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Опубликовано:

As far as I know, there are 2 reload animations:

1. When the weapon still has 1 bullet in the chamber and you reload, the animation simply plays a mag switch.

2. When the weapon chamber is empty, the animation proceeds to change mag and then cock the weapon.

 

Now to the question, is there a command to call those animations?

I'm making a mod, and I would like call the 2nd Reload Animation on player spawn even when the weapon would be fully loaded and chambered.

Опубликовано:

it is so simple to do just edit the weapon files so that the first raise anim the the weapons emply reload anim and as so as you start there you go :P

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