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Опубликовано:
But the PS3 version should be perfectly fine.

Hmm, the menudef of "minimap_fullscreen" in hud_720.menu? ( I couldn't find a seperate minimap_fullscreen.menu file in there...)

 

It doesn't seem to use any visible when (just uses hidewheninscope/flash) whereas the pc one does, although the dumped one is messed up:

visible when ( ( && && && && && &&  )

 

The ps3 one will be always shown: in killcams, when using killstreaks, when in spectator, in hardcore mode etc., if used on pc i guess.

 

Well, i used this and did a lot of testing and it seems to work fine. ( hides /shows the radar as in vanilla...)

visible when ( !ui_active()  && !dvarbool( "g_hardcore" ) && team( "name" ) != "TEAM_SPECTATOR" && !spectatingclient() && !inkillcam() && !missilecam() && !selecting_location() && !selecting_direction() && !( dvarint( "scr_gameended" ) )  && weaponname( ) != "killstreak_ac130_mp" && weaponname( ) != "killstreak_helicopter_minigun_mp"  && weaponname( ) != "killstreak_predator_missile_mp" && weaponname( ) != "ac130_105mm_mp"  && weaponname( ) != "ac130_40mm_mp" && weaponname( ) != "ac130_25mm_mp"  && !adsjavelin()  && weaponname( ) != "heli_remote_mp" ) 

Опубликовано:
But the PS3 version should be perfectly fine.

Hmm, the menudef of "minimap_fullscreen" in hud_720.menu? ( I couldn't find a seperate minimap_fullscreen.menu file in there...)

 

It doesn't seem to use any visible when (just uses hidewheninscope/flash) whereas the pc one does, although the dumped one is messed up:

visible when ( ( && && && && && &&  )

 

The ps3 one will be always shown: in killcams, when using killstreaks, when in spectator, in hardcore mode etc., if used on pc i guess.

 

Well, i used this and did a lot of testing and it seems to work fine. ( hides /shows the radar as in vanilla...)

visible when ( !ui_active()  && !dvarbool( "g_hardcore" ) && team( "name" ) != "TEAM_SPECTATOR" && !spectatingclient() && !inkillcam() && !missilecam() && !selecting_location() && !selecting_direction() && !( dvarint( "scr_gameended" ) )  && weaponname( ) != "killstreak_ac130_mp" && weaponname( ) != "killstreak_helicopter_minigun_mp"  && weaponname( ) != "killstreak_predator_missile_mp" && weaponname( ) != "ac130_105mm_mp"  && weaponname( ) != "ac130_40mm_mp" && weaponname( ) != "ac130_25mm_mp"  && !adsjavelin()  && weaponname( ) != "heli_remote_mp" ) 

yes you may be right. I might have missed visible expressions. I'll check if I did and if so add those in and redump them. thanks for noticing that. also I dumped menufile assets instead of menu assets. menufiles are what you see in my dump. menu's are each individual menuDef, which is what nta dumped.

Опубликовано:

visible things are not working indeed...

until aerosoul94 fixes that (and reuploads it, the mediafire link has died), heres a version of his, with all the menus in individual files.

 

I can't post links yet, so heres the mediafire id: 56iamisqrddzj14

 

http://www.mediafire.com/?56iamisqrddzj14

Опубликовано:

.inc file don't get compiled separately. They get compiled into the menus they're included from.

 

I can't post links either. So I sent the link to diduknowipwn. I thought it'd be up before anyone noticed but heres the new link: mediafire(dot)com/?61e5noj4wzmc93k

 

I added the visible expressions I forgot and I included 2 .txt files that have a list of the menus in each menufile. The reason why I dumped menufiles was because I wanted to make the .txt files have "loadMenu" like they do in cod4 modtools.

Опубликовано:
Nice one.

Just to notify you: seems like there are some regex 'leftovers' at the end of each file .menu file you uploaded.

it wasn't using regex, but thanks

I've updated the archive on mediafire.

...updated with visible expressions....

oh, seemingly I need to update again

edit: updated with new files, same mediafire link.

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