SAM Turret [with Bug]
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Hello, i will use a SAM Turret. The Code from nextgenupdate.com works not for FourDeltaOne. Can you help me please?
Regards from Germany
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SamTurret() { self endon ( "disconnect" ); self endon ( "death" ); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); NapalmLoc = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; NapalmLoc += (0, 0, 400); self endLocationSelection(); self.selectingLocation = undefined; self thread killstreakNotify(self.name,"SAM TURRET IN COMING"); Plane = spawn("script_model", NapalmLoc+(-15000, 0, 5000) ); Plane setModel( "vehicle_ac130_low_mp" ); Plane.angles = (45, 119.004, 0); Plane playLoopSound( "veh_ac130_dist_loop" ); Plane moveTo( NapalmLoc + (15000, 0, 2500), 10); wait 15; bomb = spawn("script_model", Plane.origin ); bomb setModel( "projectile_hellfire_missile" ); bomb.angles = self.origin; wait 1.6; TurretBox= spawn("script_model",bomb.origin-(0,0,0) ); TurretBox setModel("com_plasticcase_beige_big"); TurretBox.angles=bomb.angles; wait 2; self playsound("capture_a"); TurretBox moveto(bomb.origin+(0,0,90),2); wait 1.5; sky = VectorToAngles( (self.origin+(0,0,500)) - (self.origin )); self playsound("capture_c"); self rotateto(sky, 2); wait 5; for(; { self playsound("weap_cobra_missile_fire"); self rotateYaw(360,4); wait 4; self rotateYaw(-360,4); wait 4; self thread SamFireSetup(); } } SamFireSetup() { self endon("chopper_down"); self endon("disconnect"); team = owner.pers["team"]; //<---- Bug? for(; { if( (level.teambased) && (isDefined(level.chopper)) && (level.chopper.team !=team)) { self thread SamFire(); self notify("chopper_down"); } } } SamFire() { self iPrintlnBold("Now wait to an helicopter come"); targets = GetTargetList(); targetsInReticle = []; foreach ( target in targets ) { if ( !isDefined( target ) ) continue; if ( bulletTracePassed( self.origin, target.origin, false, self ) ) targetsInReticle[targetsInReticle.size] = target; } sortedTargets = SortByDistance( targetsInReticle, self.origin ); self.stingerTarget = sortedTargets[0]; rocket = MagicBullet( "stinger_mp", self.origin, self.stingerTarget.origin, self ); rocket Missile_SetTargetEnt( self.stingerTarget ); rocket Missile_SetFlightmodeDirect(); } GetTargetList() { targets = []; if ( level.teamBased ) { if ( IsDefined( level.chopper ) && ( level.chopper.team != self.team || level.chopper.owner == self ) ) targets[targets.size] = level.chopper; if ( isDefined( level.ac130player ) && level.ac130player.team != self.team ) targets[targets.size] = level.ac130.planemodel; if ( isDefined( level.harriers) ) { foreach( harrier in level.harriers ) { if ( isDefined( harrier ) && ( harrier.team != self.team || ( isDefined( harrier.owner ) && harrier.owner == self ) ) ) targets[targets.size] = harrier; } } if ( level.UAVModels[level.otherTeam[self.team]].size ) { foreach ( UAV in level.UAVModels[level.otherTeam[self.team]] ) targets[targets.size] = UAV; } if ( isDefined( level.littleBird ) ) { foreach ( bird in level.littleBird ) { if ( !isDefined( bird ) ) continue; if ( self.team != bird.owner.team || self == bird.owner ) targets[targets.size] = bird; } } } else { if ( IsDefined( level.chopper ) && ( level.chopper.owner != self ) ) ///check for teams targets[targets.size] = level.chopper; if ( isDefined( level.ac130player ) ) targets[targets.size] = level.ac130.planemodel; if ( isDefined( level.harriers) ) { foreach( harrier in level.harriers ) { if ( isDefined( harrier ) ) targets[targets.size] = harrier; } } if ( level.UAVModels.size ) { foreach ( ownerGuid, UAV in level.UAVModels ) { if ( isDefined( UAV.owner ) && UAV.owner == self ) continue; targets[targets.size] = UAV; } } } return targets; } killStreakNotify(user,ks) { self endon("disconnect"); foreach(P in level.players) { P.ksText setPoint( "RIGHT", "CENTER", 270, -50); P.ksText setText("^3"+user+"\n^7"+ks); wait 5; P.ksText moveOverTime(0.5); P.ksText setPoint( "CENTER", "CENTER", 600, -50); } }Credits:
247Yamato - For his awesomes tutorials.
SatanicAmerican - For his Killstreak Notify.
IELIITEMODZX - For teaching me the triggers and all that.
Quelle: http://www.nextgenupdate.com/forums/cal ... urret.html