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Опубликовано:

According to game director David Vonderhaar, deathstreaks have been eliminated as there’s “no Second Chance; there’s no Last Stand, there’s no Final Stand.”

“There’s no combination whatsoever of perk or deathstreak that puts the guy in the downed state in multiplayer,” he said. “It’s still used as the revival state in Zombies when you get downed. But it’s not in multiplayer – there is no perk and there are no deathstreaks, so there is no Final Stand or equivalent of it.”

Regular streak rewards will be handed out instead, and while rewards will “wrap around,” players can’t earn more than one of a type.

“Let’s say you took UAV and Counter UAV,” Vonderhaar explained. “If you earned the UAV then earned the Counter UAV, you’re going to start building again for the UAV – but if you haven’t spent it, if you haven’t called it in or activated it, you’re not going to get a second one. You’re just going to get notified that you’re back at that part of the chain.

 

“You would definitely want to activate those scorestreaks so when you loop, you’ll get them again. It’s not like Black Ops 1, which is they just keep going forever and you effectively have to die to loop. You don’t have to die to loop at any point; you’ll just keep looping.”

There will even be a new optional feature included which will allow players to hear the last words spoken by someone they have killed.

“It’s an option that you can turn on and off in custom games,” he said. “We gave it a name – Revenge Voice. It’s on in public games; we can turn it off in league play if we want. We love that thing. It’s funny.”

Vondehaar also explained various unlocks and Prestiging.

Опубликовано:

T6 could've been good if they implemented all the stuff that we (well, me) want, ranked dedicated servers, like IW5 just ranked and mod tools. Then I would maybe get it. Still, IW3 is the best original one, then IW4 is the best 4D1 game.

Опубликовано:
Revenge Voice is kinda neat, although it was already used in Tx, but was never given a name.

how interesting on PC where nobody uses voice chat, or on console where voice chat is just low-quality/kids

 

just like the parabolic/eavesdrop perk in IW3

Опубликовано:
Revenge Voice is kinda neat, although it was already used in Tx, but was never given a name.

how interesting on PC where nobody uses voice chat, or on console where voice chat is just low-quality/kids

 

just like the parabolic/eavesdrop perk in IW3

Indeed. Even if everyone would use voice chat, this still would be useless as barely anyone speaks about ingame tactics and what his team is going to do next.

Опубликовано:
Pf, whatever, a popular FPS series is dead. They just try to keep it alive while the patient is in a deep coma without any chances to survive.

cod is not really dead. Stupid parents still buy the game from their retarded kids.

Опубликовано:
Pf, whatever, a popular FPS series is dead. They just try to keep it alive while the patient is in a deep coma without any chances to survive.

a popular FPS series is not really dead. Stupid parents still buy the game from their retarded kids.

it's funny how everyone hates on Atvee's main FPS series; the games still are basically the same, T5 is usable as long as you can run it at 125 FPS, it's just the small bugs they introduce in every game (and the crazy killstreaks in IW5) that affect playability.

 

No mod tools means no purchase. No purchase means I'm pirating this.

have fun playing multiplayer with a pirated version, unless you trust random anonymous uploaders on TPB releasing crazy stuff like 'Op2 - Black Ops II multiplayer' which claim to provide user-hosted servers and all the freedom you love but without anything trustworthy... wait, I would trust them. yes, I would most definitely trust them, if they're not deleted by TPB moderators within a week or two, or if someone mentions on IRC that they're usable.

 

also, mod tools only result in a few modifications being played, most of which are 'let's do 18-player zombie mode emulation', 'promod' or sniper-only modifications - and leave the really good (even only code-based, look at Deathmatch Classic or Drop Hunt for IW4) modifications unplayed; for proof, look at the IW3/T5 server lists for 'mods'.

 

oh, and map editors result in any customized game session requiring 3 minutes of downloading before you can even play. now, map editors with certain maps made an official download on PC like Valve does would be best, but that'd hamper DLC sales (well, unless those custom maps only work in unranked, but Atvee doesn't seem to realize that the group of DLC buyers mainly is also the group who prefers a vanilla game experience - heck, why not do user-hosted unranked dedicated servers like BF2 and IW5 did? this was actually the initial plan for IW3, and it's not as if they're protecting the server logic against piracy as there are still private matches).

 

then again, it's not as if either the existence or lack of mod/map tools would change the base game experience whatsoever.

 

now, let me scheme all these plans of functionality on T6 all by myself, as I won't release them to any of you as Atvee will be all over me with lawyers

Опубликовано:

 

No mod tools means no purchase. No purchase means I'm pirating this.

have fun playing multiplayer with a pirated version

 

>implying I want to play multiplayer

oh, as if the singleplayer is worth a thing to a whiny piece of shit typical PC gamer like you, who whine about generic FPS games all the time

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