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Опубликовано:
I disabled Commando on my server because the knife runners but now ne falling damage sucks and i want a no falling damage mod

Why dont you turn it off? Also the L3G1T 1337 Haxor knifers use steady aim pro w tac knife not commando.

Опубликовано:
  • Автор
I disabled Commando on my server because the knife runners but now ne falling damage sucks and i want a no falling damage mod

Why dont you turn it off? Also the L3G1T 1337 Haxor knifers use steady aim pro w tac knife not commando.

 

Cause i think the knife with commando i more noobie and everyone would have no falling damge when i would have the mod

Опубликовано:
  • Автор
dodvars() { setdvar("bg_falldamagemaxheight", 9999); setdvar("bg_falldamageminheight", 9998); }

 

Dont works for me could you just upload the iwd file or something else and could you tell me where to put it

Опубликовано:

Just made that mod for you. Follow the dedicated server tutorial for mods.

virustotal (dot) com/file/8c30cafa5a53710d3694277dee391f433398c885f81a64f03ae19ae38f6c86f3/analysis/1359895936/

Опубликовано:
Just made that mod for you. Follow the dedicated server tutorial for mods.

virustotal (dot) com/file/8c30cafa5a53710d3694277dee391f433398c885f81a64f03ae19ae38f6c86f3/analysis/1359895936/

 

Why would you set a server dvar everytime a player spawns? Yes it will work, but still it makes no sense. :3

Just doing it once on init() is enough.

 

 

Well you have to obviously thread it. Just get a clean _rank.gsc, put the code in anywhere (outside of all blocks), and thread on OnPlayerConnect

 

You actually don't have to thread it...

Those are obviously server dvars, so just copy-paste the dvar somewhere on init().

No need to set them everytime a player connects.

 

There is also another way for blocking fall damage.

 

Just go to your server m2demo/maps/mp/gametypes folder open _damage.gsc and find:

	if ( sMeansOfDeath == "MOD_FALLING" )
	victim thread emitFallDamage( iDamage );

 

change it to:

	if ( sMeansOfDeath == "MOD_FALLING" )
	return;
	//victim thread emitFallDamage( iDamage );

 

and you're done.

Опубликовано:
Just made that mod for you. Follow the dedicated server tutorial for mods.

virustotal (dot) com/file/8c30cafa5a53710d3694277dee391f433398c885f81a64f03ae19ae38f6c86f3/analysis/1359895936/

 

Why would you set a server dvar everytime a player spawns? Yes i will work, but still it makes no sense. :3

Just doing it once on init() is enough.

Oh, I don't know, CFour taught me.

It's one of the first mods I made on my own :)

Опубликовано:
  • Автор
Just made that mod for you. Follow the dedicated server tutorial for mods.

virustotal (dot) com/file/8c30cafa5a53710d3694277dee391f433398c885f81a64f03ae19ae38f6c86f3/analysis/1359895936/

 

Thanks its working

Опубликовано:
Just made that mod for you. Follow the dedicated server tutorial for mods.

virustotal (dot) com/file/8c30cafa5a53710d3694277dee391f433398c885f81a64f03ae19ae38f6c86f3/analysis/1359895936/

 

Thanks its working

No problem.

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