 1 1 1
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		exp material ( tablelookup( "mp/rankIconTable.csv" , 0 , getplayercardinfo( 4 , 1 , 0 ) , ( getplayercardinfo( 5 , 1 , 0 ) + 1 ) )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && ( getplayercardinfo( 4 , 1 , 0 ) >= 0 )  )
		exp rect x ( ( - 208 ) + 164  )
		exp rect y ( ( 18 ) + 48  )
	}
	itemDef
	{
		rect 0 0 20 20 3 1
		style 0
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		decoration 
		type 0
		align 0
		textAlign 9
		textAlignX 20
		textAlignY 0
		textScale 0.375
		textStyle 7
		textFont 3
		feeder 0
		visible 1
		exp text ( tablelookup( "mp/rankTable.csv" , 0 , getplayercardinfo( 4 , 1 , 0 ) , 14 )  )
		visible when ( 1 && ( getplayercardinfo( 0 , 1 , 0 ) != 0 ) && ( getplayercardinfo( 4 , 1 , 0 ) >= 0 )  )
		exp rect x ( ( - 208 ) + 164  )
		exp rect y ( ( 18 ) + 48  )
	}

 

And the blue gradient in his image is photoshopped, although I remember that xetal's night theme changed it to green; you may want to ask him, or find it yourself, as it shouldn't be too hard.

Man this is annoying I can't get it to change.. I messed with all of them and none of them moved..

Опубликовано:
Anyone else think that we should disable the smoke in the background or leave it there and add some kind of different color *if possible*?

Lolno. I think something like what Zer0w has right now, except with the 4D1 being a custom texture layered over the background. Zer0w, could you kindly PM me your menu file with the blue gradient? :3

 

EDIT: Should this topic be moved to mods? :/

Опубликовано:

Too bad "no branding is supposed to be in the client whatsoever" because this being default would be cool as hell!

Опубликовано:
Epic!

 

Now video each time the game starts lol

That's actually entirely possible. AFAIK, the game doesn't check video files, so just replace the standard startup .bik with a new one. There's some option like "ShowIntro" or similar in config, and you're done :D

Опубликовано:
  • Автор

The FourDeltaOne intro that was posted on the Official FourDeltaOne YouTube channel, can now be used as an actual intro. I present to you the into video usable for the FourDeltaOne client.

 

The Original YouTube Video:

 

Installation:

1): Download

2): Go to \call of duty modern warfare 2\main\video

3): (Optional) Make a backup of IW_logo.bik

4): Paste in the new IW_logo.bik

5): Go to players

6): Open \call of duty modern warfare 2\players

7): Open config_m2

8): Use the search function in Notepad (CTRL + F) and search for the word "intro"

9): Change it from "0" to "1"

10): Save. Set config_m2 to Read Only. Enjoy.

 

The Intro Converted: http://www.mediafire.com/?h84ogmpqcdi21ug

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