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Do you want the map to mw2? 623 пользователя проголосовало

  1. 1. Do you want the map to mw2?

    • Yes! It would be awesome to play this map!
      596
    • Nope! This map cant be played!
      21
    • I dont care!
      37

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Опубликовано:

If someone doesn't remember the name of the SP mission featuring the map, it's called "Takedown."

 

This would be an excellent map in S&D (would be cool if it worked). Nice work. Don't care about the camping, new maps are always a good deal, especially for MW2.

 

Camping bothering anyone? Stopping Power + FMJ. Wallbanging aplenty here.

Опубликовано:
Why download a rar to view some images, that's like downloading a mp3 to see what the album cover is like.

Nice analogy :P

 

 

Looks great as a map, my thoughts would be that it might work well on OITC.

Опубликовано:
Why download a rar to view some images, that's like downloading a mp3 to see what the album cover is like.

Nice analogy :P

 

 

Looks great as a map, my thoughts would be that it might work well on OITC.

Yeah too me a long time to make that one up hehe :P

Опубликовано:

OK.

Whole Rio de Janeiro playable map [(SP version of Favela.)for Rush, etc.]

The whole Cliffhanger map (without the climbing, of course)

The Afghan City Map (from Team Player)

 

There's so many tactical maps available but never got to be used online.

Опубликовано:
OK.

Whole Rio de Janeiro playable map [(SP version of Favela.)for Rush, etc.]

The whole Cliffhanger map (without the climbing, of course)

The Afghan City Map (from Team Player)

 

There's so many tactical maps available but never got to be used online.

I will comment that roadkill (Team Player) has some random invisible geometry right in the middle of it that makes it pretty much unplayable. Also, try looking at co_hunted... it would be great for rush.

Опубликовано:

in my opinion any new maps will be welcome..... campers? go hunting them..... kniferunners? wait for them where they don't expect you....... snipers? take them from behind....

I mean in a real fight you don't blame the field if you loose :)

I will even use "suspension" or "time trial" from the Special Ops..... any map could have his way to play it...

immagine "suspension" in Sabotage mode, a bomb to be planted in the middle :) a party for snipers but a hell of a team play, like a real life battle.

  • 5 weeks later...
Опубликовано:
can you make a tutorial to tell how you made it ?

First, start with this. (use page down at the hex editor part to scroll faster :P)

 

I wouldn't recommend doing it this way, as it's "outdated". (Geez, don't remind me of the eternal scrolling!)

Instead, IW4M got a feature which extracts the map's .d3dbsp file in the "raw "folder. So use that instead.

 

Hope that helps :D

Опубликовано:
When will this be released? I'd really like to try it.

When it'll be finish and the devs will accept it(like they did for so_ghillies and contigency).

 

Would you want to add support for my rush gametype? :3 I could give you the updated version of the tool which supports that.

Опубликовано:
  • Автор
When will this be released? I'd really like to try it.

When it'll be finish and the devs will accept it(like they did for so_ghillies and contigency).

 

Would you want to add support for my rush gametype? :3 I could give you the updated version of the tool which supports that.

Of course but will it be playable in a such small map? pm me!

Опубликовано:
immagine "suspension" in Sabotage mode, a bomb to be planted in the middle :) a party for snipers but a hell of a team play, like a real life battle.

Played this once, all I got to say is: sux :P

I worked on a kind of "Wetwork" before, which was quite good but unfinished.

For all who didn't notice it, the ship located under the bridge in so_bridge, or how you call it suspension, is quite the same like the cod 4 one with some small diffrences.

The only issue was that it is completely unsolid, that I solved by placing brushmodels in the correct angle.

(Took hours to guess the angles as the ship isn't spawned in 0В° or 90В°, but 92,321 and stuff..)

Опубликовано:
  • Автор
immagine "suspension" in Sabotage mode, a bomb to be planted in the middle :) a party for snipers but a hell of a team play, like a real life battle.

Played this once, all I got to say is: sux :P

I worked on a kind of "Wetwork" before, which was quite good but unfinished.

For all who didn't notice it, the ship located under the bridge in so_bridge, or how you call it suspension, is quite the same like the cod 4 one with some small diffrences.

The only issue was that it is completely unsolid, that I solved by placing brushmodels in the correct angle.

(Took hours to guess the angles as the ship isn't spawned in 0В° or 90В°, but 92,321 and stuff..)

I hope that it'll be made in the future.

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