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Опубликовано:

What would make it cool? Infinity wards not beign money whores.. thats pretty much

 

But here list

  • Variety of map sizes
  • Cod 4 style multiplayer
  • More customization
  • B.A.L.A.N.C.E (which only found in cod4/bo)
  • Spawns from BO (maybe mw2 fixed ones, but i dont think they are any good...)
  • No perks like quickdraw(everyone should aim at speed which given, it balanced guns much more), last stand, commando, etc..
  • No deathstreaks (hate those so hard)
  • Sniping style from cod4 (long scoping, but less sway and stuff like that)
  • No annoying predator missiles or rc-xd (unless we would get perk like flakjacket)
  • No f**ked up hip fire accuracy, its so damn annoying how u lose gunfight aiming down sight while enemy just crushes u with hip fire, doesnt make sense..
  • 1 flash instead of 2, no way to make it fast throwable, its annoying and too effective...

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Опубликовано:
*resuming from topic title*

 

... does not and will never exist.

 

I think the right answer would be fdo ;D

 

No.

 

Think about it: snipers can go fuck up everyone. ACR is an in-game norecoil cheat, no matter how you look at it. Weapons are unbalanced. So no, it will never exist.

 

Hmm i got a good idea for you... go play Arma 2 which takes a spotter and a good sniper to kill a guy, and it takes about 5 minutes to measure the distance between you and the target. I tried the game myself, was quite fun but i like brainless shooting with overpowered weapons. So what are you still doing here, go play that game!

Опубликовано:

If you want CoD4-Mw2 style maps go play CoD4-Mw2, derp. Morons like yourselves is the reason COD isn't moving on.

MO:

CoD4 maps = to small.

Mw2 maps = Camp/Toobs/Cheats.

Mw3 maps = Good for all play-types.

Bo maps = To laggy.

 

They are going in the right direction with Bo2, having the story branch off into multiple parts. I've said it years ago that that would be sweet! But back then i was talking more about Diablo style with randomly generated level-type stuff....like, able to replay over n over and it never be the same. THAT would be nice. But im like the only one i know of that actually likes playing SP over n over lol And by Diablo-style i mean... play it once, walk around a corner and theres 5 guys with guns.... play that same part again and theres 2 guys with guns and 3 guys with RPGS or some shit.... basically, there's NO easy/hardened/vet modes cause every game would be different.

Опубликовано:
CoD4 + MW2 Style Maps. MW2 probably had the best maps of all CoDs (IMO). Some had color, others were grey and dull. It gave variety to the game. Not only that, but the maps flowed well with the style of game that CoD is. Now all maps are grey and dull, with no character what so ever, and have little to no appeal.

CoD4 mechanics (Stopping Power, one tactical grenade, if a grenade launcher was attached to your primary you could have no first perk, etc.)

 

Them adding all that bullshit (Deathstreaks, getting rid of stopping power, CoD Points, resupplying perks, 2 tactical grenades, etc.) are honestly what ruined the game for me.

 

Stopping power was ruining the game and still is in mw2. You just get one perk less, because 99,9% of people use stopping power. The rest are people who don't want you to get a nuke(cold-blooded+stinger),tubers(danger close) and knife-runners(lghtweight). Without stopping power you can actually get a tier 2 perk without sacrificing one of the most important weapon factors, the DAMAGE.

Not entirely true, lightweight, cold-blooded or even hardline are great in combination with, for example, the AK. With less powerful weapons not running stopping power would just be stupid though.

Опубликовано:

In all honesty, I like MW3 the most. The weapons don't seem so overpowered, they're all pretty much even for their classes (type95 could be an exception though). I agree with The_InHuman when he said that stopping power totally ruined the game/balance. In a 1v1 firefight, without considering cover, aim or any such other factor, if 2 players start shooting at each other at the same time, generally the one having stopping power will win no matter what guns they're using. No stopping power means a wider variety of perks to choose. Also there's no mw2 ump-like weapon that kills in 3 hits at a distance (yeah, mk14 is an exception but it's semi-auto). There's not as much bullshit, no commando, no last stand (perk, the deathstreak version is still there though) and tubes aren't that much of a mass destruction weapon. In the overall, it's just a better game in my opinion. Feel free to think whatever you want to think.

Опубликовано:

Stopping power was ruining the game and still is in mw2. You just get one perk less, because 99,9% of people use stopping power. The rest are people who don't want you to get a nuke(cold-blooded+stinger),tubers(danger close) and knife-runners(lghtweight). Without stopping power you can actually get a tier 2 perk without sacrificing one of the most important weapon factors, the DAMAGE.

 

Meh, to me it didn't seem like a big deal having stopping power in the game. I still used perks like Lightweight & Cold Blooded on certain weapons (Not for knifing/taking down air support), making not all of the perks entirely useless.

 

But maybe it's not the removal of Stopping Power that I hated, but more that when it was removed you were full on given the choice to hide from EVERYTHING in the game (UAV, Air Strikes, etc.) and not really have a disadvantage at all. Same with MW3, even though Cold-Blooded is now split into two perks. You are still given the option to be hidden from everything + Specialist strike package, you can get all the other perks you wouldn't have with only Blind Eye + Assassin.

Опубликовано:
In all honesty, I like MW3 the most. The weapons don't seem so overpowered, they're all pretty much even for their classes (type95 could be an exception though). I agree with The_InHuman when he said that stopping power totally ruined the game/balance. In a 1v1 firefight, without considering cover, aim or any such other factor, if 2 players start shooting at each other at the same time, generally the one having stopping power will win no matter what guns they're using. No stopping power means a wider variety of perks to choose. Also there's no mw2 ump-like weapon that kills in 3 hits at a distance (yeah, mk14 is an exception but it's semi-auto). There's not as much bullshit, no commando, no last stand (perk, the deathstreak version is still there though) and tubes aren't that much of a mass destruction weapon. In the overall, it's just a better game in my opinion. Feel free to think whatever you want to think.

Weapons imo takes down people way too fast, u cant even run from them, first to react or one that does not lag that hard wins gunfights...

 

Mp7? that thing is joke, i would call it sniper-smg... In steam version of game, 70 percent of people with mp7 beign called noobs

 

But u havent talked about spawns, which are at least 2x worser than in mw2

Опубликовано:

If they removed Stopping power but with weak weapons doing a bit more damage, or being more effective overall, it would be a huge step forward already. Guns like the ACR should stay the same of course, and weapons like the M4 should get a small buff. High-damage weapons are good as they are, even without stopping power. The Nuke should not be removed, but made harder to get overall. Several guns have to be nerfed as well, like the akimbo models and the min damage of the UMP45. The F2000 should have a bit less recoil, and the RPD should get a range reduction as well, just like the M60 in MW3.

 

Maps are fine, some are not as popular as others, but that's ok. I can't think of any unbalanced game modes right now. Deathstreaks should be removed completely. OMA should be coded so you can't switch to the same class. Of course you can bypass this by switching to another class and then back to your tube class, but it will take tubers at least seven seconds of vulnerability before they can unload two more tubes again. Campers who use this tactic also need to be more conservative with their ammo, unless they choose for the flexible camping tactic, where you use the OMA tactic to become a sniper, a submachine gunner or an assault guy in one life.

 

Of course spawns should be fixed as well, but the only maps I see them in, is in Rust. I don't play Domination anymore, but spawn trapping is a major problem there.

 

If you want to keep in Stopping Power, at least add Juggernaut. This is impossible however, since there is no extra Perk slot I think. But it's an idea.

 

Quickscoping should be nerfed a bit as well. Not as hard as in BO, but I hate the people who think they are awesome because they used a bind or two and then luckshotted me. Quickscoping is hard, I know, but it's like an infinite range shotgun.

Опубликовано:

In my opinion, A Perfect Call of Duty would be when the Dev actually cared about PC gamers and do something about the Hackers, adding Dedicated Servers, FOV, Lean, and Mod Tools. If you bought something you get what you paid for. Sorry.. but right now the only CoD I play is Cod 4, Cod 2, Cod WaW. The other games are just broken...

Опубликовано:
In my opinion, A Perfect Call of Duty would be when the Dev actually cared about PC gamers and do something about the Hackers, adding Dedicated Servers, FOV, Lean, and Mod Tools. If you bought something you get what you paid for. Sorry.. but right now the only CoD I play is Cod 4, Cod 2, Cod WaW. The other games are just broken...

 

funny that you have a mw3 signature and are on the FourDeltaOne forums...

Опубликовано:

- From Black Ops 2, the refined combat training engine.

- From MW3, take the cool weapons and the pointstreak system.

- From Black Ops, take the killstreak balance, nerfed explosives, unlock tree, and customization.

- From MW2, take the maps.

- From WaW, take the wide map selection.

- From CoD4, take the gun balance.

Опубликовано:

Hmmm,

-2 or more hit knive

-NO GAY STAND

-NO MARTYDOM

-No noobtubes

-No Commando

-Planty of random weapons, explosives, perks

-Moooore attachments

-NO Support killstreaks (like in MW3)

-No deathstreaks

-TONS OF DIFFRENT MAPS! min. 30

-No gay trickshooters and quickscopes

Опубликовано:
Hmmm,

-2 or more hit knive

-NO GAY STAND

-NO MARTYDOM

-No noobtubes

-No Commando

-Planty of random weapons, explosives, perks

-Moooore attachments

-NO Support killstreaks (like in MW3)

-No deathstreaks

-TONS OF DIFFRENT MAPS! min. 30

-No gay trickshooters and quickscopes

 

>no noobtubes

>plenty of explosives

 

Then you would complain on other explosives, like RPGs etc ;P

Опубликовано:
Hmmm,

-2 or more hit knive

-NO GAY STAND

-NO MARTYDOM

-No noobtubes

-No Commando

-Planty of random weapons, explosives, perks

-Moooore attachments

-NO Support killstreaks (like in MW3)

-No deathstreaks

-TONS OF DIFFRENT MAPS! min. 30

-No gay trickshooters and quickscopes

 

no trickshot ok, but why no quickscope?

Опубликовано:
Hmmm,

-2 or more hit knive

>nope

-NO GAY STAND

>meh

-NO MARTYDOM

>meh

-No noobtubes

>hmmm okay

-No Commando

>nope

-Planty of random weapons, explosives, perks

>What like?

-Moooore attachments

-Fair enough

-NO Support killstreaks (like in MW3)

>Nope

-No deathstreaks

>Okay

-TONS OF DIFFRENT MAPS! min. 30

>Yup

-No gay trickshooters and quickscopes

>Not fussed on that

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