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[RELEASE]SP Menu Style
I get this error when I launch iw4sp.exe
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[Preview] SP Menu System for MP
They sure are. Anyways, I like how it looks through the pictures. Cant wait for the final release!
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[Preview] SP Menu System for MP
Can't he test it himself? He isn't an idiot. I didn't see that he already had people test it. Plus there is no harm in seeing if it works for other people and not just yourself.
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[Preview] SP Menu System for MP
Hey DUKIP! Its punjab from ExP forums. I would love to help beta test this if you want. Let me know and I will test to see if it works for you.
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[Release] Bounce Mod
Lets hope no one steals this from you and call it "Theirs" lol
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Cargoship aka so_bridge developer release.
I don't know any way how to achieve that. That's why we experiment with visions here Try using a cod 4 vision file or a bright vision file from mw2. Cod 4 crash is bright. Try this. r_glow "0" r_glowRadius0 "7" r_glowRadius1 "7" r_glowBloomCutoff "0.99" r_glowBloomDesaturation "0.65" r_glowBloomIntensity0 "0.36" r_glowBloomIntensity1 "0.36" r_glowSkyBleedIntensity0 "0.29" r_glowSkyBleedIntensity1 "0.29" r_filmEnable "1" r_filmContrast "1.4" r_filmBrightness "0.134" r_filmDesaturation "0.265" r_filmInvert "0" r_filmLightTint "1.179 1.086 1.024" r_filmDarkTint "0.7 1.0215 1.265" Or the mp_cross_fire vision in the m2demo folder r_glow "1" r_glowRadius0 "7" r_glowBloomCutoff "0.99" r_glowBloomDesaturation "0.64999" r_glowBloomIntensity0 "0.36" r_filmEnable "1" r_filmContrast "1.7" r_filmBrightness "0.25" r_filmDesaturation "0.264984" r_filmDesaturationDark "0.38" r_filmInvert "0" r_filmLightTint "0.81 0.79 0.755" r_filmMediumTint "1.03872 1.08041 1.13725" r_filmDarkTint "1.31142 1.24398 1.08759" r_primaryLightUseTweaks "0" r_primaryLightTweakDiffuseStrength "1" r_primaryLightTweakSpecularStrength "1"
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Game "Crashes" a few minutes into game
Post your crash log paulie. Try uninstalling the software that came with your headset and check if the game works then. (Make sure to restart your comp after you uninstall it.)
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Cargoship aka so_bridge developer release.
Is there anyway to make the map more "viewable" for people with bad computers? You have to have specular on and there are people who can not use that because they will get a major FPS drop. Anyways, if you can, use a vision file which will make it more viewable for people who can not run max settings.
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Fraps not loading
Worked. Thank you joey.
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Cargoship aka so_bridge developer release.
Can I have the vision files please?
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Fraps not loading
Why won't fraps load into the game for me? Bandicam works but I do not like it because it always gives me an audio error. Anyways, fraps does not load into the client for me. Any ideas on what to do? PS. It worked fine before the new client update.
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[Release] Survival/Chaos
Can we get the download please ?
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Cargoship aka so_bridge developer release.
@DiduknowiPwn yeah I know it was just so dark (for me at least) I wanted to try out some other vision files. I tried out kowloons vision file and imo it looks perfect. Its not so light and it looks exactly how a cargoship would look at night If anyone wants to try it, here is the vision file for kowloon r_filmEnable "1" r_sCurveEnable "1" r_reviveFX_Enable "0" r_filmMidStart "0.250000" r_filmMidEnd "0.750000" r_filmDarkFeather "0.500000" r_filmLightFeather "0.500000" r_filmColorTemp "6647.6299 6647.6299 6647.6299" r_filmSaturation "1.0000 1.0000 1.0000" r_filmDarkTint "0.9996 0.9996 0.9996" r_filmMidTint "0.9996 0.9996 0.9996" r_filmLightTint "0.9996 0.9996 0.9996" r_filmBleach "0.0000 0.0000 0.0000" r_filmContrast "1.0000 1.0000 1.0000" r_sCurveShoulderStrength "0.133344" r_sCurveLinearStrength "0.526250" r_sCurveLinearAngle "0.133344" r_sCurveToeStrength "0.095593" r_sCurveToeNumerator "0.009641" r_sCurveToeDenominator "0.526755" r_bloomTintWeights "0.2307 0.4807 0.2307 0.0000" r_bloomColorScale "0.1825 0.1825 0.1825 0.0000" r_bloomTintScale "0.2245 0.2245 0.2245 1.0000" r_bloomCurveBreakpoint "1.0000 1.0000 1.0000 1.0000" r_bloomCurveLoGamma "1.0000 1.0000 1.0000 1.0000" r_bloomCurveHiGamma "1.0000 1.0000 1.0000 1.0000" r_bloomExpansionControl "0.5000 0.5000 0.5000 0.5000" r_bloomExpansionWeights "0.1000 0.1000 0.1000 0.1000" r_bloomExpansionSource "0.100000" r_bloomBlurRadius "1.750000" r_bloomPersistence "0.101750" r_primaryLightUseTweaks "1.000000" r_primaryLightTweakDiffuseStrength "1.000000" r_primaryLightTweakSpecularStrength "1.000000" r_bloomCurveLoBlack "0.1000 0.1000 0.1000 0.1000" r_bloomCurveLoWhite "1.0000 1.0000 1.0000 1.0000" r_bloomCurveLoRemapBlack "0.1000 0.1000 0.1000 0.1000" r_bloomCurveLoRemapWhite "1.0000 1.0000 1.0000 1.0000" r_bloomCurveHiBlack "0.1000 0.1000 0.1000 0.1000" r_bloomCurveHiWhite "1.0000 1.0000 1.0000 1.0000" r_bloomCurveHiRemapBlack "0.1000 0.1000 0.1000 0.1000" r_bloomCurveHiRemapWhite "1.0000 1.0000 1.0000 1.0000" r_filmHue "0.0000 0.0000 0.0000" r_bloomStreakXLevels0 "0.2500 0.5000 0.2500 1.0000" r_bloomStreakXLevels1 "0.0000 1.0000 0.0000 1.0000" r_bloomStreakXInnerTint "1.0000 1.0000 1.0000" r_bloomStreakXOuterTint "1.0000 1.0000 1.0000" r_bloomStreakXTintControl "0.2500 0.5000 0.2500 1.0000" r_bloomStreakXTint "0.0000 0.0000 0.0000" r_bloomStreakYLevels0 "0.0632 0.0632 0.0632 1.0000" r_bloomStreakYLevels1 "0.0000 1.0000 0.0000 1.0000" r_bloomStreakYInnerTint "1.0000 1.0000 1.0000" r_bloomStreakYOuterTint "1.0000 1.0000 1.0000" r_bloomStreakYTintControl "0.2500 0.5000 0.2500 1.0000" r_bloomStreakYTint "0.0000 0.0000 0.0000"
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Cargoship aka so_bridge developer release.
I tried using some black ops vision files (Nuketown) and this is how it turned out. idk if it did anything, but ehh it looks like something lol http://gyazo.com/dfd2e2d35b230ea12a74c915cbe8b740.png http://gyazo.com/7c852effe9024959371d34dd73a242dc.png http://gyazo.com/65721ffa985f2725daf911087ed7c216.png
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Cargoship aka so_bridge developer release.
you didn't patch basemaps.arena, as in you didn't extract the mp folder properly. Anyway here's my take on a vision: -snip- So the iwd I downloaded, you want me to put the files inside of it into my root folder? I am sorry I am a complete noob when it comes to stuff like this
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