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Do you want the map to mw2? 623 пользователя проголосовало

  1. 1. Do you want the map to mw2?

    • Yes! It would be awesome to play this map!
      596
    • Nope! This map cant be played!
      21
    • I dont care!
      37

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Опубликовано:
this is most of the code so you can create levels

just edit PatchMW2SPMaps.cpp edit code so you can create levels

LevelDependency _dependencies[] = 
{
{ "oilrig", "mp_subbase" },//spetsnax vs seals
{ "invasion", "mp_invasion" },//opfor vs rangers
{ "gulag", "mp_subbase" },// spetsnaz vs seals
{ "contingency", "mp_subbase" }, //spetsnaz vs seals
{ "so_ghillies", "mp_brecourt" },//spetsnax vs tf141
{ "roadkill", "mp_rust" }, ////
{ "favela", "mp_favela" }, ////
{ "iw4_credits", "mp_rust" },//
//new code done 
{ "airport", "mp_invasion" },// rangers vs opfor coded
{ "so_escape_airport", "mp_invasion" },// vs
{ "dcemp", "mp_invasion" },// rangers vs opfor coded
{ "dcburning", "mp_invasion" },// vs 
{ "dc_whitehouse", "mp_invasion" },// vs
{ "trainer", "mp_invasion" },//
{ "ending", "mp_invasion" },// opfor vs rangers
{ "estate", "mp_invasion" },// opfor vs rangers 
{ "so_takeover_estate", "mp_invasion" },// vs 
{ "so_defuse_favela_escape", "mp_invasion" },// vs 
{ "af_chase", "mp_invasion" },// vs 


//level create
{ "so_killspree_favela", "mp_favela" },// vs 
{ "so_juggernauts_favela", "mp_favela" },// vs 
{ "favela_escape", "mp_favela" },// vs
{ "favela", "mp_favela" },// vs
{ "so_defuse_favela_escape", "mp_favela" },// vs 
{ "so_bridge", "mp_strike" }, // vs
//nog te doen
{ "so_rooftop_contingency", "mp_subbase" },// vs 
{ "so_assault_oilrig", "mp_subbase" },// vs 
{ "so_takeover_oilrig", "mp_subbase" },// vs 
{ "so_chopper_invasion", "mp_invasion" },// vs 
{ "so_killspree_invasion", "mp_invasion" },// vs 
{ "so_defense_invasion", "mp_invasion" },// vs
//overige
{ "af_caves", "mp_invasion" },//  vs

{ "cliffhanger", "mp_invasion" },// vs 
{ "arcadia", "mp_invasion" },// vs 
{ "boneyard", "mp_invasion" },// vs 
{ "so_killspree_trainer", "mp_invasion" },// vs 
{ "so_intel_boneyard", "mp_invasion" },// vs 
{ "so_snowrace2_cliffhanger", "mp_invasion" },// vs 
{ "so_snowrace1_cliffhanger", "mp_invasion" },// vs 
{ "so_sabotage_cliffhanger", "mp_invasion" },//opfor vs 
{ "so_ac130_co_hunted", "mp_checkpoint" },// vs 
{ "so_download_arcadia", "mp_invasion" },// vs 
{ "so_showers_gulag", "mp_invasion" },// vs 
{ "so_hidden_so_ghillies", "mp_invasion" },// vs 
{ "so_demo_so_bridge", "mp_invasion" },// vs 
{ "so_crossing_so_bridge", "mp_invasion" },// vs 
{ "co_hunted", "mp_invasion" },// vs 
//working 

{ "roadkill", "mp_strike" },// opfor vs ??? (rangers) not 
//
{ "mp_rust", 0 },
{ 0, 0 }
};

Ahh, in this case, pretty nice thought ;)

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Опубликовано:
this is most of the code so you can create levels

just edit PatchMW2SPMaps.cpp edit code so you can create levels

LevelDependency _dependencies[] = 
{
{ "oilrig", "mp_subbase" },//spetsnax vs seals
{ "invasion", "mp_invasion" },//opfor vs rangers
{ "gulag", "mp_subbase" },// spetsnaz vs seals
{ "contingency", "mp_subbase" }, //spetsnaz vs seals
{ "so_ghillies", "mp_brecourt" },//spetsnax vs tf141
{ "roadkill", "mp_rust" }, ////
{ "favela", "mp_favela" }, ////
{ "iw4_credits", "mp_rust" },//
//new code done 
{ "airport", "mp_invasion" },// rangers vs opfor coded
{ "so_escape_airport", "mp_invasion" },// vs
{ "dcemp", "mp_invasion" },// rangers vs opfor coded
{ "dcburning", "mp_invasion" },// vs 
{ "dc_whitehouse", "mp_invasion" },// vs
{ "trainer", "mp_invasion" },//
{ "ending", "mp_invasion" },// opfor vs rangers
{ "estate", "mp_invasion" },// opfor vs rangers 
{ "so_takeover_estate", "mp_invasion" },// vs 
{ "so_defuse_favela_escape", "mp_invasion" },// vs 
{ "af_chase", "mp_invasion" },// vs 


//level create
{ "so_killspree_favela", "mp_favela" },// vs 
{ "so_juggernauts_favela", "mp_favela" },// vs 
{ "favela_escape", "mp_favela" },// vs
{ "favela", "mp_favela" },// vs
{ "so_defuse_favela_escape", "mp_favela" },// vs 
{ "so_bridge", "mp_strike" }, // vs
//nog te doen
{ "so_rooftop_contingency", "mp_subbase" },// vs 
{ "so_assault_oilrig", "mp_subbase" },// vs 
{ "so_takeover_oilrig", "mp_subbase" },// vs 
{ "so_chopper_invasion", "mp_invasion" },// vs 
{ "so_killspree_invasion", "mp_invasion" },// vs 
{ "so_defense_invasion", "mp_invasion" },// vs
//overige
{ "af_caves", "mp_invasion" },//  vs

{ "cliffhanger", "mp_invasion" },// vs 
{ "arcadia", "mp_invasion" },// vs 
{ "boneyard", "mp_invasion" },// vs 
{ "so_killspree_trainer", "mp_invasion" },// vs 
{ "so_intel_boneyard", "mp_invasion" },// vs 
{ "so_snowrace2_cliffhanger", "mp_invasion" },// vs 
{ "so_snowrace1_cliffhanger", "mp_invasion" },// vs 
{ "so_sabotage_cliffhanger", "mp_invasion" },//opfor vs 
{ "so_ac130_co_hunted", "mp_checkpoint" },// vs 
{ "so_download_arcadia", "mp_invasion" },// vs 
{ "so_showers_gulag", "mp_invasion" },// vs 
{ "so_hidden_so_ghillies", "mp_invasion" },// vs 
{ "so_demo_so_bridge", "mp_invasion" },// vs 
{ "so_crossing_so_bridge", "mp_invasion" },// vs 
{ "co_hunted", "mp_invasion" },// vs 
//working 

{ "roadkill", "mp_strike" },// opfor vs ??? (rangers) not 
//
{ "mp_rust", 0 },
{ 0, 0 }
};

Ahh, in this case, pretty nice thought ;)

 

Well, the spec ops "files" are still using the "original" map's MP dependency, so it's unneeded. But the idea is in indeed nice.

Опубликовано:
nice map if u can try to re upload pics with ur game settings on max so we can get a better picture of the quality and texture in it also if u can can u import mw3 pizzia?

Well, if "Pizzia" existed (it sounds tasty), and was out on PC, we still wouldn't be able to. MW3 maps, apart from being god-awfully hard to extract, contain loads of stuff that's not compatible with MW2.

Опубликовано:
Ahh my pc is is so crappy! :( So I cant do any better.

I will contact a friend of mine to use his own pc to take screenshots.

I can take screen shots if you'd like me to at full graphics. Resolution 1920x1080.

Hell if you'd like, I can take 1080p video walkthrough.

 

Just an offer.

Опубликовано:
  • Автор
Ahh my pc is is so crappy! :( So I cant do any better.

I will contact a friend of mine to use his own pc to take screenshots.

I can take screen shots if you'd like me to at full graphics. Resolution 1920x1080.

Hell if you'd like, I can take 1080p video walkthrough.

 

Just an offer.

Thank you for your offer, however I will use my friend's pc.

Опубликовано:

basis level code al difrent maps only tdm no level barriers dcemp and dcburing differente location so differente map 2 play

 

just edit iw4_credits.d3dbsp.ents 2 airport.d3dbsp.ents edit the code in text editor en you can play

{ "airport", "mp_invasion" },// rangers vs opfor coded

{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 140 0"
"origin" "3215 3250 90"
}
{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 180 0"
"origin" "3215 3250 90"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -140 0"
"origin" "5390 1800 90"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -90 0"
"origin" "5390 1800 90"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -40 0"
"origin" "3215 3250 90"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 0 0"
"origin" "2088 3340 90"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 40 0"
"origin" "2088 3340 90"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -60 0"
"origin" "2400 4530 90"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -40 0"
"origin" "2020 4880 350"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 0 0"
"origin" "3580 4930 350"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 40 0"
"origin" "2820 3300 350"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -60 0"
"origin" "24320 3310 35"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -60 0"
"origin" "5390 1800 90"
}

{ "dcemp", "mp_invasion" },// rangers vs opfor coded

{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 140 0"
"origin" "-44400 16560 -145"
}
{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 180 0"
"origin" "-43400 16100 -145"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -140 0"
"origin" "-43440 18630 -295"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -90 0"
"origin" "-42810 18415 -295"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -40 0"
"origin" "-44400 16560 -145"
}	
{
"classname" "mp_tdm_spawn"
"angles" "0 0 0"
"origin" "-43400 16100 -145"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 40 0"
"origin" "-43440 18630 -295"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -60 0"
"origin" "-42810 18415 -295"
}

{ "dcburning", "mp_invasion" },// vs

{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 140 0"
"origin" "-22235 7110 650"
}
{
"classname" "mp_tdm_spawn_axis_start"
"angles" "0 180 0"
"origin" "-19950 7235 650"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -140 0"
"origin" "-21100 7855 650"
}
{
"classname" "mp_tdm_spawn_allies_start"
"angles" "0 -90 0"
"origin" "-19900 7115 650"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -40 0"
"origin" "-22235 7110 650"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 0 0"
"origin" "19950 7235 650"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 40 0"
"origin" "-19900 7115 650"
}
{
"classname" "mp_tdm_spawn"
"angles" "0 -60 0"
"origin" "-19900 7115 650"
}

 

this is most of the code so you can create levels

just edit PatchMW2SPMaps.cpp edit code so you can create levels

LevelDependency _dependencies[] = 
{
{ "oilrig", "mp_subbase" },//spetsnax vs seals
{ "invasion", "mp_invasion" },//opfor vs rangers
{ "gulag", "mp_subbase" },// spetsnaz vs seals
{ "contingency", "mp_subbase" }, //spetsnaz vs seals
{ "so_ghillies", "mp_brecourt" },//spetsnax vs tf141
{ "roadkill", "mp_rust" }, ////
{ "favela", "mp_favela" }, ////
{ "iw4_credits", "mp_rust" },//
//new code done 
{ "airport", "mp_invasion" },// rangers vs opfor coded
{ "so_escape_airport", "mp_invasion" },// vs
{ "dcemp", "mp_invasion" },// rangers vs opfor coded
{ "dcburning", "mp_invasion" },// vs 
{ "dc_whitehouse", "mp_invasion" },// vs
{ "trainer", "mp_invasion" },//
{ "ending", "mp_invasion" },// opfor vs rangers
{ "estate", "mp_invasion" },// opfor vs rangers 
{ "so_takeover_estate", "mp_invasion" },// vs 
{ "so_defuse_favela_escape", "mp_invasion" },// vs 
{ "af_chase", "mp_invasion" },// vs 


//level create
{ "so_killspree_favela", "mp_favela" },// vs 
{ "so_juggernauts_favela", "mp_favela" },// vs 
{ "favela_escape", "mp_favela" },// vs
{ "favela", "mp_favela" },// vs
{ "so_defuse_favela_escape", "mp_favela" },// vs 
{ "so_bridge", "mp_strike" }, // vs
//nog te doen
{ "so_rooftop_contingency", "mp_subbase" },// vs 
{ "so_assault_oilrig", "mp_subbase" },// vs 
{ "so_takeover_oilrig", "mp_subbase" },// vs 
{ "so_chopper_invasion", "mp_invasion" },// vs 
{ "so_killspree_invasion", "mp_invasion" },// vs 
{ "so_defense_invasion", "mp_invasion" },// vs
//overige
{ "af_caves", "mp_invasion" },//  vs

{ "cliffhanger", "mp_invasion" },// vs 
{ "arcadia", "mp_invasion" },// vs 
{ "boneyard", "mp_invasion" },// vs 
{ "so_killspree_trainer", "mp_invasion" },// vs 
{ "so_intel_boneyard", "mp_invasion" },// vs 
{ "so_snowrace2_cliffhanger", "mp_invasion" },// vs 
{ "so_snowrace1_cliffhanger", "mp_invasion" },// vs 
{ "so_sabotage_cliffhanger", "mp_invasion" },//opfor vs 
{ "so_ac130_co_hunted", "mp_checkpoint" },// vs 
{ "so_download_arcadia", "mp_invasion" },// vs 
{ "so_showers_gulag", "mp_invasion" },// vs 
{ "so_hidden_so_ghillies", "mp_invasion" },// vs 
{ "so_demo_so_bridge", "mp_invasion" },// vs 
{ "so_crossing_so_bridge", "mp_invasion" },// vs 
{ "co_hunted", "mp_invasion" },// vs 
//working 

{ "roadkill", "mp_strike" },// opfor vs ??? (rangers) not 
//
{ "mp_rust", 0 },
{ 0, 0 }
};

Ahh, in this case, pretty nice thought ;)

  • 2 weeks later...
Опубликовано:
  • Автор

[uPDATE]

 

Working gametypes: tdm,dm,dom, and ctf(partlly)

 

Next gametypes: complete the ctf gametype, and make Rendflex's Rush gametype!

 

Altough the development of the map continues, I am thinking to NOT release it, to commiserate with NTAuthority over the copy-paste kids. But still I'm not sure.

 

Also, dragunov works now.

Опубликовано:
Release only to yourself and Rendflex or any other modders except alterdouches

I might release it only to the server hosts I trust, so that the copy-paste kids will not have the map!

Make sure said server owners know how to make it an .IWD that isn't transferred to the client. Otherwise, all *kids* would have to do is join the servers, and they would have it.

Опубликовано:
  • Автор
Release only to yourself and Rendflex or any other modders except alterdouches

I might release it only to the server hosts I trust, so that the copy-paste kids will not have the map!

Make sure said server owners know how to make it an .IWD that isn't transferred to the client. Otherwise, all *kids* would have to do is join the servers, and they would have it.

do you mean include the .d3dbspents and gsc's in an iwd? If so, I started developing the map before last christmass , so it was impossible to load the map without an iwd.

 

And I played burgertown with xetal 1 week before the release but I couldn't find the file in my mw2 folder.

  • 2 weeks later...
Опубликовано:
  • Автор
I got an error when I tryed joining a Server that appears to be running you map, the normal Favela starts with a capital F and yours is a lower case f, right?

 

Anyways I got this error saying.

 

I didn't released the map yet, and there isn't any dedi running my map.

That error means that the sp shit isn't removed from the d3dbsp.ents file.

Could you tell me more information about the server?

 

Also, SnD works pretty well now, I'm working to fix a issue where the SnD bombzones aren't solid.

Опубликовано:
  • Автор
I'm working to fix a issue where the SnD bombzones aren't solid.

 

 

Set "mapping_bombBrushModel" to a script_brushmodel that fits, if you're using my entity mod.

Thanks! This will be my friend!

But the possibility of finding a brushmodel that fits is very little.

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