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[MOD ANNOUNCEMENT: 06.16.12] MW3 Weapon System

Опубликовано:

Thanks to Prodigy for releasing all the weapon files for every single weapon in MW2. With this, I would like to announce that my next mod will be a modification to weapon mechanics in MW2 to make things more like they are in MW3. What does this entail? Well...

 

- Maximum assault rifle/submachine gun ammo will be increased to 270 from all 180-max weapons.

 

- Cartridge capacities will be modified. The SCAR-H will now have a 30-round magazine, with a 45 round extended mag capacity. The TMP will now have a 30-round clip with a maximum ammo capacity of 256 rounds. Many other changes will be made.

 

- Fire rates on certain weapons will be trimmed down/sped up depending on their MW3 counterparts. The SCAR-H will receive a buff in its fire rate, while the ACR will receive a nerf in its fire rate.

 

- Damage scales on several weapons will be modified depending on MW3 equivalent statistics as well.

 

- Weapon draw times will be halved. Since there's no way to implement a Sleight of Hand Pro effect from MW3, all weapon draw/drop times will be halved for faster swapping.

 

- On a similar note, equipment usage times will be halved for faster deployment.

 

This mod is going to take a MASSIVE amount of time to even BEGIN to complete. There are approximately 1200 individual, distinct weapon files within MW2. Modifying them all (as they ALL must be changed in one way or another) will take many days, probably even weeks, so I wouldn't hold my breath on this one. This isn't something I can just have an epiphany with, code, test, and puke onto Mediafire. This is going to take time, research, and diligence. So while this is a project that will require some midnight oil, I'd still say you should look forward to it! It's going to be one interesting mod!

 

PROGRESS REPORT: 17% COMPLETE. 202 of 1192 total files edited.

Progress report last updated as of (06.20.12)

Featured Replies

Опубликовано:
oh i thought someone would help him

 

Not much help needed, its just going into files and changing a few numbers around. What I DO need though is help from NTA stabilizing 4D1 so that this mod works for more than 1 match before crashing. No ETA on that =P

 

Do you get any kind of error in the console_mp.log?

Опубликовано:
  • Автор
oh i thought someone would help him

 

Not much help needed, its just going into files and changing a few numbers around. What I DO need though is help from NTA stabilizing 4D1 so that this mod works for more than 1 match before crashing. No ETA on that =P

 

Do you get any kind of error in the console_mp.log?

 

No I get a crash dump report. 4D1 doesn't handle modded weapon files very well apparently. I'm not sure what can be done about it.

Опубликовано:

No I get a crash dump report. 4D1 doesn't handle modded weapon files very well apparently. I'm not sure what can be done about it.

 

 

Please take a look in your servers console_mp.log and search for this or similar:

 

ERROR: Exceeded MAX_SURFACE_TYPE_SOUND_LISTS (16)

 

Thats what i get in my promod after some time with the weapons files loaded. I made it change maps pretty quick (after 3 rounds) and it crashes after ~ 2 hours.

 

I removed the weapon files and i stopped my server after 9 hours without any error.

 

So, please take a look at that and tell me. I want to verify the error is caused by the weapon files. ;)

Опубликовано:
  • Автор

No I get a crash dump report. 4D1 doesn't handle modded weapon files very well apparently. I'm not sure what can be done about it.

 

 

Please take a look in your servers console_mp.log and search for this or similar:

 

ERROR: Exceeded MAX_SURFACE_TYPE_SOUND_LISTS (16)

 

Thats what i get in my promod after some time with the weapons files loaded. I made it change maps pretty quick (after 3 rounds) and it crashes after ~ 2 hours.

 

I removed the weapon files and i stopped my server after 9 hours without any error.

 

So, please take a look at that and tell me. I want to verify the error is caused by the weapon files. ;)

 

Yeah it definitely is, because I replaced my modded weapon files with the original "weapons/mp" folder that is DL'ed with the client initially. The game ran fine after that, but when I transplanted the modded files back in, the problems popped up again. Looking at it scientifically, the modded weapon files are the obvious catalyst for this issue.

  • 4 months later...
Опубликовано:
I hope you can merge it into your Strike Package mods.I could imagine the IW5 epicness on IW4 maps.

 

1) This project is almost abandoned, due to weapon file loading issues present in IW4M

2) What a bump.

Опубликовано:
I hope you can merge it into your Strike Package mods.I could imagine the IW5 epicness on IW4 maps.

 

1) This project is almost abandoned, due to weapon file loading issues present in IW4M

2) What a bump.

 

lol bumb from July to November

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