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Опубликовано:
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

Опубликовано:
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

It will still be not a fullauto, but will act a bit like burst fire in bf3

 

To achieve the real fullauto, you have to edit the weapon files

Опубликовано:
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

It will still be not a fullauto, but will act a bit like burst fire in bf3

 

To achieve the real fullauto, you have to edit the weapon files

 

So how to edit weapon files?

Опубликовано:
  • Автор
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

"Self setDvar" is unknown function for me?

Опубликовано:
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

"Self setDvar" is unknown function for me?

 

remove the self before setDvar. setDvar does not need self before it else it will always be unknown function.

Опубликовано:
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

"Self setDvar" is unknown function for me?

 

remove the self before setDvar. setDvar does not need self before it else it will always be unknown function.

You need some includes.

   #include common_scripts\utility;
   #include maps\mp\_utility;
   #include maps\mp\gametypes\_hud_util;

Not all might be necessary :)

Опубликовано:
  • Автор
Anyone have a code for fully auto famas or m16?

 

when I use

                self setDvar( "player_burstfirecooldown", "0.000000001");

 

it won't work.....

It should be 0

not 0.00000001

self setDvar( "player_burstfirecooldown", "0");

 

"Self setDvar" is unknown function for me?

 

remove the self before setDvar. setDvar does not need self before it else it will always be unknown function.

 

doDvars()
{
               self setClientDvar( "g_speed", "300" ); 
               self player_recoilScaleOn(0); 
               self.maxhealth = 150;		
               self setClientDvar( "player_sprintSpeedScale", "5" );
               self setClientDvar( "player_sprintStrafeSpeedScale", "20" );
               self setClientDvar( "player_strafeSpeedScale", "50" );
        self setClientDvar( "player_breath_fire_delay ", "0" );
        self setClientDvar( "player_breath_gasp_lerp", "0" );
        self setClientDvar( "player_breath_gasp_scale", "0.0" );
        self setClientDvar( "player_breath_gasp_time", "0" );
        self setClientDvar( "player_breath_snd_delay ", "0" );
        self setClientDvar( "perk_extraBreath", "0" );
        self setClientDvar( "perk_improvedextraBreath", "0" );
	self setClientDvar( "cg_enemyNameFadeIn" , 0 );
	self setClientDvar( "cg_drawThroughWalls" , 1 );
	self setClientDvar( "scr_game_forceuav", "1" );
   		self setClientDvar( "cg_footsteps", "1");
               self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
               self setclientDvar( "perk_footstepVolumeEnemy", "10");
               self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
	self setClientDvar( "perk_improvedExtraBreath", "999");
        self setClientDvar("aim_automelee_region_height", "100");
               setDvar( "player_burstfirecooldown", "0");
               self RadarJamOn(); 
               self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}

 

There's my doDvars code. Doesnt work....

Опубликовано:
self setclientdvar("player_burstfirecooldown", "0");

 

loop it:)

 

Will still be not full auto...

It would be full auto if it would fire constantly without stopping until the mag is empty when pressing down the left button. If you set the clientdvar to 0 you still have to press the mouse button again after three rounds fired.

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