[MOD ANNOUNCEMENT: 06.16.12] MW3 Weapon System
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Thanks to Prodigy for releasing all the weapon files for every single weapon in MW2. With this, I would like to announce that my next mod will be a modification to weapon mechanics in MW2 to make things more like they are in MW3. What does this entail? Well...
- Maximum assault rifle/submachine gun ammo will be increased to 270 from all 180-max weapons.
- Cartridge capacities will be modified. The SCAR-H will now have a 30-round magazine, with a 45 round extended mag capacity. The TMP will now have a 30-round clip with a maximum ammo capacity of 256 rounds. Many other changes will be made.
- Fire rates on certain weapons will be trimmed down/sped up depending on their MW3 counterparts. The SCAR-H will receive a buff in its fire rate, while the ACR will receive a nerf in its fire rate.
- Damage scales on several weapons will be modified depending on MW3 equivalent statistics as well.
- Weapon draw times will be halved. Since there's no way to implement a Sleight of Hand Pro effect from MW3, all weapon draw/drop times will be halved for faster swapping.
- On a similar note, equipment usage times will be halved for faster deployment.
This mod is going to take a MASSIVE amount of time to even BEGIN to complete. There are approximately 1200 individual, distinct weapon files within MW2. Modifying them all (as they ALL must be changed in one way or another) will take many days, probably even weeks, so I wouldn't hold my breath on this one. This isn't something I can just have an epiphany with, code, test, and puke onto Mediafire. This is going to take time, research, and diligence. So while this is a project that will require some midnight oil, I'd still say you should look forward to it! It's going to be one interesting mod!
PROGRESS REPORT: 17% COMPLETE. 202 of 1192 total files edited.
Progress report last updated as of (06.20.12)