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Опубликовано:

Standard Maps:

 

mp_alpha - Lockdown

mp_bootleg - Bootleg

mp_bravo - Mission

mp_carbon - Carbon

mp_dome - Dome

mp_exchange - Downturn

mp_hardhat - Hardhat

mp_interchange - Interchange

mp_lambeth - Fallen

mp_mogadishu - Bakaara

mp_paris - Resistance

mp_plaza2 - Arkaden

mp_seatown - Seatown

mp_radar - Outpost

mp_underground - Underground

mp_village - Village

 

DLC Maps:

 

mp_cement - Foundation

mp_italy - Piazza

mp_meteora - Sanctuary

mp_morningwood - Black Box

mp_overwatch - Overwatch

mp_park - Liberation

mp_qadeem - Oasis

mp_terminal_cls - Terminal

 

Face-off Maps:

 

mp_aground_ss - Aground

mp_courtyard_ss - Erosion

mp_hillside_ss - Getaway

mp_restrepo_ss - Lookout

 

 

Will be updated.

Featured Replies

Опубликовано:
Oh, stuff such as gametype and other dvars would be nice too.

you're supposed to configure that through the .DSRs (aka "recipes"), which can be generated in a private match. but here are them anyways:

war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic

 

as for the dvars, just use this list: http://pastebin.com/xi8zS60q. if you type the dvar name, but nothing shows up, it's not a dvar.

Опубликовано:
i think the map rotation in iw5m shouldn't be RANDOM, it has to be like iw4m, because not all the maps are for all the gametypes. is just an opinion :mrgreen:

Make different .dspl for each rotation...

Опубликовано:
i think the map rotation in iw5m shouldn't be RANDOM, it has to be like iw4m, because not all the maps are for all the gametypes. is just an opinion :mrgreen:

Make different .dspl for each rotation...

maps are still taken in a random order, plus you can only reference one .dspl per server

Опубликовано:
i think the map rotation in iw5m shouldn't be RANDOM, it has to be like iw4m, because not all the maps are for all the gametypes. is just an opinion :mrgreen:

Make different .dspl for each rotation...

maps are still taken in a random order, plus you can only reference one .dspl per server

Just like in MW2, you can only reference one rotation per server.

Опубликовано:
i think the map rotation in iw5m shouldn't be RANDOM, it has to be like iw4m, because not all the maps are for all the gametypes. is just an opinion :mrgreen:

Make different .dspl for each rotation...

maps are still taken in a random order, plus you can only reference one .dspl per server

Just like in MW2, you can only reference one rotation per server.

that's exactly what I just said

Опубликовано:
i think the map rotation in iw5m shouldn't be RANDOM, it has to be like iw4m, because not all the maps are for all the gametypes. is just an opinion :mrgreen:

Make different .dspl for each rotation...

maps are still taken in a random order, plus you can only reference one .dspl per server

Just like in MW2, you can only reference one rotation per server.

 

but thats still random :lol:

Опубликовано:

I m quite new to dedicated server making...... :c

I used to get port not nated in teknomw3 no idea about that too :c

So my main question is the dideicated server making will be GUI based or coding based? And if anyone can explain mating to me..... My router is a dlink 2750u

  • 4 months later...
Опубликовано:

Guys,umm where are the DLC pack 4 maps ?

I mean which maps are they,ive downloaded DLC Pack 4 but i dont see any of their maps in-game

Опубликовано:
Guys,umm where are the DLC pack 4 maps ?

I mean which maps are they,ive downloaded DLC Pack 4 but i dont see any of their maps in-game

This thread hasn't been updated.

This is the list of maps with all DLC packs, also you won't be able to see the DLC 3 & 4 maps in the 'Private Match' map list but you should be able to join dedicated server's hosting those maps.

Standard Maps:

mp_alpha - Lockdown
mp_bootleg - Bootleg
mp_bravo - Mission
mp_carbon - Carbon
mp_dome - Dome
mp_exchange - Downturn
mp_hardhat - Hardhat
mp_interchange - Interchange
mp_lambeth - Fallen
mp_mogadishu - Bakaara
mp_paris - Resistance
mp_plaza2 - Arkaden
mp_seatown - Seatown
mp_radar - Outpost
mp_underground - Underground
mp_village - Village

DLC Maps:

mp_cement - Foundation
mp_italy - Piazza
mp_meteora - Sanctuary
mp_morningwood - Black Box
mp_overwatch - Overwatch
mp_park - Liberation
mp_qadeem - Oasis
mp_boardwalk - Boardwalk
mp_moab - Gulch
mp_nola - Parish
mp_roughneck - Off shore
mp_shipbreaker - Decommission

Face-off Maps:

mp_aground_ss - Aground
mp_courtyard_ss - Erosion
mp_hillside_ss - Getaway
mp_restrepo_ss - Lookout
mp_crosswalk_ss - Intersection
mp_burn_ss - U-turn
mp_six_ss - Vortex

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