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IW5M Multiple Server Problem

Опубликовано:

So I followed the tutorial to make 2 servers and I can't connect to my second server, it says connection timeout.

So here is some info...

 

Server console:

 

Server 1:Welcome to IW5M r19.

http://fourdeltaone.net/ for help and support

Connecting to online services....

Connected to online services.

net_port is write protected.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 1 map entries

Loading DSR "shrp.dsr"...

Loading Succeeded for DSR "shrp.dsr"

-----------------------------------

Spawning map: mp_bravo, gametype dm

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Loading script PingFix

[scriptLoader] Loading script Sharpshooter

[scriptLoader] Loading script BOHud

[sharpshooter] weapon iw5_mg36 with a eotech

Spawn map (mp_bravo, dm) complete.

-----------------------------------

 

Server 2:

 

 

Welcome to IW5M r19.

http://fourdeltaone.net/ for help and support

Connecting to online services....

Connected to online services.

Executing server config "server2.cfg"

Succeeded reading from default2.dspl

Loaded 10 map entries

Loading DSR "Infected3.dsr"...

Loading Succeeded for DSR "Infected3.dsr"

-----------------------------------

Spawning map: mp_terminal_cls, gametype infect

Initializing Steam Game Server: game port 27018, auth port 8766, query port 27020, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Loading script PingFix

Spawn map (mp_terminal_cls, infect) complete.

-----------------------------------

 

Shortcut for server 1:C:\mw3server\iw5m_server.exe +set net_queryPort 27015 +set net_port 27015 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

Shortcut for server 2:C:\mw3server\iw5m_server.exe +set net_queryPort 27018 +set net_port 27019 +set net_masterServerPort 27020 +set sv_config "server2.cfg" +start_map_rotate

 

Server.cfg for server 1:

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// Server host name. This should always be set by the server admin.
seta sv_hostname "^2OrbitalClan ^1SharpShooter"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password "powerhaloadmin123"

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

seta g_logsync 1

 

Server2.cfg for server 2:

 

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8767

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// Server host name. This should always be set by the server admin.
seta sv_hostname "^2OrbitalClan ^1Terminal Inf"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default2"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password "powerhaloadmin123"

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

seta g_logsync 1

 

If you can help please do

Featured Replies

  • 4 weeks later...
Опубликовано:
I have the exact same problem. unfortunately the link you posted is not the answer. thank you very much.

Each error happens for it's reasons, due to it's own causes.

Give us the most details that you can about your error.

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