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Опубликовано:

well, i'll give it a try...

but you could also type this into the console

/bind F11 "togglemenu;openmenu cac_popup;"

When you press f11 in the game it would open the menu... :D

 

edit: But yeah, you are right, it wont save anything :(

Опубликовано:

It's because you can't use setplayerdata when a client is connected to the server. With gsc code you can so if someone could port the menu directly with setplayerdata functions done with gsc code. More trouble than it's worth but it's not "Impossible".

Опубликовано:
It's because you can't use setplayerdata when a client is connected to the server. With gsc code you can so if someone could port the menu directly with setplayerdata functions done with gsc code. More trouble than it's worth but it's not "Impossible".

 

This. Hit the nail on the head.

Опубликовано:
Now that we know, do it. 8-)

 

Also I tried /bind F11 "togglemenu;openmenu cac_popup;"

 

It lacks mouse control.

It also lacks any ability to change anything... (do just openmenu cac_popup while it is paused and try.

If you "pause" the game it won't open. You need to be "playing" aka not have any "menus" open. As it does Escape->Open CAC

  • 7 months later...
Опубликовано:
Did you have to modify the dll to re-enable the setplayerdata function or was there another solution to this?

 

The setplayerdata function works, at least in .gsc files. So he might just be using 'scriptmenuresponses' in the .menu files and the specific setplayerdata functions in a .gsc file. It would be possible that way at least.

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