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Опубликовано:

Hey,

Im going to release my Bunker Map Edit Tool to you. There is a mod menu in it for better handling.

You just need to extract the mod into Mod folder like this mods/MapEdit/mp/*.

( It is because im using a alterRev Server to host my mods )

 

Screenshots

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If you have got any question just ask.

 

Functions

- Toggle between Ufo Mode ( Spectator Mode )

- Teleport to Sight

- Coordinates and Angle Output to Console ( The Output is actually just the Text Chat , First one is the Origin and the second one is the Angle )

- Laptop Teleport ( Select your Teleport with doPickLocation function )

- Cinematic Helicopter ( It is actually a feature im using on my Zombie Mod )

- Create Helicopter ( Create Helicopter + Origin + Angle )

- Realtime Map Editing ( It is nothing special just me derping around )

- Vision and Sound Selector ( To Customize Your Server Vision )

Опубликовано:
What do you mean with Output Coordinates and Spawned Functions ?

As in let's say we have this file called Coordinates.gsc and everything that is done will be saved onto that. As in createElevator (x,y,z,) (x,y,z)

Опубликовано:
  • Автор

I dont know if it is even possible to save these codes to an extern source. It is easier to use the Coord. & Angle Console Output and copy the coordinates from the console and insert them manually into the Create* Codes.

Опубликовано:
I dont know if it is even possible to save these codes to an extern source. It is easier to use the Coord. & Angle Console Output and copy the coordinates from the console and insert them manually into the Create* Codes.

Do you think you could try and make an output? It's bothersome to have to get it through the console on bigger builds.

Опубликовано:
I dont know if it is even possible to save these codes to an extern source. It is easier to use the Coord. & Angle Console Output and copy the coordinates from the console and insert them manually into the Create* Codes.

Do you think you could try and make an output? It's bothersome to have to get it through the console on bigger builds.

Yeah it is... I might see if I can do it myself (or spam people on how to do it correctly).

Опубликовано:
I dont know if it is even possible to save these codes to an extern source. It is easier to use the Coord. & Angle Console Output and copy the coordinates from the console and insert them manually into the Create* Codes.

Do you think you could try and make an output? It's bothersome to have to get it through the console on bigger builds.

Yeah it is... I might see if I can do it myself (or spam people on how to do it correctly).

That'd be epic!

  • 2 weeks later...
  • 2 weeks later...
Опубликовано:
I dont know if it is even possible to save these codes to an extern source. It is easier to use the Coord. & Angle Console Output and copy the coordinates from the console and insert them manually into the Create* Codes.

Do you think you could try and make an output? It's bothersome to have to get it through the console on bigger builds.

Yeah it is... I might see if I can do it myself (or spam people on how to do it correctly).

Pretty easy. You could use Logwrite or just use the file handling protocol. Not sure if the second one is able to write!

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