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Опубликовано:
If we did Call of Duty 4, we could re-create MW3 maps and port them into IW4M using the third infinity code if NTA decides to use it.

I like your way of thinking! :P

But porting cod4 maps in mw2 would be more difficult than mw3.(depends on the difference betweens the fastfiles' structure)

Опубликовано:
If we did Call of Duty 4, we could re-create MW3 maps and port them into IW4M using the third infinity code if NTA decides to use it.

I like your way of thinking! :P

But porting cod4 maps in mw2 would be more difficult than mw3.(depends on the difference betweens the fastfiles' structure)

Orly? I have a better idea! Why dont we make maps via Radiant Tool, and convert them to fastfiles? ._.

(inb4 more sarcasm :D)

Опубликовано:

The cod4 fastfile structure itsself is different as well as the data chunks. As far as I can tell mw3 fastfiles are the same with different data chunks as mw2 fastfiles. Think of the fastfile as a zip file. The file types in it are different in all 3 games while in mw2 and mw3 the actual container is very similar.

Опубликовано:
The cod4 fastfile structure itsself is different as well as the data chunks. As far as I can tell mw3 fastfiles are the same with different data chunks as mw2 fastfiles. Think of the fastfile as a zip file. The file types in it are different in all 3 games while in mw2 and mw3 the actual container is very similar.

^^ This. (Mostly because MW3 is the exact same as MW2 except new map and weapons... Wait, thats practically all of the CoDs...)

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