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Опубликовано:

Map I've been working on since the AlterIWNet era. Officially version 0.6, finally released for this client.

There is a server called "Arcadia 24/7 Server" in the list that runs the map on all available gametypes. Not really 24/7 because its on my home PC and I don't feel like running a server all day and night. And don't complaint about being able to get out of the map because the cars are in place to create a boundary for play and there is no real advantage to getting out.

 

Server IP: connect 108.4.52.88:28961

 

Thanks to LoserSM for getting me started on all of this and Rendflex for the original entity editor on itsmods.

 

Features:

  • All Working killstreaks
  • Grenades shouldn't disappear but you never know
  • It has more than 2 spawnpoints

 

Gamemodes:

  • Team Deathmatch
  • Free For All
  • Domination
  • Capture the Flag
  • Global Thermonuclear War

 

Download:

Files - http://www.mediafire.com/download.php?9kklb2jmlb2n283

Fastfile - http://www.mediafire.com/download.php?3f8jxffkx3v8zqp

 

For the Red FXs where the tires should be use this dll provided courtesy of BODYGAURD because I'm way to lazy to compile my own dll: download/file.php?id=426

Featured Replies

Опубликовано:

There's a random bug with this map.

Often, when you start a match on Arcadia, you'll get a red stripe and "floating weapon". A couple of fast_restarts will eventually fix it. Another fast_restart and it might be back again.

When players join a server running Arcadia, many of them get that bug. They reconnect a couple of times, and it will eventually be fixed on one of the connetions.

Tested on clients running from r113 to r116 (I wanted to keep testing it for a while before reporting)

Опубликовано:
There's a random bug with this map.

Often, when you start a match on Arcadia, you'll get a red stripe and "floating weapon". A couple of fast_restarts will eventually fix it. Another fast_restart and it might be back again.

When players join a server running Arcadia, many of them get that bug. They reconnect a couple of times, and it will eventually be fixed on one of the connetions.

Tested on clients running from r113 to r116 (I wanted to keep testing it for a while before reporting)

Problems with basemaps and/or with the level dependency.

Опубликовано:
Problems with basemaps and/or with the level dependency.

That print was taken today, using r116 and the custom basemaps.arena that comes with arcadia's IWD. And that IWD was the only custom content on m2demo folder, to make sure that it was loading nothing else than that custom content.

Опубликовано:
Problems with basemaps and/or with the level dependency.

That print was taken today, using r116 and the custom basemaps.arena that comes with arcadia's IWD. And that IWD was the only custom content on m2demo folder, to make sure that it was loading nothing else than that custom content.

then it's the dependency try running the one before the change.

Опубликовано:
then it's the dependency try running the one before the change.

I've been trying this maps since r113 and the change was made in r116

And I don't think it's the dependency because it's a random error that toggles after a couple of fast_restarts

  • 1 month later...
Опубликовано:

the map is very glitchy guns floating on occasion ,the colours etc dont look right as if some are missing :/

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