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Опубликовано:
plz make client version so I can test this easily :> (Don't have an IW4M server that's why :( )

 

You can use it in private match already, just change sv_changeMethod dvar to 0 in _menu.gsc.

I can't read :lol:

 

//Tested on PM working flawlessly. Going to try and see if I can help you out on the maps.

Опубликовано:
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I created a server:

connect 176.28.52.170:28972

 

SERVER ONLINE

 

Nice. It seems to be stable now, huh?

 

 

Soon to be added (It works flawlessly, but i don't wont to upload a new revision every few hours. Feel free to pm me though..) :

 

I've implemented a new dvar: "sv_mapcount" which defines the number of maps to be voted from.

The number of maps defined by "sv_mapcount" will be chosen randomly from the map pool defined by "sv_votemaps". Those will be displayed in the menu in a random order.

 

So feel free to define more than 15 maps in "sv_votemaps" now. But keep in mind: there will be 15 maps max. to show up in the menu.

By default 8 maps will show up in the vote menu.

Опубликовано:
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Released a beta1 with map or/and gametype voting.

Should be very stable from what i've seen on MAGIC's server...

 

I've updated the first post with dvars and attached the new revison.

Please give some feedback.

Опубликовано:
Released a beta1 with map or/and gametype voting.

Should be very stable from what i've seen on MAGIC's server...

 

I've updated the first post with dvars and attached the new revison.

Please give some feedback.

me gusta ._. I'll test when I get home

Опубликовано:
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Hmm, smoothed up the 'animation' (if you want to call that thingy one, but you'll see when the vote menu is open).

 

Attachment updated, had only one download anyway. :>

 

EDIT: added a video to the first post.

Опубликовано:
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well to add the clan tag or to add dunno the credits or the welcome message......dunno....is possible to change or modify that write?

 

Why wouldn't it be? Just find the appropriate lines in the code...

 

Anyway, has anyone noticed any bugs etc.?

 

Well, i've tweaked some things and removed some debug messages and it's pretty much ready for 'final release'.

  • 3 weeks later...
Опубликовано:
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I've added v1.0 to the first post.

 

changelog:

- check added, if there're errors in sv_votemaps or sv_votemodes dvars, a warning message will be shown
- 'animation' should be smooth now

Опубликовано:
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SEVENNN":34q5hmt8]i dont get it how to install ??.... i want this in private match ..

thanks..

 

Note:If you want to use this in private match make sure to change setDvar( "sv_changemethod", 1 ); to setDvar( "sv_changemethod", 0 ); in _menu.gsc

 

Опубликовано:
  • Автор
SEVENNN":3tmwwjg0]there's nothing .... i haven't this files.....

 

Extract the z_svr_vote.iwd...

 

You'll find this line in _vote_menu.gsc:

setDvar( "sv_changemethod", 1 );

 

change it to:

 

setDvar( "sv_changemethod", 0 );

 

and repack the files to .iwd with 7zip, winar or similar or just put the entire folder in iw4mdirectory/mods.

  • 2 weeks later...
Опубликовано:
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change it to:

setDvar( "sv_changemethod", 0 );

you could also force it through:

seta sv_changemethod "0"

in the server config.

 

No, you can't unlike the other dvars since i force that dvar to 1 in the mod code.

 

Using setDvar( "sv_changemethod", 1 ); and not setDvarIfUninitialized( "sv_changemethod", 1 );, which would be changeable through server.cfg.

 

Reasing being: changemethod 0 causes bugs on dedicated server, because it does use map("mapname"); on game end instead of using exitLevel( false );. Usage of map("mapname"); causes 'potential infinite loop' errors pretty often, resulting in the server getting stuck at game end.

 

So changemethod 0 is for private match only, since manipulation sv_maprotation dvar doesn't work there for obvious reasons...

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