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Опубликовано:
!poke b3 doesnt work...what is double check???

isn't it !b3 poke? Not sure though

Nah, it's !poke b3, cause you can poke other people too. It's just when you poke b3 it warns you, so you know if it works or not

ok so it doesnt work...i have to say you that ingame the b3 console writes what hour it is and B3 is watching you...but only the commands dont work...what else can i do?

in your b3.xml, make sure your game log location is right

Normally your 'games_mp.log' is located in IW4M/m2demo/games_mp.log

eg-

D:/IW4M/m2demo/games_mp.log

i have it like this "set iw4m_onelog 1"....oh...i forgot to tell you that i deleted the games_mp.log as you say....i restarted my server but it didnt make a new one..!!! maybe my games_mp.log is wrong?

You need to have 'set iw4m_onelog 1" in your server.cfg and then re-start the server and you should be able to use the "games_mp.log" in IW4M/m2demo/

Опубликовано:

any install guides for windows server 2008 r2 ?

Опубликовано:

 

thank you ,sorry i assumed that this was for windows 7/xp and would need to do it different for windows server 2008 ,will have a go at installing it shortly

Опубликовано:

ive installed wampserver but im not getting a green icon its orange and showing as offline and wont go online :/ any ideas where im going wrong ?

 

*nvm found out the problem one of my services was useing port 80 just edited wamp to another port via C:\wamp\bin\apache\apache2.2.22\conf and wampmanager.tpl - localhost/phpmyadmin to inclue my new port :D

Опубликовано:

Can anyone tell me why whenever i typed in !iamgod it doesnt say that iam a superadmin .... yeh well thats it and.. im using an isnipe mod and it said that if u use a mod u must put the set iw4 thingy to 1 and i did .. and it said to connect the game log for the b3.xml to the mods game log so i did that too but if i do that it will not let me type a command so any suggestion? plz help me :D

 

Tnx, Alfihz <3

Опубликовано:

ok sure

 

B3.xml :

<?xml version="1.0" encoding="UTF-8"?>



b3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
GMT
10
H:\4D1 Server\B3/b3.log
cod6
mysql://b3:b3@localhost/b3



28960


0.33
50
on
H:\4D1 Server\Server\m2demo/games_mp.log


html
100
H:\4D1 Server\B3/b3_doc.html


stable


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins







 

server.cfg:

////////////////////////////////////////////////////////////
///  	fourDeltaone IW4M Server Configuration file 	 ///
////////////////////////////////////////////////////////////


//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS			//
//////////////////////////////////////////////////
//						//
// ^1 = Red 					//
// ^2 = Green 					//
// ^3 = Yellow					//
// ^4 = Blue 					//
// ^5 = Cyan					//
// ^6 = Pink					//
// ^7 = White					//
// ^8 = Random Color				//
// ^9 = Grey					//
// ^0 = Black					//
//						//
// Hostname Example: ^5I ^6AM ^2LAZY		//
//						//
//////////////////////////////////////////////////

set sv_hostname "^4Alfihz ^5iSnipe ^2Server" 	// Please put a server host name here

//////////////////////////////////////////////////
// MASTERSERVER CONFIGURATION			//
//////////////////////////////////////////////////
//If you wish to not share your server to other //
//clients then remove the address. 		//
//Example sv_master# ""				//
//						//
//////////////////////////////////////////////////

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////

sets _Admin "Alfihz"				// Your username.
sets _Email "youandme@example.org"		// E-mail address. you can leave blank
sets _Website "http://fourdeltaone.net"		// Website
sets _Location "Qatar"			// Location


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "18"			// Maximum players that can't enter server
set sv_maxPing "300" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0 )
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "120" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "180" 		// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^4~Alfihz" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically
set iw4m_onelog "1"				// games_mp.log will always be created on m2demo folder, even if you run or change mods.
set scr_game_objectiveStreaks "1"     		// 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off 


//////////////////////////////////////////////////
// VOTING CONFIGURATION				//
//////////////////////////////////////////////////

set g_voteBanRatio "0.80"			// Ratio required for voteban		
set g_voteKickRatio "0.60"			// Ratio required for votekick
set g_voteBankMin "4"				// Minimum votes required for voteban. -1 to disable.
set g_voteKickMin "4"				// Minimum votes required for votekick. -1 to disable
set g_voteBanDelay "30"				// Time in seconds after game init before voteban is allowed
set g_voteKickDelay "30"			// Time in seconds after game init before votekick is allowed
set g_voteBanLimit "3"				// Maximum amount of votebans allowed per player
set g_voteKickLimit "3"				// Maximum amount of votekicks allowed per player		


//////////////////////////////////////////////////
// BASE GAME CONFIGURATION 			//
//////////////////////////////////////////////////
//						//
// war - Team Deathmatch			//
// dm - Free-for-all				//
// dom - Domination				//
// koth - Headquarters				//
// sab - Sabotage				//
// sd - Search and Destroy			//
// arena - Arena				//
// dd - Demolition				//
// ctf - Capture the Flag			//
// oneflag - One-Flag CTF			//
// gtnw - Global Thermo-Nuclear War		//
// oitc - one in the chamer			//
// gg - Gun Game				//
// ss - Sharp Shooter				//
//						//
//////////////////////////////////////////////////

set g_gametype "war" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "10"				// Timer when nuke goes off
set scr_diehard "0" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.

set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.


//////////////////////////////////////////////////
// HARDCORE CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.	//
//////////////////////////////////////////////////

// set g_hardcore "1"				// Enable or Disable Hardcore Mode.
// set ui_hud_hardcore "1"			// Heads up display.
// set scr_hardcore "1"				// Enable or Disable Hardcore Mode.
// set scr_game_deathpointloss "0"		// Points Loss on death XP.
// set scr_game_onlyheadshots "1" 		// Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"		// Percent of Health players will have on Respawn.
// set scr_team_fftype "1" 			// Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// set scr_player_healthregentime "0"		// Time it takes you to recover damage.
// set scr_team_kickteamkillers "0" 		// Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"		// Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"			
// set scr_airdrop_ammo "17"
// set scr_airdrop_counter_uav "15"
// set scr_airdrop_emp "1"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
// set scr_airdrop_nuke "0"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION		//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
// set scr_airdrop_mega_ammo "12"
// set scr_airdrop_mega_counter_uav "16"
// set scr_airdrop_mega_emp "0"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
// set scr_airdrop_mega_nuke "0"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 


//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_war_scorelimit "100000" 			// Score limit to win the game.
set scr_war_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"			// Score limit to win the game.
set scr_dom_timelimit "60" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dom_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dom_promode "0"
set scr_dom_roundlimit "1" 			// Rounds per game
set scr_dom_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dd_roundswitch "1" 			// Rounds before the teams switch the sides.
set scr_dd_scorelimit "2"			// Score limit needed to win.

set scr_dd_bombtimer "45"			// Time the bomb takes to detonate.
set scr_dd_defusetime "5" 			// Time taken to defuse the bomb.
set scr_dd_extratime "3"				
set scr_dd_numlives "0"				// Lives per player 0 for unlimited.
set scr_dd_planttime "5" 			// Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"			// Rounds the game is limited to, if there are no winners.
set scr_dd_timelimit "2.5"			// Round time limit.
set scr_dd_playerrespawndelay "0"		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_promode "0"


//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_sd_scorelimit "1"			// Score limit required to win the game.
set scr_sd_timelimit "0"			// Time limit if the score limit isn't reached
set scr_sd_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" 		// Delay for first respawn.
set scr_sd_numlives "1"				// Number of lives per player per game.
set scr_sd_roundlimit "0" 			// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "12" 			// amount of wins needed to win a round-based game
set scr_sd_roundswitch "3"			// after X rounds, switch sides
set scr_sd_bombtimer "45"			// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"			// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 			// allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
set scr_sd_promode "0"


//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_sab_bombtimer "30"			// Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"			// Time taken to defuse the bomb.
set scr_sab_hotpotato "0" 			// One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" 			// Number of lives players get.
set scr_sab_planttime "2.5" 			// Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5"		// Time before respawn.
set scr_sab_roundlimit "1" 			// Rounds per game.
set scr_sab_roundswitch "1"			// Rounds needed to be played before the teams switch sides.
set scr_sab_scorelimit "0"			// Score limit to win the match.
set scr_sab_timelimit "10"			// Duration in minutes the game lasts if the score limit isn't reached.
set scr_sab_waverespawndelay "0" 		// Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_ctf_scorelimit "3"			// Target score before the round ends.
set scr_ctf_timelimit "5"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_ctf_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_ctf_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_ctf_roundlimit "3"			// How many rounds match would last.
set scr_ctf_roundswitch "1"			// Rounds before the teams switch sides.
set scr_ctf_waverespawndelay "10"


//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_koth_scorelimit "250" 			// Score limit to win the game.
set scr_koth_timelimit "10" 			// Duration in minutes the game will continue if the score isn't reached.

set scr_koth_numlives "0"			// Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"		// Players respawn wait.
set scr_koth_roundlimit "1" 			// Rounds to be played.
set scr_koth_roundswitch "1" 			// Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"			// rounds per game
set scr_koth_waverespawndelay "0"		// First respawn delay for each round.
set koth_proMode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"			// Score limit to win the game.
set scr_arena_timelimit "2.5"			// Duration in minutes the game will continue if the score isn't reached.

set scr_arena_numlives "1"			// Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"			// Rounds to be played.
set scr_arena_roundswitch "3"			// Rounds before the teams switch sides.
set scr_arena_winlimit "4"			// rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "101"			// Score limit to win the game.
set scr_gtnw_timelimit "10"			// Duration in minutes the game will continue if the score isn't reached.

set scr_gtnw_numlives "0"			// Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"		// Players respawn wait.
set scr_gtnw_roundlimit "1"			// Rounds to be played.
set scr_gtnw_roundswitch "0"			// Rounds before the teams switch sides.
set scr_gtnw_waverespawndelay "0"		// First respawn delay for each round.
set scr_gtnw_winlimit "1"			// rounds per game
set scr_gtnw_promode "0"


//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
//mp_afghan       - Afghan			//
//mp_derail       - Derail			//
//mp_estate       - Estate			//
//mp_favela       - Favela			//
//mp_highrise     - Highrise			//
//mp_invasion     - Invasion			//
//mp_checkpoint   - Karachi			//
//mp_quarry       - Quarry			//
//mp_rundown      - Rundown			//
//mp_rust         - Rust			//
//mp_boneyard     - Scrapyard			//
//mp_nightshift   - Skidrow			//
//mp_subbase      - Sub Base			//
//mp_terminal     - Terminal			//
//mp_underpass    - Underpass			//
//mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
//mp_complex      - Bailout			//
//mp_crash        - Crash			//
//mp_overgrown    - Overgrown			//
//mp_compact      - Salvage			//
//mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
//mp_abandon      - Carnival			//
//mp_fuel2        - Fuel			//
//mp_strike       - Strike			//
//mp_trailerpark  - Trailer Park		//
//mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
//oilrig	  - Oilrig			//
//invasion	  - BurgerTown			//
//iw4_credits	  - Its Basicly A Cube		//
//gulag		  - Gulag			//
//contingency	  - Contingency			//
//so_ghillies	  - Pripyat			//
//						//
//////////////////////////////////////////////////

///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS	  		     //
///////////////////////////////////////////////////////
//						     //
// Example: set sv_maprotation 			     //
// "gametype dm map mp_rust gametype war map oilrig" //
//						     //
// war - Team Deathmatch			     //
// dm - Free-for-all				     //
// dom - Domination				     //
// koth - Headquarters				     //
// sab - Sabotage				     //
// sd - Search and Destroy			     //
// arena - Arena				     //
// dd - Demolition				     //
// ctf - Capture the Flag			     //
// oneflag - One-Flag CTF			     //
// gtnw - Global Thermo-Nuclear War		     //
// oitc - one in the chamer			     //
// gg - Gun Game				     //
// ss - Sharp Shooter				     //
//						     //
///////////////////////////////////////////////////////


set sv_mapRotation "gametype sd map mp_nightshift gametype sd map mp_rust gametype sd map mp_highrise gametype sd map mp_terminal gametype sd map mp_favela"

 

I deleted ip :3 just to make sure

Опубликовано:

IW4M_onelog command was added so that you don't have to keep modifying b3.xml each time that you load a different mod (wich would make it impossible to change mods on a running server and keep b3 working on that server).

So, with IW4M_onelog active (set to 1) "games_mp.log" (or whatever you name the gamelog file on the server's cfg) will always be created on m2demo folder.

So, you can run mods, disable mods, change mods, always without the need to modify b3.xml, because the gamelog will always e created on m2demo folder.

  • 3 weeks later...
Опубликовано:

The Command "/!login" didn't work for me :/

Опубликовано:

I think yes..

At B3 comes this Message:

Starting www.bigbrotherbot.net (b3) v1.8.2 [nt] [seda] [Win32 standalone]

 

Using config file: conf\b3.xml

checking for updates...

latest B3 stable version is 1.8.2

...no update available.

Using external plugin directory: C:\Users\Pa1n\Desktop\MW2 4D1\4D1 Release\BigBrotherBot-1.8.2-win32\extplugins

Activating log : conf\b3.log

Connection to DB : FAILED!

Using Gamelog : C:\Users\Pa1n\Desktop\MW2 4D1\4D1 Release\m2demo\games_mp.log

 

Testing RCON: OK

Loading Events: 34 events loaded

Loading Plugins: ..220

Press the [ENTER] key

 

Why Connection to DB failed? :'(

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