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Featured Replies

Опубликовано:

Hello, i have a Problem with my Singleplayermap Arcadia. I have FX precachemodel Problem. This is Wheels there are wheels which are not shown. I have the Wheels Precache!

 

With a very old Revision from 4D1 work this! NTA change the Second Map from mp_complex to mp_nightshift. How can i fix this? Is my last Bug in this Map :D

 

iw4m2012-07-2220-11-26nxhk.png

 

iw4m2012-07-2220-11-084abv.png

 

precachemodel( "vehicle_van_wheel_lf" );
precachemodel( "vehicle_luxurysedan_2008_white_wheel_lf" );
precachemodel( "vehicle_suburban_wheel_rf" );
precachemodel( "vehicle_motorcycle_01_front_wheel_d" );
precachemodel( "vehicle_motorcycle_01_rear_wheel_d" );
precachemodel( "vehicle_policecar_lapd_wheel_lf" );

 

arcadia_fx.gsc

http://pastebin.com/HvsM6Uka

 

arcadia.gsc

http://pastebin.com/4budTqgx

Опубликовано:
  • Автор
Inb4 Apadayo shoots you. He already released the map, but if you want help on this question, wait for another user to respond.

 

My arcadia.d3dbsp.ents is from Apadana. I fixed this for Smoke Firie, and Fan*s... but, whit Original arcadia.d3dbsp.ents and gsc i have the same Problem!

 

The Dependency Map "arcadia", "mp_nightshift" is wrong!!!!

 

Apadayo install.bat Fix this Dependency Problem. From mp_nightshift to mp_complex. Why change the Developer the Dependency Map?

 

This is not a precache Problem, only wrong Dependency Map :cry:

 

@echo off
REM Apadayo's SP MAP Installer Script
REM Copies all folders and files to the correct places as well as
REM adding the correct dependencies to leveldeps.txt

REM Change these to work with your map
set MAPNAME=arcadia
set DEPENDS=mp_complex

REM Do not modify below this line!
title SP Map Installer
echo **********************
echo ***SP Map installer***
echo **********************
echo *note* This mod requires both %MAPNAME% and %DEPENDS%
echo it will not work if you do not have both fastfiles
set INSTALLATION=
set /P INSTALLATION=Your FourDeltaOne Installation folder: %=%
set DRIVELETTER=%INSTALLATION:~0,2%

copy z_%MAPNAME% %INSTALLATION%\m2demo

cd %INSTALLATION%
%DRIVELETTER%
mkdir raw
REM make sure dependency doesn't allready exist
findstr /m "%MAPNAME% %DEPENDS%" raw\leveldeps.txt
if not %errorlevel%==0 (
   echo %MAPNAME% %DEPENDS% >> raw\leveldeps.txt
)
pause

 

Edit: I can not remove Wheels, is not a Entity!

Опубликовано:

First of all you're an asshole... second of all you need a different dependency map because the fx's spawned by the fastfile aren't IN the fastfile to begin with... you need to load mp_vacant to get the required fx... This was suggested and ignored by trasto in the svn revision topic.

Try these

{ "co_hunted", "mp_overgrown" }
{ "boneyard", "mp_boneyard" }
{ "arcadia", "mp_vacant" }

Now unless you are releasing some version of the map that DOESN'T just mimic my work then find a different map to release a shitty version of... Might I suggest contingency? (This is what you call being facetious for you english scholars)

 

And why the hell did you post that old install.txt... that became obsolete when NTA added all of the dependencies to the dll... and it only worked with a modified dll which no one has except me.

 

My suggestion: Stop using my tools to create shitty, half assed ports of maps.

 

Also my version had everything removed so that it would work without the grenades disappearing... if you went and added it back in I'm surprised any of the killstreaks and grenades still worked.

Опубликовано:
  • Автор

Virus Totall[/b] https://www.virustotal.com/url/c4105eae ... 343081522/

 

Whit ths new dll File have you not more FX Problem! Replace this... works better! [for Client or Server's]

 

Fixed Map's: [by Apadayo]

 

"co_hunted"  "mp_overgrown" 
"boneyard"   "mp_boneyard
"arcadia"    "mp_vacant"

 

 

iw4m2012-07-2321-19-31hbkf.png

 

 

Опубликовано:
  • Автор
Nice :-d will you share it? I wanna try this for my [AI Zombies] SCZ ;)

 

No, because the dependency map is probably not altered by the developer. It can be played only with my custom DLL!

 

Sent: Sun Jul 22, 2012 19:28

From: NTAuthority

To: BODYGUARD

try removing those wheel ents maybe

 

The Wheels is not a Entity! This is in the Map... NTAuthority will not fix this Map. Without this is my Map Custom trash. And i will not work on this Map next Time.

 

Will not develop new maps, because FourDeltaOne not willing to correct errors. I am not alone, other users with the same problem other maps! [so_Brige and more...] Sorry

Опубликовано:
Nice :-d will you share it? I wanna try this for my [AI Zombies] SCZ ;)

 

No, because the dependency map is probably not altered by the developer. It can be played only with my custom DLL!

 

Sent: Sun Jul 22, 2012 19:28

From: NTAuthority

To: BODYGUARD

try removing those wheel ents maybe

 

The Wheels is not a Entity! This is in the Map... NTAuthority will not fix this Map. Without this is my Map Custom trash. And i will not work on this Map next Time.

 

Will not develop new maps, because FourDeltaOne not willing to correct errors. I am not alone, other users with the same problem other maps! [so_Brige and more...] Sorry

 

 

At least you can have custom maps.

Опубликовано:
  • Автор

Still need to officially release it here.

 

Yes, I would be delighted if the developer changes the Depency Maps. You can also use my Custom dll. Works without errors!

 

Download [Revision 104] download/file.php?id=426

Virus Totall https://www.virustotal.com/url/c4105eae ... 343081522/

 

Whit ths new dll File have you not more FX Problem! Replace this... works better! [for Client or Server's]

 

Fixed Map's: [by Apadayo]

 

"co_hunted"  "mp_overgrown" 
"boneyard"   "mp_boneyard
"arcadia"    "mp_vacant"

 

Test it, and give Feedback... THX

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