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[REQ]Snowmobiles in multiplayer (Cliffhanger)?

Featured Replies

Опубликовано:

Its impossible because the object its in SP Engine part, not in MP

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

 

no, it isn't

..well ok, but how can they be usefull, since all "native" MP maps are relatively small?

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

 

no, it isn't

..well ok, but how can they be usefull, since all "native" MP maps are relatively small?

Derail isn't a small map..

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

Опубликовано:
  • Автор
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

I know that the mod will work only on Cliffhanger, I want this mod just for the fun

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

So the Snowmobiles could be added to SP ported maps...

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

 

 

Still doesn't mean it is 'impossible'

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

 

 

Still doesn't mean it is 'impossible'

like for example, 3 months ago everyone was saying that put nuketown on iw4m was impossible, but today i saw the impossible....the "fxtown"

Опубликовано:
Its impossible because the object its in SP Engine part, not in MP

but thats a SP map, not a native MP map, like crash or vacant......

 

 

Still doesn't mean it is 'impossible'

like for example, 3 months ago everyone was saying that put nuketown on iw4m was impossible, but today i saw the impossible....the "fxtown"

 

it was probably never 'impossible', just hard because nta would have to make the client load T5 maps correctly, but since it got ported by Tencent over onto a IW4-like engine, now it is easily possible.

Опубликовано:
Also porting sp maps for IW4 was impossile 2 years ago, and now? Even I managed to port sp map (brazil), and I am noob with coding.

even it was a small map, its better than nothing, but porting another iw4-alike map its a huge step to make a almost perfect COD

Опубликовано:

Ah yes, that invisible-vehicle glitch... I still haven't figured out why that happens. A pattern I've noticed is that the glitch occurs while driving for long on open places, as the ice or that hill.

 

Edit:

Nice video by the way!

Опубликовано:
Ah yes, that invisible-vehicle glitch... I still haven't figured out why that happens. A pattern I've noticed is that the glitch occurs while driving for long on open places, as the ice or that hill.

 

Edit:

Nice video by the way!

Can't you add the viewmodel?

:)

Опубликовано:
Wtf ? Snowmobile haven't any viewmodel and when you steer it's not looking realistic..

I hope in future This mod should look like that.

unlikely to happen as this would most likely require functions that are only available in the sp-engine.

Опубликовано:
unlikely to happen as this would most likely require functions that are only available in the sp-engine.

This.

 

wild guess... common.ff as dependency?

 

Honestly, I never even thought of that idea... It would be cool if someone like NTA could tell us where the hardcoded functions are stored.

If, the SP hard-coded functions are stored in common.ff, we might be able to even spawn real AI-bots.

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