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Is it possible to enable logging in IW5M?

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Опубликовано:

As of now I am using TeknoMw3 ( and downloading DLCs for IW5M ). The main problem I had with teknomw3 is there were no logs generated. So if we have to debug some issue we are simply clueless. If your game crashed you have no clue why, your server is not visible you have no clue why, you are unable to connect to xyz server you have no clue why. All you can do is flood the forums created by the respective community.

 

As a programmer I never think of creating a trival program without logging. Ofcourse by default it should be disabled but the user should be able to enable it. That way he will be able to do some initial analysis and may be able to fix it.

 

I am very new to online gaming world ( MW3 is the first game I played online ). Now when IW5M is released I don't have the idea if this software have that basic functionality. I saw the thread of `request next mod` but no one asked for this. Is it feasible for you to do this or may be if it is already there then please let us know how to use it.

Опубликовано:

Don't worry. There will always be experienced people here to help you solve any problem that you might have ;)

IW5M had a proper beta period. Client files can be considered quite stable. There are always problems showing up, but most of them are related to client operating system or firewall configuration.

As for the dedicated server, I couldn't obviously test everyting or even near, but I've done tests on widely spread configurations, without errors on the later builds. So, I can say that the dedicated server was already preety stable when it got released. Although the original way of MW3 servers handling commands was a bit weird, we now know most of the tricks to overcome any problem.

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