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AI Zombies Extreme makes my server cycle maps

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Опубликовано:
  • Автор

yes i tried his cfg but it didnt change anything...i ran the server without the mod and it plays fine. when i use the mod(1.8) it just keeps cycling maps or lets you in right as its ending the match.

 

its like the server isnt giving enough time for people to join OR the minimum player count is too high...

 

any ideas?

Опубликовано:
  • Автор

here is my server.cfg

 

it plays tdm and others fine...it only acts up when trying to use this mod

 

 

// --- QUERY INFORMATION --------------------------------

set sv_hostname "GamingWeeklyZOMBIES"

 

// optional settings returned by query, server listings may use this

sets _Admin ""

sets _Email ""

sets _Website ""

sets _Location ""

 

// --- NON-GAMEPLAY CONFIGURATION -----------------------

set rcon_password "******" // password for rcon, empty = disabled

set privateMatch_serverPassword "" // game password, leave empty for a public game

 

set sv_maxPing "200" // maximum ping, any higher and players will get kicked

 

set g_inactivity "0" // time in seconds before a player gets kicked if not moving

set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

 

set g_logSync "2" // 1 = always flush games_mp.log, 0 = only flush on game end

set g_log "games_mp.log" // game log file

 

set aiw_sayName "^7Console" // name server-side 'say' commands show up as

 

// --- BASE GAME CONFIGURATION --------------------------

set g_gametype "war" // game type

// war - Team Deathmatch

// dm - Free-for-all

// dom - Domination

// koth - Headquarters

// sab - Sabotage

// sd - Search and Destroy

// arena - Arena

// dd - Demolition

// ctf - Capture the Flag

// oneflag - One-Flag CTF

// gtnw - Global Thermo-Nuclear War

 

// uncomment below commands for some hardcore shit

//set g_hardcore "1"

//set ui_hud_hardcore "1"

//set scr_hardcore "1"

//set scr_player_maxhealth "30"

//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared

//set scr_player_healthregentime "0"

 

set scr_thirdperson "0" // third-person mode

set scr_game_hardpoints "1" // killstreaks, 1 = on

set scr_game_perks "1" // perks, obviously

 

set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

 

set scr_diehard "0" // die-hard mode

 

set scr_teambalance "0" // player difference for game to consider 'unbalanced'

set scr_game_spectatetype "2" // by request?

 

// - Team Deathmatch

set scr_war_scorelimit "10000"

set scr_war_timelimit "15" // timelimit, in minutes

 

set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

 

set scr_war_numlives "0" // number of lives

set scr_war_promode "0" // unknown

 

set scr_war_roundlimit "1" // maximum amount of rounds

set scr_war_winlimit "1" // amount of wins needed to win a round-based game

 

// - Domination

set scr_dom_scorelimit "200"

set scr_dom_timelimit "15" // timelimit, in minutes

 

set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

 

set scr_dom_numlives "0" // number of lives

set scr_dom_promode "0" // unknown

 

set scr_dom_roundlimit "1" // maximum amount of rounds

set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

 

// - FFA

set scr_dm_scorelimit "10000"

set scr_dm_timelimit "15" // timelimit, in minutes

 

set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

 

set scr_dm_numlives "0" // number of lives

set scr_dm_promode "0" // unknown

 

// - Search and Destroy

set scr_sd_scorelimit "1"

set scr_sd_timelimit "2.5" // timelimit, in minutes

 

set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

 

set scr_sd_numlives "1" // number of lives

set scr_sd_promode "0" // unknown

 

set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'

set scr_sd_winlimit "6" // amount of wins needed to win a round-based game

set scr_sd_roundswitch "4" // after X rounds, switch sides?

 

set scr_sd_bombtimer "45"

set scr_sd_defusetime "5"

set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?

set scr_sd_planttime "5"

 

// --- AUTOMATED ROTATION -------------------------------

set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_afghan"

Опубликовано:

For fast connection, you must rename file iwd to: _svr_Aizombie.iwd , and if there is rename file sound.iwd to _svr_sound.iwd in mod folder

This is original config for AI2:

// --- QUERY INFORMATION --------------------------------
set sv_hostname "Server Name"

// --- NON-GAMEPLAY CONFIGURATION -----------------------
set rcon_password "password" // password for rcon, empty = disabled
set privateMatch_serverPassword "" // game password, leave empty for a public game

set sv_maxPing "300" // maximum ping, any higher and players will get kicked

set g_inactivity "0" // time in seconds before a player gets kicked if not moving
set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" // game log file

set aiw_sayName "^7Overloard" // name server-side 'say' commands show up as

// --- BASE GAME CONFIGURATION --------------------------ed

set scr_thirdperson "0" // third-person mode
set scr_game_hardpoints "1" // killstreaks, 1 = on
set scr_game_perks "1" // perks, obviously
set scr_game_spectatetype "2" // by request?

// --- Mod Configuration -------------------------------
set g_speed "190" // Sets the moving speed at witch the player moves at
set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud
set scr_diehard "1" // Sets to revive
set g_ScoresColor_Allies "0 1 0 0" // Chat Color
set g_TeamColor_Allies "0 1 0 0" // Chat Color
set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up
set scr_war_timelimit "0" // Timelimit please put at 0
set scr_war_scorelimit "0" Scorelimit please put at 0
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_war_numlives "0" // number of lives
set scr_war_promode "0" // unknown
set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds
set z_money "500" // Sets starting money default: 500
set z_endgame "1" // Sets if everyone dies game restarts should be left on
set z_find "1" // Used in development only do not change
// --- Killstreaks Configuration Section ---------------
set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to
set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50
set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75
set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100
set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125
set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150
set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175
set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250
set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275
set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300
set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400
set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650

// --- AUTOMATED ROTATION -------------------------------
set sv_mapRotation "gametype war map mp_afghan gametype war map mp_estate gametype war map mp_abandon gametype war map mp_nightshift gametype war map mp_rust gametype war map mp_trailerpark gametype war map mp_boneyard gametype war map mp_quarry gametype war map mp_compact gametype war map mp_underpass gametype war map mp_highrise gametype war map mp_strike gametype war map mp_derail gametype war map mp_terminal gametype war map mp_brecourt gametype war map mp_subbase gametype war map mp_checkpoint gametype war map mp_favela gametype war map mp_invasion gametype war map mp_vacant gametype war map mp_storm"

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