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Опубликовано:

Whenever I use this iSnipe code, my laser dvar won't work?

 

Here's my rank_gsc, my BASE code

 

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

QuickScope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
while(1) {
	self waittill("[{+toggleads_throw}]");
	wait 1.0666999;
	self allowADS(false);
	self allowADS(true);
	self allowADS(false);
	self allowADS(true);		 
	wait 0.0005; }

}

DoWeapons()
{
self takeAllWeapons();
switch(RandomInt(9))
{
	case 0:
	self giveWeapon( "cheytac_fmj_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 1:
	self giveWeapon( "cheytac_fmj_mp", 1, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 2:
	self giveWeapon( "cheytac_fmj_mp", 2, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 3:
	self giveWeapon( "cheytac_fmj_mp", 3, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 4:
	self giveWeapon( "cheytac_fmj_mp", 4, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 5:
	self giveWeapon( "cheytac_fmj_mp", 5, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 6:
	self giveWeapon( "cheytac_fmj_mp", 6, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 7:
	self giveWeapon( "cheytac_fmj_mp", 7, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;
	case 8:
	self giveWeapon( "cheytac_fmj_mp", 8, false );self GiveMaxAmmo("cheytac_fmj_mp");
	break;	
}
	while(self getCurrentWeapon() != "cheytac_fmj_mp")
	{
	self switchToWeapon("cheytac_fmj_mp");
	wait 0.1;
	}
}

DoDvars()
{

	setDvar("sv_cheats", 1);
	self.maxhealth = 39;
	self.health = self.maxhealth;
	setDvar("scr_sd_timelimit", 0);
	setDvar("scr_sd_winlimit", 10);
	setDvar("scr_war_scorelimit", 7500);
	setDvar("scr_war_timelimit", 0);
	setDvar("scr_dm_scorelimit", 3500);
	setDvar("scr_dm_timelimit", 10);
	setDvar( "cg_scoreboardItemHeight", 12 );
	setDvar( "cg_cursorHints", 0 );
	setDvar( "cg_descriptiveText", 0 );
	setDvar( "cg_drawCrosshairNames", 0 );
	setDvar( "cg_drawDamageDirection", 0 );
	setDvar("sv_kickBanTime", 3600);
	setDvar( "cg_fov", 90);	
	setDvar( "cg_fovscale", 1.125);
	self setClientDvar("scr_player_maxhealth", 49);
	self setClientDvar("scr_player_health", 49);
	self setClientDvar("scr_player_minhealth", 49);
	self setClientDvar( "aim_automelee_range", 0);
	self setClientDvar( "cg_fov", 90);	
	self setClientDvar( "cg_fovscale", 1.125);	
          self setClientDvar( "cg_laserlight", 1);	
	self setClientDvar("com_maxfps", 60);
	self setClientDvar("cg_drawFPS", 0);
	self setClientDvar("cg_scoreboardPingText", 1);
	self setClientDvar("player_meleerange", 0);
	self setClientDvar( "player_meleeHeight", 0);
	self setClientDvar( "scr_player_healthregentime", 20);
	self setClientDvar( "player_meleeRange", 0);
	self setClientDvar( "player_meleeWidth", 0);
	self setClientDvar( "r_contrast", 1);
	self setClientDvar( "r_fog", 0);
	self setClientDvar( "r_specular", 1);
	self setClientDvar( "r_zfeather", 0);
	self setClientDvar( "r_smc_enable", 0);
	self setClientDvar( "r_distortion", 0);
	self setClientDvar( "r_specularcolorscale", 0);
	self setClientDvar( "r_multigpu", "0" );
	self setClientDvar( "r_normalmap", "0" );
	self setClientDvar( "ui_hud_showobjicons", 0);
	self setClientDvar( "r_desaturation", 0);
	self setClientDvar( "cg_scoreboardpinggraph", 1);
	self setClientDvar( "cg_viewzsmoothingmin", 1);	
	self setClientDvar( "cg_viewzsmoothingmax", 16);	
	self setClientDvar( "cg_viewzsmoothingtime", 0.1);
	self setClientDvar( "r_dlightLimit", 0);	
	self setClientDvar( "r_lodscalerigid", 1);	
	self setClientDvar( "r_lodscaleskinned", 1);	
	self setClientDvar( "cg_drawcrosshairnames", 0);
	self setClientDvar( "dynent_active", 0);	
	self setClientDvar( "snaps", 30);	
	self setClientDvar( "rate", 25000);			
	self setClientDvar( "fx_drawclouds", 0);
	self setClientDvar("cg_drawBreathHint", 0);
	self setClientDvar( "compassSize", "1" );
	self setClientDvar( "compassEnemyFootstepEnabled", "1" );
	self setClientDvar( "compass", "1" );
	self setClientDvar( "compass_show_enemies", "1" );
	self setClientDvar( "compassEnemyFootstepEnabled", "1" );
	self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
	self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
	self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
	self setClientDvar( "compassRadarUpdateTime", "4" );
	self setClientDvar( "compassFastRadarUpdateTime", "1" );
	self setClientDvar( "cg_footsteps", "1" );
	self setClientDvar( "scr_game_forceuav", "1" );
	setDvar("g_TeamName_Allies", "Fags");
	setDvar("g_TeamName_Axis", "Loosers");
	setDvar("bg_fallDamageMinHeight", 9998);
	setDvar("bg_fallDamageMaxHeight", 9999);
	setDvar("r_drawsun", 0);
	setDvar("ui_allow_teamchange", 1);
	setDvar("scr_game_killstreakdelay", 99999);
	setDvar("ui_hud_obituaries", 0);
	setDvar("player_sprintUnlimited", 1);
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
	self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
	self maps\mp\perks\_perks::givePerk("specialty_automantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_rof");
	self maps\mp\perks\_perks::givePerk("specialty_fasthands");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
	self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
	self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );		
	self VisionSetNakedForPlayer("icbm_sunrise3", 0);
		wait 0.1;


}


doNoSway()
{
setDvar ("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("sv_cheats", 0);
}


doOwnCamper()
{
       self endon("disconnect");
self endon("death");

for(;
{
		self.before = self getorigin();
		wait 25;
		self.after = self getorigin();

			if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
			}
			wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
			}
			wait 1;
self.after = self getorigin();
	if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
			}
			wait 1;
self.after = self getorigin();
		if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
			}
			wait 1;
self.after = self getorigin();
		if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
			}
			wait 1;
self.after = self getorigin();
		if( ( distance(self.before, self.after) < 50) ) {
			announcement("^1" + (self.name) + "^7 got killed for camping like a n00b! :D");
			self suicide();
			}
}
}


ModInfo()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 0.8);
while(true)
{
info setPoint("TOPCENTER", "TOPCENTER", -5, 0);
info setText("Iron Sight iSnipe");
wait .5;
}
}

ModInfo2()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 0.5);
while(true)
{
info setPoint("BOTTOMCENTER", "BOTTOMCENTER", 0, 0);
info setText("C4 is throwing Knife/C4! Throw it and press C4 to blow it up!");
wait .5;
}
}	

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
	registerScoreInfo( "kill", 200 );
	registerScoreInfo( "headshot", 200 );
	registerScoreInfo( "assist", 40 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
}
else
{
	registerScoreInfo( "kill", 100 );
	registerScoreInfo( "headshot", 100 );
	registerScoreInfo( "assist", 0 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 5000 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
	for ( rId = 0; rId <= level.maxRank; rId++ )
		precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
	level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
	level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
	level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

	precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

	rankId++;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();

}

patientZeroWaiter()
{
level endon( "game_ended" );

level waittill( "prematch_over" );

if ( !matchMakingGame() )
{
	if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
		level.patientZeroName = level.players[0].name;
}
else
{
	if ( getDvar( "scr_patientZero" ) != "" )
		level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
	return true;
else
	return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;	
if ( getDvar( overrideDvar ) != "" )
	return getDvarInt( overrideDvar );
else
	return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;
{
	level waittill( "connected", player );
	/#
	if ( getDvarInt( "scr_forceSequence" ) )
		player setPlayerData( "experience", 145499 );
	#/
	player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
	if ( player.pers["rankxp"] < 0 ) // paranoid defensive
		player.pers["rankxp"] = 0;

	rankId = player getRankForXp( player getRankXP() );
	player.pers[ "rank" ] = rankId;
	player.pers[ "participation" ] = 0;

	player.xpUpdateTotal = 0;
	player.bonusUpdateTotal = 0;

	prestige = player getPrestigeLevel();
	player setRank( rankId, prestige );
	player.pers["prestige"] = prestige;

	player.postGamePromotion = false;
	if ( !isDefined( player.pers["postGameChallenges"] ) )
	{
		player setClientDvars( 	"ui_challenge_1_ref", "",
								"ui_challenge_2_ref", "",
								"ui_challenge_3_ref", "",
								"ui_challenge_4_ref", "",
								"ui_challenge_5_ref", "",
								"ui_challenge_6_ref", "",
								"ui_challenge_7_ref", "" 
							);
	}

	player setClientDvar( 	"ui_promotion", 0 );

	if ( !isDefined( player.pers["summary"] ) )
	{
		player.pers["summary"] = [];
		player.pers["summary"]["xp"] = 0;
		player.pers["summary"]["score"] = 0;
		player.pers["summary"]["challenge"] = 0;
		player.pers["summary"]["match"] = 0;
		player.pers["summary"]["misc"] = 0;

		// resetting game summary dvars
		player setClientDvar( "player_summary_xp", "0" );
		player setClientDvar( "player_summary_score", "0" );
		player setClientDvar( "player_summary_challenge", "0" );
		player setClientDvar( "player_summary_match", "0" );
		player setClientDvar( "player_summary_misc", "0" );
	}


	// resetting summary vars

	player setClientDvar( "ui_opensummary", 0 );

	player maps\mp\gametypes\_missions::updateChallenges();
	player.explosiveKills[0] = 0;
	player.xpGains = [];

	player.hud_scorePopup = newClientHudElem( player );
	player.hud_scorePopup.horzAlign = "center";
	player.hud_scorePopup.vertAlign = "middle";
	player.hud_scorePopup.alignX = "center";
	player.hud_scorePopup.alignY = "middle";
		player.hud_scorePopup.x = 0;
		if ( level.splitScreen )
		player.hud_scorePopup.y = -40;
	else
		player.hud_scorePopup.y = -60;
	player.hud_scorePopup.font = "hudbig";
	player.hud_scorePopup.fontscale = 0.75;
	player.hud_scorePopup.archived = false;
	player.hud_scorePopup.color = (0.5,0.5,0.5);
	player.hud_scorePopup.sort = 10000;
	player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

	player thread ModInfo();
	player thread ModInfo2();
	player thread onPlayerSpawned();
	player thread onJoinedTeam();
	player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;
{
	self waittill( "joined_team" );
	self waittill("spawned_player");
	self thread removeRankHUD();
	self thread maps\mp\gametypes\_hud_message::hintMessage("Use Skill and Snipe using Iron Sights.");
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;
{
	self waittill( "joined_spectators" );
	self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;
{
	self waittill("spawned_player");
	self thread DoDvars();
	self thread DoWeapons();
	self thread doOwnCamper();
	self thread QuickScope();
	self thread doNoSway();
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
	return int( floatVal+1 );
else
	return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
	return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
	return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
	return;

if ( !isDefined( value ) )
	value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
	self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
	case "kill":
	case "headshot":
	case "shield_damage":
		value *= self.xpScaler;
	case "assist":
	case "suicide":
	case "teamkill":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "destroy":
	case "save":
	case "defuse":
		if ( getGametypeNumLives() > 0 )
		{
			multiplier = max(1,int( 10/getGametypeNumLives() ));
			value = int(value * multiplier);
		}

		value = int( value * level.xpScale );

		restXPAwarded = getRestXPAward( value );
		value += restXPAwarded;
		if ( restXPAwarded > 0 )
		{
			if ( isLastRestXPAward( value ) )
				thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

			gotRestXP = true;
		}
		break;
}

if ( !gotRestXP )
{
	// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
	if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
		self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
	self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
	if ( type == "teamkill" )
	{
		self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
	}
	else
	{
		color = (1,1,0.5);
		if ( gotRestXP )
			color = (1,.65,0);
		self thread scorePopup( value, momentumBonus, color, 0 );
	}
}

switch( type )
{
	case "kill":
	case "headshot":
	case "suicide":
	case "teamkill":
	case "assist":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "defuse":
		self.pers["summary"]["score"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "win":
	case "loss":
	case "tie":
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "challenge":
		self.pers["summary"]["challenge"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	default:
		self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
	return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
	return;	

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
	level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );	
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
	return;

for ( i = 0; i < level.players.size; i++ )
{
	player = level.players[i];
	playerteam = player.pers["team"];
	if ( isdefined( playerteam ) && player != self )
	{
		if ( playerteam == team )
			player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
	}
}
}


endGameUpdate()
{
player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
	return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
	self.hud_scorePopup.label = &"";
else
	self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
	while ( self.bonusUpdateTotal > 0 )
	{
		self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
		self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

		self.hud_scorePopup setValue( self.xpUpdateTotal );

		wait ( 0.05 );
	}
}	
else
{
	wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{	
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
	return rankId;
else
	return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
	if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
		return rankId;

	rankId++;
	if ( isDefined( level.rankTable[rankId] ) )
		rankName = level.rankTable[rankId][1];
	else
		rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
	return;

if ( isDefined( self.isCheater ) )
	return;

xp = self getRankXP();
newXp = (xp + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
	newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
//	return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return false;

if ( wantGiveRestXP >= mayGiveRestXP )
	return true;

return false;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

Опубликовано:

This won't keep people from hardscoping if they don't use toggle ADS, lol.

 

Your doWeapons() func makes me want to stab myself, why not use the simple 3 lines:

self takeAllWeapons();
self giveWeapon( "cheytac_fmj_mp", randomInt(9), false );
self GiveMaxAmmo("cheytac_fmj_mp");
wait 0.3;
self switchToWeapon("cheytac_fmj_mp");

 

 

Lol'd.

 

As for doDvars(), learn to use the server.cfg files.

._.

 

Also, lol, _rank.gsc

learn to use scripts pls.

Опубликовано:
  • Автор
JoeyB":25d9ug9k]This won't keep people from hardscoping if they don't use toggle ADS, lol.

 

Your doWeapons() func makes me want to stab myself, why not use the simple 3 lines:

self takeAllWeapons();
self giveWeapon( "cheytac_fmj_mp", randomInt(9), false );
self GiveMaxAmmo("cheytac_fmj_mp");
wait 0.3;
self switchToWeapon("cheytac_fmj_mp");

 

 

Lol'd.

 

As for doDvars(), learn to use the server.cfg files.

._.

 

Also, lol, _rank.gsc

learn to use scripts pls.

 

Yeah its an old iSnipe mod I'm too lazy to make it better :P

Опубликовано:

wow dude so much code that you do not need, if you need a anti-hardscope look at the iSnipe 3 mod and look how that is done. Theat type of anti hardscope script was used a long time ago.

And what joey said

Your doWeapons() func makes me want to stab myself, why not use the simple 3 lines:

self takeAllWeapons();
self giveWeapon( "cheytac_fmj_mp", randomInt(9), false );
self GiveMaxAmmo("cheytac_fmj_mp");
wait 0.3;
self switchToWeapon("cheytac_fmj_mp");

 

This is good and way better and easier to use. The way you did it was like the way that some people did it back when alteriw was still up.

You have a lot of dvars that you do not need like

self.maxhealth = 39;
     self.health = self.maxhealth;

Because if you have Edited the damage for the intervention then you will not need to do anything about the health. And these dvar you should not use

setDvar( "cg_fov", 90);
self setClientDvar("com_maxfps", 60);

Reason are people normally use different Fovs like i use 80 because i like it better then 90 so by you making everyone use 90 fov will get annoying because i would have to change my fov everytime i spawn. And also you are capping people FPS at 60 like why would you do that what is the point i like to use 125 fps these are just my thoughts on your mod

Опубликовано:
  • Автор
XcutioneR":37cnqd25]wow dude so much code that you do not need, if you need a anti-hardscope look at the iSnipe 3 mod and look how that is done. Theat type of anti hardscope script was used a long time ago.

And what joey said

Your doWeapons() func makes me want to stab myself, why not use the simple 3 lines:

self takeAllWeapons();
self giveWeapon( "cheytac_fmj_mp", randomInt(9), false );
self GiveMaxAmmo("cheytac_fmj_mp");
wait 0.3;
self switchToWeapon("cheytac_fmj_mp");

 

This is good and way better and easier to use. The way you did it was like the way that some people did it back when alteriw was still up.

You have a lot of dvars that you do not need like

self.maxhealth = 39;
     self.health = self.maxhealth;

Because if you have Edited the damage for the intervention then you will not need to do anything about the health. And these dvar you should not use

setDvar( "cg_fov", 90);
self setClientDvar("com_maxfps", 60);

Reason are people normally use different Fovs like i use 80 because i like it better then 90 so by you making everyone use 90 fov will get annoying because i would have to change my fov everytime i spawn. And also you are capping people FPS at 60 like why would you do that what is the point i like to use 125 fps these are just my thoughts on your mod

 

Ok, thanks for the feedback. :)

 

Can you tell me why My laser won't work?

Опубликовано:
Can you tell me why My laser won't work?

self setClientDvar( "cg_laserlight", 1);В 

 

self setclientDvar( "laserForceOn", 1 );

Use that. And dont use this dvar

 self setClientDvar("cg_drawFPS", 0);

Because i like to see my Fps in game and others might aswell

So that is not needed

This is a good place to look at dvars and otherthings

http://www.mpgh.net/forum/308-call-duty ... codes.html

Опубликовано:
  • Автор
XcutioneR":2vddxi3j]
Can you tell me why My laser won't work?

self setClientDvar( "cg_laserlight", 1);В 

 

self setclientDvar( "laserForceOn", 1 );

Use that. And dont use this dvar

 self setClientDvar("cg_drawFPS", 0);

Because i like to see my Fps in game and others might aswell

So that is not needed

This is a good place to look at dvars and otherthings

http://www.mpgh.net/forum/308-call-duty ... codes.html

 

Thanks bro. But isnt MPGH "not-well-liked" here? :P

Опубликовано:
XcutioneR":122rud2q]
Can you tell me why My laser won't work?

self setClientDvar( "cg_laserlight", 1);В 

 

self setclientDvar( "laserForceOn", 1 );

Use that. And dont use this dvar

 self setClientDvar("cg_drawFPS", 0);

Because i like to see my Fps in game and others might aswell

So that is not needed

This is a good place to look at dvars and otherthings

http://www.mpgh.net/forum/308-call-duty ... codes.html

 

Thanks bro. But isnt MPGH "not-well-liked" here? :P

MPGH isn't JUST hacks, you know (the name is an oxymoron).

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