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Опубликовано:

I noticed this on both my mixed and team juggernaut servers. After a while, the server just shuts down:

 

Spawning map: mp_park, gametype tjugg
[scriptLoader] Loading script GameLog
Spawn map (mp_park, tjugg) complete.
-----------------------------------
Succeeded reading from default.dspl
Loaded 1 map entries
Loading DSR "TJ_default.dsr"...
Loading Succeeded for DSR "TJ_default.dsr"
----- Server Shutdown -----
Steam Game Server shutdown complete.
---------------------------

 

I do have mp_park in my zone/dlc folder.

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Опубликовано:
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What are the server parameters?

 

+set dedicated 2 +set net_port 27214 +set net_queryPort 27215 +set net_authPort 8966 +set net_masterServerPort 27217 +set sv_maprotation "default" +set sv_maxclients 18 +start_map_rotate

Опубликовано:
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ArmedGuy":2tihvv1x]Just a quick question, are your iwd's and ff files updated to 1.9 or are you running on the same installations as Tekno?

 

I started with a fresh install of the MW3 dedicated server files from steam and then put in the IW5M dedicated server files and updated. I also installed the DLC's. I removed the Faceoff maps, but it can't be a problem with not having the map files, because if MW3 tries running a map that isn't there, it skips to another map.

 

This isn't even a standard crash of the server. It's simply the server going offline. Maybe it's losing the connection to the NP server? I'm not sure.

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Dot hooked me up with a modified iw5m_server.exe file that kills the process when this error occurs so I can use his dedi server watcher, but the problem persists. Is this a known bug? Will it be fixed? Anyone else running servers getting this error too?

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Just sent this to NTA, but thought I'd post it here as reference...

 

I left one server running last night with debugview running. When I woke up, the error:

 

----- Server Shutdown -----

Steam Game Server shutdown complete.

---------------------------

 

Was in the console and as usual, the console was still open (process still running) but the server was "offline". The log file is rather large but I went through it and found only one section that seemed different from everything else. Hopefully this gives you enough data to trace the problem. Here it is:

 

00022484   16012.56445313   [4628] bdLog: (info/bdRemoteTask::handleTaskReply): Received task reply (transaction ID: 9223372036854775809).   
00022485   16015.58593750   [4628] [dwhandler] got a 33 byte packet...   
00022486   16015.58789063   [4628] [dwhandler] type 6, encrypted 1   
00022487   16015.59277344   [4628] bdLog: (info/bdLobbyService::pump): Received message of type: BD_LOBBY_SERVICE_TASK_REPLY   
00022488   16015.59277344   [4628] bdLog: (info/bdRemoteTask::handleTaskReply): Received task reply (transaction ID: 9223372036854775809).   
00022489   16016.27734375   [4628] bdLog: (warn/bdDTLSAssociation::pump): DTLS receive timeout. 1800.001099 seconds have elapsed which exceeds the timeout value of 1800.000000. Closing.   
00022490   16016.27734375   [4628] bdLog: (info/bdSocketRouter::pump): DTLS closed. Removing address 89.143.139.4:3074 on security ID 05dc4d17 7f6a2c5a.   
00022491   16018.61523438   [4628] [dwhandler] got a 33 byte packet...   
00022492   16018.61718750   [4628] [dwhandler] type 6, encrypted 1   
00022493   16018.62011719   [4628] bdLog: (info/bdLobbyService::pump): Received message of type: BD_LOBBY_SERVICE_TASK_REPLY   
00022494   16018.62011719   [4628] bdLog: (info/bdRemoteTask::handleTaskReply): Received task reply (transaction ID: 9223372036854775809).   
00022495   16020.27343750   [4628] bdLog: (info/bdNATTravClient::sendKeepAlive): Sending keep alive to introducer(s).   
00022496   16021.29589844   [4628] bdLog: (info/bdAddressMap::unregisterAddr): Failed to remove addr handle from address map.   
00022497   16021.64160156   [4628] [dwhandler] got a 33 byte packet...   
00022498   16021.64355469   [4628] [dwhandler] type 6, encrypted 1   
00022499   16021.64843750   [4628] bdLog: (info/bdLobbyService::pump): Received message of type: BD_LOBBY_SERVICE_TASK_REPLY   
00022500   16021.64843750   [4628] bdLog: (info/bdRemoteTask::handleTaskReply): Received task reply (transaction ID: 9223372036854775809).   

Опубликовано:
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Just further information. I Googled the error and came across this: http://www.itsmods.com/forum/Thread-ded ... -down.html

 

Apparently after latest update you have to set map names in your playlist. You cannot use *,kc_default,1 anymore. The * has to be mp_dome or similar name.

 

It seems the latest update has the new dlc map names in it and this is throwing the server offline. (or from what I have seen appear on console at startup are some not normal map names)

 

I'm going to give this a try and see what happens.

Опубликовано:
That might be it... another person who complained about that error gave me the config files and I now noticed that it's playlist was in the *, form.

Nice catch! ;)

>me xD

Btw, I didn't get an actual shutdown, it appeared to be online, but I was unable to connect and find it in the list. But I will try this tomorrow and see if it fixes my issue as well

Опубликовано:
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Thing is we're not using 'the latest update', and I'm assuming your server does have all the DLC fastfiles.

 

From what I understand, the .exe is the old file, but everything else is newer than 1.4? I do have all the DLC files, but I removed the faceoff maps.

Опубликовано:
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GrossKopf":1wzk8b2o]but I removed the faceoff maps.

Ah, that'd explain, then. That also means that I need to make * only use *existing* maps, not a random map from the map table.

 

That would be a good idea. The funny thing is that in TeknoMW3, if the server tried to load a map that didn't exist, it skipped it. You'd see this in the console. I guess the newer versions changed this though.

 

Hope this is the fix I've needed.

Опубликовано:

Bug got fixed for IW5M Revision 17, so server admins can use * for random maps rather than a manual playlist listing all maps.

 

Revision 17

 

- asset reallocation for 'attachment' assets (allows latest patch files)

- build number display on dedi launch and main menu

- non-* playlists get 'random' rotation now (added PRNG seeding)

- * playlists skip non-existing maps

- more pure removal

- added mp_terminal_cls to DLC list

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