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Опубликовано:

Is there a way too add new sound files too MoD.

 

Made the same MOD for CoD4 MW1 and the sound files are working!

Did the same way with CoD6 MW2 but sound files are not playing!

Made an newsound.csv in soundaliases folder,compiled the new mod.ff.

If I open mod.ff with ffviewer I can see the soundtables and strings but it just won't play the sound file.

Anybody have any solution?

Опубликовано:
Then howcome AIZombies 1.8 has some kinda music effect when you statt and after a few rounds? Well I think those are the official sounds but I don't know.

 

They are replaced sounds with the same name. Take a look at the "sounds.iwd" in the Zombie mod's folder.

Опубликовано:
  • Автор
Then howcome AIZombies 1.8 has some kinda music effect when you statt and after a few rounds? Well I think those are the official sounds but I don't know.

 

They are replaced sounds with the same name. Take a look at the "sounds.iwd" in the Zombie mod's folder.

Thanks for the tip.

But I want too keep the game intact by adding new files.

Опубликовано:
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Are you trying to run a mod through an ff file on 4d1 o_O.. if you are that's your problem.

 

No I'm running mod true rawfiles.

But the newsound.csv is the only file I try to start true ff cuz csv tables can't be build in rawfiles.

Опубликовано:
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for now its not possible.

Cod4 is released official mod tools

for mw2 was not released

we have to wait if the NTA will release a utility or functionality of the IWD

Ow ok.

So I can't compile it with the tools from cod4!

Crap.... :(

Is there any info if this tool is going to be build and when it's ready.

Опубликовано:
wat, fastfiles and mods? This is not xbox,lol.

mod.ff [FH]CoD6MW2MoD-v0.1 for PC

Worst idea ever. Long story short, 4D1 can't accept brand new sounds or images. Also, use an IWD. Kthxbai.

Not true... there are multiple new images that get loaded manually ex: 11th prestige, loadscreens not in fastfiles, and preview images. Look at PatchMW2Materialism.cpp.

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