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Опубликовано:

OK, I don't its nothing to worry about but its started to piss everyone specially me. This "connecting to online services" thing is making me frustrated. Please, on behalf of everyone, make a new update and fix the issue. I mean, how hard can it be?

 

Seriously, I have been thinking of a substitute for IW5. Its breaking my heart.

Featured Replies

Опубликовано:
  • Автор
You can't read, eh ?

 

Thanx pal, But already been there. Its not only me, all (ALL) my X-fire friends, my game-net, my neighbor. Everyone. I hate to say this but why isn't TG like this? (I must say, I hate TG.)

Опубликовано:
You can't read, eh ?

 

Thanx pal, But already been there. Its not only me, all (ALL) my X-fire friends, my game-net, my neighbor. Everyone. I hate to say this but why isn't TG like this? (I must say, I hate TG.)

The error can be fixed, well you can fix it yourself if you follow our instructions.

Опубликовано:

sorry i read the post and...i cant belive it! wat a moaning babys ungratefull people.....pay for the game then cry!!! have u played in steam? ohh i can tell u havent....ungrateful man....

Опубликовано:
  • Автор

I have opened both port 3074 and 27000-27500. Disabled any kind of a firewall and dont have an anti-virus. i even tried it with 2 other routers, still the same issue.and by the way, i have the original game and pings are not the best. LIAR

Опубликовано:
OK, I don't its nothing to worry about but its started to piss everyone specially me. This "connecting to online services" thing is making me frustrated. Please, on behalf of everyone, make a new update and fix the issue. I mean, how hard can it be?

 

Seriously, I have been thinking of a substitute for IW5. Its breaking my heart.

 

 

If you think it's so easy, please fix it yourself.

 

Anyway, regarding this issue, there are various solutions regarding the Common Errors Thread > 10 (as Ghosty has posted above). I don't think it would solve it for this issue, but try synchronizing the system time on your computer.

 

http://fourdeltaone.net/viewtopic.php?f=30&t=11270 - for a guide on how to do this.

Опубликовано:
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Опубликовано:
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

 

------------------------------

Опубликовано:
I have opened both port 3074 and 27000-27500. Disabled any kind of a firewall and dont have an anti-virus. i even tried it with 2 other routers, still the same issue.and by the way, i have the original game and pings are not the best. LIAR

 

---------------------------

Опубликовано:
  • Автор
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Absolutely true what you say. but there must be something to be done. I donno because I have no clue about what you guys do but maybe its the traffic that jams the connections. The more people online, the harder to connect. specially Sundays and Saturdays. (Fridays too but better.)

Опубликовано:
- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

Good, good I always wanted to see anything like that, about the future features! :D

Опубликовано:
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Absolutely true what you say. but there must be something to be done. I donno because I have no clue about what you guys do but maybe its the traffic that jams the connections. The more people online, the harder to connect. specially Sundays and Saturdays. (Fridays too but better.)

The ammount of people connecting is completly irrelevant. alterIWnet had around 2 million people (afaik), so, let's say, 1 million was playing at the same time, 'no connection jamming' and we don't even have 1 mill. users yet. I hope I explained it fine, that what you just said is complete bs.

Опубликовано:
  • Автор
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Absolutely true what you say. but there must be something to be done. I donno because I have no clue about what you guys do but maybe its the traffic that jams the connections. The more people online, the harder to connect. specially Sundays and Saturdays. (Fridays too but better.)

The ammount of people connecting is completly irrelevant. alterIWnet had around 2 million people (afaik), so, let's say, 1 million was playing at the same time, 'no connection jamming' and we don't even have 1 mill. users yet. I hope I explained it fine, that what you just said is complete bs.

Then can you simply explain why there is so much connection jamming in 4d1?

Опубликовано:
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Absolutely true what you say. but there must be something to be done. I donno because I have no clue about what you guys do but maybe its the traffic that jams the connections. The more people online, the harder to connect. specially Sundays and Saturdays. (Fridays too but better.)

The ammount of people connecting is completly irrelevant. alterIWnet had around 2 million people (afaik), so, let's say, 1 million was playing at the same time, 'no connection jamming' and we don't even have 1 mill. users yet. I hope I explained it fine, that what you just said is complete bs.

Then can you simply explain why there is so much connection jamming in 4d1?

 

--------------------

Опубликовано:
  • Автор
but why isn't TG like this?

because Teknogods focus on a different method (LAN support) then IW5M which doesn't require a master to run it. We want the game to do something like steam does. So we have to have the game connected to our services 24/7. We plan make features like

 

- Save stats server side (already done)

- Save favorites server side.

- Keep people from stealing your name. (already done)

- Friends list

- Editing/viewing classes from the webpage

- Checking out challenges on the webpage.

- Anti-Cheat. (already done but constantly updating)

 

With TeknoMW3. you get nothing like this. if your computer crash and lost your game installation, then your fucked. no mod or DLC support and hackers everywhere. of course its great for LAN but online...not a chance.

Absolutely true what you say. but there must be something to be done. I donno because I have no clue about what you guys do but maybe its the traffic that jams the connections. The more people online, the harder to connect. specially Sundays and Saturdays. (Fridays too but better.)

The ammount of people connecting is completly irrelevant. alterIWnet had around 2 million people (afaik), so, let's say, 1 million was playing at the same time, 'no connection jamming' and we don't even have 1 mill. users yet. I hope I explained it fine, that what you just said is complete bs.

Then can you simply explain why there is so much connection jamming in 4d1?

 

It is not fourDeltaOne my friend :) By the way you tried with those instructions I gave you about those two video clips I gave you yesterday? If you did not, you should do it because it helped me and several others on this Forum :)

 

Anyway the problem is not with fourDeltaOne, I guess

 

And given that you say that all your Xfire friends have this problem, so maybe it's because those running the game with it.

 

Not quite sure but it may be that your internet is not able to run the game through Xfire if you are now doing it?

yeah. at first i thought about it but exited xfire. also tried with 2 different networks

Опубликовано:

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